Card List

[VGE-DZ-BT11] Cardfight!! Vanguard Booster Pack 11: Symphony of Might & Bloom

Aurora Battle Princess, Seraph Clearlight
Aurora Battle Princess, Seraph Clearlight

Normal Unit
Brandt Gate
Human
Grade 3
Power 13000
Critical 1
Shield
Twin Drive!!, Persona Ride
[ACT](VC/RC)[1/Turn]:[COST][Soul-Blast 1], choose one of your opponent's rear-guards, and imprison it in your Prison. If you did not imprison a card, your opponent chooses a card from their drop, and imprisons it in your Prison
[AUTO](VC/RC):When this unit attacks, if three or more of your opponent's cards are imprisoned in your Prison, this unit gets [Power]+10000/drive +1 until end of that battle. Then, at the end of that battle, if this unit is on (RC), put this unit into soul, and draw a card.
[AUTO]:When this card is [Soul-Blast] for the cost of your vanguard's ability, you get "When your opponent would call a unit card by your Prison's ability, that unit's [AUTO] abilities do not activate from that call" until end of your opponent's next turn.
You don't… by any chance… think you can still get away, do you?
Standard
DZ-BT11/007EN
RRR
illust/ERIMO

Found in the following Products

12-19-2025 [VGE-DZ-BT11] Cardfight!! Vanguard Booster Pack 11: Symphony of Might & Bloom Card List Product Page

[Aurora Battle Princess, Seraph Clearlight] is used in the follow Deck Recipes

Aurora Battle Princess, Seraph Clearlight

Q&A containing [Aurora Battle Princess, Seraph Clearlight] [7 results]

  • Q12451(10-09-2025)
    I want to resolve the effect "choose one of your opponent's rear-guards, and Imprison it in your Prison" of this card's [ACT] ability by choosing one "Vairina" in the [OverDress] state that has one "Trickstar" originalDress card associated with it. In that case, is that one "Vairina" treated as two opponent rear-guards, so I cannot choose it?
    No, you can choose it. One "Vairina" associated with one originalDress card is not treated as two rear-guards. Note that if that "Vairina" in the [OverDress] state is Imprisoned, the "Trickstar" originalDress card is also Imprisoned as one unit with its association to "Vairina" cancelled.
  • Q12450(10-09-2025)
    It is a situation where the effect "choose one of your opponent's rear-guards" of this card's [ACT] ability cannot be executed because there are no opponent rear-guards, etc. Even in that case, can I play this [ACT] ability?
    Yes, you can. Also, the effects of the ability are executed as much as possible. Therefore, even if you cannot choose an opponent's rear-guard with "choose one of your opponent's rear-guards" and cannot Imprison it in your Prison, the requirement "if you did not Imprison" is met, so the effect "your opponent chooses a card from their drop, and Imprisons it in your Prison" is executed.
  • Q12449(10-09-2025)
    Can I choose not to choose any cards with the effect "choose one of your opponent's rear-guards" of this card's [ACT] ability?
    No, you cannot. If it does not say "up to", you have an obligation to choose targets until it reaches that number as much as possible. If you are able to choose, you cannot choose not to choose.
  • Q12448(10-09-2025)
    It is a situation where the effect "Drive +1" of this card's [AUTO] ability is applied to this card on a rear-guard circle, but the effect "perform drive checks" is not applied. Even in that case, do I perform drive checks in this card's battle?
    No, you do not. Unless the effect "perform drive checks" is applied, rear-guards do not perform drive checks when attacking.
  • Q12447(10-09-2025)
    It is a situation where the requirement "if three or more of your opponent's cards are imprisoned in your Prison" of this card's first [AUTO] ability is not met. Even in that case, if the requirement "if this unit is on (RC)" at the end of the battle this card attacked is met, is the effect "put this unit into soul, and draw a card" executed?
    No, it is not executed. The effects after "Then" are executed only if the requirement "if three or more of your opponent's cards are imprisoned in your Prison" is met when resolving.
  • Q12446(10-09-2025)
    It is a situation where I have gained "'When your opponent would call a unit card by your Prison's ability, the [AUTO] abilities of that unit do not activate from that call.'" by the effect of this card's second automatic ability. In that situation, my opponent called a unit with an automatic ability with the condition "When this unit attacks" by my Prison's ability.Does that unit's automatic ability with the condition "When this unit attacks" not activate even if its condition is met?
    No, it activates. "When your opponent would call a unit card by your Prison's ability, the [AUTO] abilities of that unit do not activate for that call." gained by the fighter via the effect of "Aurora Battle Princess, Seraph Clearlight"'s second automatic ability is applied only "when calling". Therefore, automatic abilities with conditions such as "When this unit attacks", which are not abilities that activate "when calling", activate as normal.
  • Q12445(10-09-2025)
    It is a situation where I rode "Aurora Battle Princess, Seraph Purelight" from this card to which the effect "until the end of your opponent's next turn, nullify all abilities..." of "Fated One of Zero, Blangdmire"'s [Divine Skill] was applied.In that situation, does the automatic ability of this card, which was [Soul Blast]ed for the cost of "Aurora Battle Princess, Seraph Purelight"'s automatic ability, with the condition "When this card is [Soul Blast]ed for the cost of your vanguard's ability" activate?
    Yes, it activates. "Aurora Battle Princess, Seraph Clearlight" which was rode upon and moved from the vanguard circle to the soul is not considered to be the same card as "Aurora Battle Princess, Seraph Clearlight" to which the effect of "Fated One of Zero, Blangdmire"'s [Divine Skill] was applied. Note that although the effect "until the end of your opponent's next turn, nullify all abilities..." is also applied to the fighter in the situation of your question, "'When your opponent would call a unit card by your Prison's ability, the [AUTO] abilities of that unit do not activate from that call.'" which is gained after the application of that effect is not nullified because it is gained after the effect "nullify all abilities" was applied, so that ability remains valid.

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