Lord of the Seven Seas, Nightmist
[AUTO][Limit-Break 4](This ability is active if you have four or more damage):When a <Granblue> rides this unit, choose your vanguard, and until end of turn, that unit gets [Power] +10000 and choose up to two <Granblue> from your drop zone, call them to (RC), those units called with this effect gets [Power] +5000 until end of turn, and at the end of that turn, retire those units. [CONT](VC):During your turn, if the number of <Granblue> rear-guards you have is four or more, this unit gets [Power] +2000. [CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Hoist the sails, me hearties! We'll teach them not to underestimate the pirates!
Found in the following Products
|05-02-2014||[BT13]Catastrophic Outbreak||Card List|
[Lord of the Seven Seas, Nightmist] is used in the follow Deck Recipes
Q&A containing [Lord of the Seven Seas, Nightmist] [3 results]
Q662（06-06-2014）Using the "Limit Break" ability of this card, 2 units are called. Can these two units be called on the same rear-guard circle?Yes, you can call them on the same rear-guard circle. In this case, choose 1 unit of the called units that will be left in the circle, and retire the other unit.
Q623（05-02-2014）A unit called by the "Limit Break" of this unit is moved to another zone that is not a rear-guard circle. At the end of turn, what happens to that card?Nothing happens. If the card is put to zones other than rear-guard circles, that card will not be put to the drop zone at the end phase.
Q622（05-02-2014）The units called by this card's "Limit Break" are locked. After they are put face up at the end of turn, wiill they be retired?No, they are not retired. Locked cards loses all effects that affect them from before they are locked.