[FC02]Fighters Collection 2014
Spiral Celestial, Hellm
[ACT](VC)[Limit-Break 4](This ability is active if you have four or more damage):[Counter-Blast 1 & Choose a card from your hand, and put it into your damage zone] Choose a face up card from your damage zone, put it into your hand, this unit gets [Power] +5000 until end of turn, and if you have a face up card named "Spiral Celestial, Hellm" in your damage zone, this unit gets [Critical] +1 until end of turn. This ability cannot be used for the rest of that turn.[ACT](VC):[Counter-Blast 1] This unit gets [Power] +2000 until end of turn.
The power of spirals is the power of life…… Let's have a look at its true meaning.
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||[FC02]Fighters Collection 2014
Q&A containing [Spiral Celestial, Hellm] [3 results]
I put "Spiral Celestial, Hellm" in my damage zone for the cost of this unit's limit break ability, and return that card to hand from its effect. Does this unit get Critical+1?
No, it does not. As effects are resolved in the order they are written in unless otherwise stated, as the card was returned to hand, there is no face up "Spiral Celestial, Hellm" in your damage zone, and this unit will not get Critical +1.
Using this ability, a trigger unit is sent from the top of the deck to the damage zone. Will the trigger ability activate?
No, it will not activate. This is no trigger check and the card is sent directly from the deck to the damage zone. As such, the trigger will not activate.
For the cost within the [ ] brackets, does that mean that I can choose to fulfill any condition to pay the cost?
No, you must pay both costs. The cost has not been paid if the conditions in the [ ] brackets have not been fufilled.
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