PR cards
- All
- Dragon Empire
- Dark States
- Brandt Gate
- Keter Sanctuary
- Stoicheia
- Lyrical Monasterio
- Touken Ranbu
- SHAMAN KING
- BanG Dream!
- United Sanctuary
- Royal Paladin
- Oracle Think Tank
- Angel Feather
- Shadow Paladin
- Gold Paladin
- Genesis
- Kagero
- Nubatama
- Tachikaze
- Murakumo
- Narukami
- Nova Grappler
- Dimension Police
- Link Joker
- Spike Brothers
- Dark Irregulars
- Pale Moon
- Gear Chronicle
- Granblue
- Bermuda Triangle
- Aqua Force
- Megacolony
- Great Nature
- Neo Nectar
- Cray Elemental
- Etranger
- Touken Ranbu
- BanG Dream!
- United Sanctuary
- Dragon Empire
- Star Gate
- Dark Zone
- Magallanica
- Zoo
- Gear Dragon
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BCS2022/VGV04EN
Barcgal
Normal Unit| Royal Paladin| Grade 0| Power 6000| Shield 10000[AUTO]:When rode upon, draw a card. Then, if your opponent's vanguard is grade 1 or greater, put a Quick Shield ticket into your hand.
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BRO2022/VGV01EN
Seeker, Thing Saver Dragon
Normal Unit| United Sanctuary| Grade 3| Power 13000| Shield[AUTO]:When this unit is placed on (VC), [COST][Counter-Blast 1], search your deck for up to one "Blaster Blade Seeker", call it to (RC), and shuffle your deck. Until end of turn, that called unit gets [Power] +10000 for each of your Force markers.
[AUTO](VC):At the end of the battle this unit attacked, if you did not ride this turn, [COST][Soul-Blast 3], choose four cards from your drop, return them to your deck, search your deck for up to one "Seeker, Thing Saver Dragon", ride it as [Stand], and shuffle your deck. -
PR/0000EN
Blaster Blade
Normal Unit| Royal Paladin| Grade 2| Power 9000| Shield 5000The new era trading card game"Cardfight!! Vanguard"Check the official website! http://cf-vanguard.com/
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PR/0001EN
Blaster Blade
Normal Unit| Royal Paladin| Grade 2| Power 9000| Shield 5000-
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PR/0002EN
Wingal
Normal Unit| Royal Paladin| Grade 1| Power 6000| Shield 5000[AUTO](RC):When this unit boosts ([Boost]) a card named "Blaster Blade", the boosted ([Boost]) unit gets [Power] +4000 until end of that battle.
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PR/0004EN
Guardian of the Skies, Night Griffon
Normal Unit| Royal Paladin| Grade 1| Power 6000| Shield 5000[AUTO](VC/RC):[Soul-Blast 1] When this unit attacks, if you have a <<Royal Paladin>> vanguard, you may pay the cost. If you do, this unit gets [Power] +3000 until end of that battle.
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PR/0005EN
Alfred Early
Normal Unit| Royal Paladin| Grade 3| Power 10000| Shield -[AUTO]:When this unit is placed on (VC), choose up to one card named "Blaster Blade" from your soul, and call it to (RC).
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PR/0010EN
Holy Disaster Dragon
Normal Unit| Royal Paladin| Grade 3| Power 10000| Shield -[AUTO](VC/RC):[Choose a <<Royal Paladin>> from your hand, and discard it] When this unit attacks, you may pay the cost. If you do, this unit gets [Power] +5000 until end of that battle.
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PR/0013EN
Knight of the Steel Blade, Caradoc
Normal Unit| Royal Paladin| Grade 3| Power 9000| Shield -[AUTO](VC/RC):When this unit attacks, if the number of rear-guards you have is greater than your opponent's, this unit gets [Power] +3000 until end of that battle.
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PR/0016EN
High Dog Breeder, Seiran
Normal Unit| Royal Paladin| Grade 2| Power 8000| Shield 5000[AUTO]:[Counter-Blast 1] When this unit is placed on (RC), you may pay the cost. If you do, choose another of your <<Royal Paladin>> <High Beast>, and that unit gets [Power] +4000 until end of turn.
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PR/0022EN
Lion Mane Stallion
Normal Unit| Royal Paladin| Grade 1| Power 4000| Shield 5000[AUTO](RC):[Soul-Blast 1] When this unit boosts ([Boost] ) a unit with "Alfred" in its card name, you may pay the cost. If you do, the boosted ([Boost] ) unit gets [Power] +6000 until end of that battle.
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PR/0027EN
Knight Squire Allen
Normal Unit| Royal Paladin| Grade 1| Power 7000| Shield 5000[ACT](VC/RC):[Counter-Blast 1] This unit gets [Power] +1000 until end of turn.
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PR/0034EN
Giro
Normal Unit| Royal Paladin| Grade 0| Power 5000| Shield 10000[AUTO]: When this unit is put into the drop zone from (GC), put this card into your soul.
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PR/0036EN
Exculpate the Blaster
Normal Unit| Royal Paladin| Grade 3| Power 12000| Shield -[CONT]Hand:If you do not have a grade 3 <<Royal Paladin>> vanguard, you cannot normal ride this card.
[CONT](VC):If you do not have a card named "Blaster Blade" in your soul, this unit cannot attack.
[AUTO]:When this unit is placed on (RC), retire this unit.
[ACT](VC):[Counter-Blast 3] Until end of turn, this unit battles all of your opponent's units in one attack.
[AUTO](VC):When this unit attacks, put all cards in your soul not named "Blaster Blade"_into your drop zone, and this unit gets [Power] +2000 until end of turn for each card put into your drop zone this way.
[AUTO](VC):At the end of the battle that this unit attacked, choose a card named "Blaster Blade" from your drop zone or soul, ride it as [Rest], and put all cards in your soul into your drop zone. -
PR/0046EN
Blaster Blade
Normal Unit| Royal Paladin| Grade 2| Power 9000| Shield 5000[AUTO]:[Counter-Blast 2] When this unit is placed on (VC), you may pay the cost. If you do, choose an opponent's rear-guard, and retire it.
[AUTO]:[Counter-Blast 2] When this unit is placed on (RC), if you have a <<Royal Paladin>> vanguard, you may pay the cost. If you do, choose an opponent's grade 2 or greater rear-guard, and retire it. -
PR/0047EN
Blaster Blade
Normal Unit| Royal Paladin| Grade 2| Power 9000| Shield 5000[AUTO]:[Counter-Blast 2] When this unit is placed on (VC), you may pay the cost. If you do, choose an opponent's rear-guard, and retire it.
[AUTO]:[Counter-Blast 2] When this unit is placed on (RC), if you have a <<Royal Paladin>> vanguard, you may pay the cost. If you do, choose an opponent's grade 2 or greater rear-guard, and retire it. -
PR/0057EN
Soul Saver Dragon
Normal Unit| Royal Paladin| Grade 3| Power 10000| Shield -[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.
[AUTO]:[Soul-Blast 5] When this unit is placed on (VC), you may pay the cost. If you do, choose up to three of your <<<Royal Paladin>>> rear-guards, and those units get [Power] +5000 until end of turn. -
PR/0086EN
Fearless Jewel Knight, Julia
Normal Unit| Royal Paladin| Grade 3| Power 10000| Shield -[AUTO](VC)[Limit-Break 4](This ability is active if you have four or more damage):[Counter-Blast 2] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, search your deck for the number of cards equal to this unit's [Critical] with "Jewel Knight" in its card name, call them to separate (RC), and shuffle your deck.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle. -
PR/0102EN-A
Sanctuary of Light, Brightness Dragon
Normal Unit| Royal Paladin| Grade 3| Power 11000| Shield -[ACT](VC)[Limit-Break 4](This ability is active if you have four or more damage):[Counter-Blast 2 & Soul-Blast 2] Choose up to three of your <Royal Paladin> rear-guards, and those units get [Power] +5000 until end of turn. This ability cannot be used for the rest of that turn.
[ACT](VC):[Counter-Blast 1] Choose one of your locked cards, and unlock it.
[CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack) -
PR/0102EN-B
Sanctuary of Light, Brightness Dragon
Normal Unit| Royal Paladin| Grade 3| Power 11000| Shield -[ACT](VC)[Limit-Break 4](This ability is active if you have four or more damage):[Counter-Blast 2 & Soul-Blast 2] Choose up to three of your <Royal Paladin> rear-guards, and those units get [Power] +5000 until end of turn. This ability cannot be used for the rest of that turn.
[ACT](VC):[Counter-Blast 1] Choose one of your locked cards, and unlock it.
[CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack) -
PR/0111EN
Sword of Hope, Richard
Normal Unit| Royal Paladin| Grade 1| Power 6000| Shield 5000[AUTO]:[Soul-Blast 1] When this unit is placed on (RC) from your deck, if you have a <Royal Paladin> vanguard, you may pay the cost. If you do, draw a card.
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PR/0126EN
Knight of Extravagance, Toulouse
Normal Unit| Royal Paladin| Grade 3| Power 11000| Shield -[ACT](VC)[Limit-Break 4](This ability is active if you have four or more damage):[Counter-Blast 1 & Soul-Blast 1] If the number of rear-guards you have is four, choose up to one <Royal Paladin> from your deck, call it to an open (RC), and shuffle your deck.
[ACT](VC):[Counter-Blast 1] Choose one of your locked cards, and unlock it.
[CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack) -
PR/0130EN
Seeker, Light Saver Dragon
Normal Unit| Royal Paladin| Grade 3| Power 11000| Shield -[ACT](VC):[Legion 20000]"Seeker, Light Blaze Dragon"(If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[ACT](VC):[Counter-Blast 2]-cards with "Seeker" in its card name] If this unit is [Legion], choose up to three of your units, and those units get [Power] +5000 until end of turn. This ability cannot be used for the rest of that turn.
[AUTO](VC):[Choose a card from your hand, and discard it] When this unit's attack hits a vanguard, you may pay the cost. If you do so, search your deck for up to one card with "Seeker" in its card name, call it to (RC), and shuffle your deck. -
PR/0131EN
Seeker, Light Blaze Dragon
Normal Unit| Royal Paladin| Grade 2| Power 9000| Shield 5000[AUTO](RC):When this unit's attack hits a vanguard, if you have a vanguard with "Seeker" in its card name, choose one of your other units, and that unit gets [Power] +5000 until end of turn.