• Aurora Battle Princess, Seraph Snow
    D-SD05/001EN
    Aurora Battle Princess, Seraph Snow
    Normal Unit Brandt Gate Grade 3 Power 13000 Shield -

    [CONT](VC):During your turn, if one or more of your opponent's cards are imprisoned in your Prison, this unit gets [Power] +10000, and if three or more cards are imprisoned, this unit gets drive +1.
    [ACT](VC/(RC)[1/turn]:[COST][Counter-Blast 1], choose two of your opponent's rear-guards, and imprison them in your Prison. (Put them into your Order Zone that has a Prison)

  • Aurora Battle Princess, Risatt Pink
    D-SD05/002EN
    Aurora Battle Princess, Risatt Pink
    Normal Unit Brandt Gate Grade 2 Power 10000 Shield 5000

    [AUTO]:When this unit is placed on (VC), your opponent chooses a card from their hand, and imprisons it in your Prison. (Put it into your Order Zone that has a Prison)
    [CONT](RC): If one or more of your opponent's cards are imprisoned in your Prison, this unit gets [Power] +2000.

  • Aurora Battle Princess, Kyanite Blue
    D-SD05/003EN
    Aurora Battle Princess, Kyanite Blue
    Normal Unit Brandt Gate Grade 1 Power 8000 Shield 5000

    [AUTO]:When this unit is placed on (VC), search your deck for up to one Prison card, reveal it and put it into your hand, and shuffle your deck.
    [AUTO]: When this unit is placed on (RC), if one or more of your opponent's cards are imprisoned in your Prison, [COST][Counter-Blast 1 & Soul-Blast 1], and draw a card.

  • Aurora Battle Princess, Ruby Red
    D-SD05/004EN
    Aurora Battle Princess, Ruby Red
    Normal Unit Brandt Gate Grade 0 Power 6000 Shield 5000

    [AUTO]:When this unit is rode upon, if you went second, draw a card.

  • Alert Guard Gunner
    D-SD05/005EN
    Alert Guard Gunner
    Normal Unit Brandt Gate Grade 3 Power 13000 Shield -

    [AUTO](RC): When this unit's attack hits a vanguard, choose up to two of your opponent's rear-guards, and imprison them in your Prison. (Put them into your Order Zone that has a Prison)

  • Security Patroller
    D-SD05/006EN
    Security Patroller
    Normal Unit Brandt Gate Grade 2 Power 10000 Shield 5000

    [AUTO]:When this unit is placed on (RC), [COST][Soul-Blast 1], choose one of your opponent's rear-guards, and imprison it in your Prison. (Put it into your Order Zone that has a Prison)

  • Jeweled Combination, Jewelion
    D-SD05/007EN
    Jeweled Combination, Jewelion
    Normal Unit Brandt Gate Grade 2 Power 10000 Shield 5000

    -

  • Autonomic Caution
    D-SD05/008EN
    Autonomic Caution
    Normal Unit Brandt Gate Grade 1 Power 8000 Shield 5000

    [CONT](RC)/(GC):If one or more of your opponent's cards this unit gets [Power] +2000/[Shield] +5000.

  • Craggy Monster, Girgrand
    D-SD05/009EN
    Craggy Monster, Girgrand
    Normal Unit Brandt Gate Grade 1 Power 7000 Shield 0

    [CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
    [AUTO]:When this unit is put on (GC), [COST][discard a card from your hand], choose one of your units, and it cannot be hit until end of that battle.

  • Spiritual King of Determination, Olbaria
    D-SD05/010EN
    Spiritual King of Determination, Olbaria
    Trigger Unit - Grade 0 Power 5000 Shield 50000

    (You may only have one [Over] trigger in a deck. When revealed as a trigger, remove that card, draw a card, choose one of your units, and it gets [Power] Trigger +100 Million until end of turn! If revealed during drive check, activate its additional effect!)
    Additional Effect-Choose one of your units, and it gets [Power] Trigger +100 Million until end of turn!

  • Aurora Battle Princess, Lourus Yellow
    D-SD05/011EN
    Aurora Battle Princess, Lourus Yellow
    Trigger Unit Brandt Gate Grade 0 Power 5000 Shield 15000

    (When revealed as a trigger, choose one of your units, and it gets [Critical] Trigger +1 until end of turn! Then, choose one of your units, and it gets [Power] Trigger +10000 until end of turn!)

  • Aurora Battle Princess, Amy Orange
    D-SD05/012EN
    Aurora Battle Princess, Amy Orange
    Trigger Unit Brandt Gate Grade 0 Power 5000 Shield 5000

    (When revealed as a trigger, draw a card! Then, choose one of your units, and it gets [Power] Trigger +10000 until end of turn!)

  • Aurora Battle Princess, Fronte Rose
    D-SD05/013EN
    Aurora Battle Princess, Fronte Rose
    Trigger Unit Brandt Gate Grade 0 Power 5000 Shield 15000

    (When revealed as a trigger, all of your front row units get [Power] Trigger +10000 until end of turn!)

  • Aurora Battle Princess, Treuse Green
    D-SD05/014EN
    Aurora Battle Princess, Treuse Green
    Trigger Unit Brandt Gate Grade 0 Power 5000 Shield 15000

    (You may only have up to four [Heal] triggers in a deck. When revealed as a trigger, choose one of your units, and it gets [Power] Trigger +10000 until end of turn! Then, if the number of cards in your damage zone is equal to or more than your opponent's, choose a card from your damage zone, and heal it!)

  • Galaxy Central Prison, Galactolus
    D-SD05/015EN
    Galaxy Central Prison, Galactolus
    Set Order Brandt Gate Grade 1 Power - Shield -

    (After a Set Order is played, put it into your Order Zone.)
    [COST][[Rest] one of your units] to play this card!
    [AUTO]: When this card is put into the Order Zone, [Soul-Charge 3].
    [CONT]Order Zone:When your opponent can normal call a rear-guard, they can perform the following:
    ・[Soul-Blast 1]. If they do so, they choose one of their imprisoned cards, and call it to (RC).
    ・[Counter-Blast 1]. If they do so, they choose two of their imprisoned cards, and call them to (RC).