PR cards
- All
- Dragon Empire
- Dark States
- Brandt Gate
- Keter Sanctuary
- Stoicheia
- Lyrical Monasterio
- Touken Ranbu
- SHAMAN KING
- BanG Dream!
- Buddyfight
- Cray Elemental
- Zoo
- Royal Paladin
- Oracle Think Tank
- Angel Feather
- Shadow Paladin
- Gold Paladin
- Genesis
- Kagero
- Nubatama
- Tachikaze
- Murakumo
- Narukami
- Nova Grappler
- Dimension Police
- Link Joker
- Spike Brothers
- Dark Irregulars
- Pale Moon
- Gear Chronicle
- Granblue
- Bermuda Triangle
- Aqua Force
- Megacolony
- Great Nature
- Neo Nectar
- Cray Elemental
- Etranger
- Touken Ranbu
- BanG Dream!
- United Sanctuary
- Dragon Empire
- Star Gate
- Dark Zone
- Magallanica
- Zoo
- Gear Dragon
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PR/0066ENMachining Armor Beetle
Normal Unit| Megacolony| Grade 2| Power 9000| Shield 5000[AUTO]:[Choose another of your <Megacolony> rear-guards, and put it into your soul] When this unit is placed on (VC) or (RC), if you have a <Megacolony> vanguard, you may pay the cost. If you do, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase.
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PR/0124ENUndefeated Mutant, Avectro Zeus
Normal Unit| Megacolony| Grade 3| Power 11000| Shield -[ACT](VC)[Limit-Break 4](This ability is active if you have four or more damage):[Counter-Blast 2] Until end of turn, this unit gets [Power] +10000, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase.
[AUTO]:When this unit is placed on (VC), retire all grade 1 or less rear-guards of all fighters.
[CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack) -
PR/0138ENMachining Tarantula mk II
Normal Unit| Megacolony| Grade 3| Power 11000| Shield -[ACT](VC):[Legion 20000]"Machining Hornet mk II"(If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Counter-Blast 1] When this unit's drive check reveals a card with the same card name as a unit on your (VC), if this unit is [Legion], you may pay the cost. If you do, choose all of your opponent's vanguards, and those units cannot [Stand] during your opponent's next stand phase.
[ACT](VC):[Soul-Blast 2]-cards with "Machining" in its card name] Choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase. -
PR/0139ENMachining Hornet mk II
Normal Unit| Megacolony| Grade 2| Power 9000| Shield 5000[AUTO]:When this unit is placed on (RC), if your vanguard is [Legion], choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponenta's next stand phase.
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PR/0225ENBrillian Blister
Normal Unit| Megacolony| Grade 1| Power 6000| Shield 5000[AUTO]:Wen this unit is placed on (GC) from hand, choose one of your opponent's vanguards, and that unit cannot [Stand] during that turn.
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PR/0363ENMachining Scorpion
Trigger Unit| Megacolony| Grade 0| Power 5000| Shield 10000-
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PR/0397ENNew Face Mutant, Little Dorcas
Normal Unit| Megacolony| Grade 1| Power 7000| Shield 5000[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Darkface" in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT]Hand:While you are paying the cost for [Stride], this card gets grade +2. -
PR/0405ENNew Face Mutant, Little Dorcas
Normal Unit| Megacolony| Grade 1| Power 7000| Shield 5000[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Darkface" in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT]Hand:While you are paying the cost for [Stride], this card gets grade +2. -
PR/0440ENPoison Sickle Mutant Deity, Overwhelm
G Unit| Megacolony| Grade 4| Power 15000+| Shield -[Stride]-Stride Step-[Cost][Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] [Stride] this card on your (VC) from face down.
[ACT](VC)[1/turn]:[Cost][Counter-Blast 1 & choose a face down card from your G zone, and turn it face up] Draw up to the same number of cards as the number of your opponent's [Rest] rear-guards, and if the number of your opponent's [Rest] rear-guards is one or less, this unit gets [Critical] +1/drive +1 until end of turn.
[CONT](VC)[Generation Break 3]Dark Device:All of your units get [Power] +2000 for each face down card in your opponent's damage zone. -
V-PR/0112ENStealth Millipede
Normal Unit| Megacolony| Grade 1| Power 7000| Shield 10000[CONT](RC):If this unit is [Rest], all of your opponent's rear-guards in the same column as this unit cannot [Stand].
[AUTO](RC):When its attack or the attack it boosted hits, put this unit into your soul, and [Counter-Charge 1]. (This effect is mandatory) -
V-PR/0160ENPowdery Dialady
Normal Unit| Megacolony| Grade 1| Power 8000| Shield 10000[AUTO](RC):When placed from hand during your main phase, [Stand] one of your other [Rest] rear-guards, and that unit gets [Power] +5000 until end of turn.
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V-PR/0169ENArea Stiller
Normal Unit| Megacolony| Grade 1| Power 8000| Shield 10000[ACT](RC)[1/turn]:If there is a marker on any player's circle or unit, [COST][Soul-Blast 1 grade 3], and get an Imaginary Gift:Protect.
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V-PR/0194ENVulgar Mutant, Stamping Red
Normal Unit| Megacolony| Grade 2| Power 9000| Shield 5000[AUTO]:When this unit is placed on (VC) or (RC), [COST][Counter-Blast 1], choose one of your opponent's rear-guards without any Cradle markers, and put a Cradle marker on it. If you did not choose, draw a card.
[CONT](VC/RC):During your turn, if your opponent has a rear-guard with a Cradle marker, this unit gets [Power] +6000. -
V-PR/0219ENHeat Gun Mutant, Brattlazer
Normal Unit| Megacolony| Grade 2| Power 9000| Shield 5000[AUTO](RC):When it [Stand], this unit gets [Power] +3000 until end of turn.
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V-PR/0253ENCharming Mutant, Sweet Cocktail
Normal Unit| Megacolony| Grade 2| Power 9000| Shield[AUTO]:When this unit is rode upon, choose one of your opponent's rear-guards without any Cradle markers, and put a Cradle marker on it.
[AUTO]:When this unit is put on (GC) or attacks a grade 2 or greater vanguard from (RC), [COST][Soul-Blast 1], your opponent chooses one of their [Stand] rear-guards, and may retire it. If they did not retire it, you draw a card, and all of your front row units get [Power]+5000 until end of turn. -
V-PR/0291ENPlundering Mutant, Stealant
Normal Unit| Megacolony| Grade 2| Power 9000| Shield 5000[AUTO](VC/RC)[1/turn]:When this unit attacks while boosted, [COST][Soul-Blast 1], choose two of your opponent's rear-guards, and they cannot [Stand] during your opponent's next stand phase..
[AUTO](Hand):At the beginning of your ride phase, if your vanguard is grade 1 or less, [COST][discard this card], look at the top five cards of your deck, choose up to one grade 2 or less card from among them, reveal it and put it into hand, and shuffle the deck. -
V-PR/0310ENCunning Mutant, Paraponevil
Normal Unit| Megacolony| Grade 1| Power 5000| Shield 10000[CONT](Hand):You may discard this card as a [Heal] for the cost of calling a [G Guardian].
[AUTO]:When this unit is put on (GC) from hand, [COST][remove a [Heal] from hand or drop], your opponent chooses any number of their rear-guards, and [Rest] them. If the number of rear-guards [Rest] by this effect is two or less, this unit gets [Shield] +20000 until end of that battle, and if it is one or less, [COST][Counter-Blast 1], choose one of your vanguards, and it gets [Power] +5000 until end of turn.


