Imaginary Gift
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BCS2022/V-GM-01ENImaginary Gift Force
Others| -| Grade -| Power -| Shield -When acquired, put this marker on your (VC) or (RC), and the unit on this circle gets [Power] +10000 during your turn!
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BCS2022/V-GM-02ENImaginary Gift Accel
Others| -| Grade -| Power -| Shield -When acquired, put this marker as a new front row (RC), and draw a card. The unit there gets [Power] +5000 during your turn!
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BCS2022/V-GM-03ENImaginary Gift Protect
Others| -| Grade -| Power -| Shield -When acquired, add this marker to your hand!
[CONT]:Sentinel
[AUTO](GC):When placed, [COST][discard a card from your hand], and one of your units cannot be hit until end of that battle. -
V-AM/001ENAstral Plane
Others| -| Grade -| Power -| Shield -This (RC) is an Astral Plane. Astral Planes have the following rules.
・Grade is ignored when calling an <Astral Deity>.
・If the card on the Astral Plane is not an <Astral Deity>, put it into the drop zone.
・The unit on the Astral Plane can attack from the back row, and performs drive checks. Cards revealed for those drive checks are put into your soul instead of your hand.
・At the end of your turn, put the unit on the Astral Plane on the bottom of your deck. -
V-AM/002ENAstral Plane
Others| -| Grade -| Power -| Shield -This (RC) is an Astral Plane. Astral Planes have the following rules.
・Grade is ignored when calling an <Astral Deity>.
・If the card on the Astral Plane is not an <Astral Deity>, put it into the drop zone.
・The unit on the Astral Plane can attack from the back row, and performs drive checks. Cards revealed for those drive checks are put into your soul instead of your hand.
・At the end of your turn, put the unit on the Astral Plane on the bottom of your deck. -
V-GM/0001ENImaginary Gift Force
Others| -| Grade -| Power -| Shield -When acquired, put this marker on your (VC) or (RC), and the unit on this circle gets [Power] +10000 during your turn! (You may put it on the same circle. The [Power] stacks too)
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V-GM/0002ENImaginary Gift Accel
Others| -| Grade -| Power -| Shield -When acquired, put this marker as a new front row (RC), and the unit on this (RC) gets [Power] +10000 during your turn! (Add it to the left of your front row's left (RC) first, then to the right of your front row's right (RC). After that, alternate between left and right)
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V-GM/0003ENImaginary Gift Protect
Others| -| Grade -| Power -| Shield -When acquired, add this marker to your hand! (You can only call it to (GC))
[CONT]:Sentinel
[AUTO](GC):When placed, [Cost][discard a card from your hand], and one of your units cannot be hit until end of that battle. -
V-GM/0004ENImaginary Gift Force
Others| -| Grade -| Power -| Shield -When acquired, put this marker on your (VC) or (RC), and the unit on this circle gets [Power] +10000 during your turn! (You may put it on the same circle. The [Power] stacks too)
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V-GM/0005ENImaginary Gift Force
Others| -| Grade -| Power -| Shield -When acquired, put this marker on your (VC) or (RC), and the unit on this circle gets [Power] +10000 during your turn! (You may put it on the same circle. The [Power] stacks too)
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V-GM/0006ENImaginary Gift Force
Others| -| Grade -| Power -| Shield -When acquired, put this marker on your (VC) or (RC), and the unit on this circle gets [Power] +10000 during your turn! (You may put it on the same circle. The [Power] stacks too)
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V-GM/0007ENImaginary Gift Force
Others| -| Grade -| Power -| Shield -When acquired, put this marker on your (VC) or (RC), and the unit on this circle gets [Power] +10000 during your turn! (You may put it on the same circle. The [Power] stacks too)
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V-GM/0008ENImaginary Gift Force
Others| -| Grade -| Power -| Shield -When acquired, put this marker on your (VC) or (RC), and the unit on this circle gets [Power] +10000 during your turn! (You may put it on the same circle. The [Power] stacks too)
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V-GM/0009ENImaginary Gift Force
Others| -| Grade -| Power -| Shield -When acquired, put this marker on your (VC) or (RC), and the unit on this circle gets [Power] +10000 during your turn! (You may put it on the same circle. The [Power] stacks too)
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V-GM/0010ENImaginary Gift Accel
Others| -| Grade -| Power -| Shield -When acquired, put this marker as a new front row (RC), and the unit on this (RC) gets [Power] +10000 during your turn! (Add it to the left of your front row's left (RC) first, then to the right of your front row's right (RC). After that, alternate between left and right)
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V-GM/0011ENImaginary Gift Protect
Others| -| Grade -| Power -| Shield -When acquired, add this marker to your hand! (You can only call it to (GC))
[CONT]:Sentinel
[AUTO](GC):When placed, [COST][discard a card from your hand], and one of your units cannot be hit until end of that battle. -
V-GM/0012ENImaginary Gift Force
Others| -| Grade -| Power -| Shield -When acquired, put this marker on your (VC) or (RC), and the unit on this circle gets [Power] +10000 during your turn! (You may put it on the same circle. The [Power] stacks too)
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V-GM/0013ENImaginary Gift Force
Others| -| Grade -| Power -| Shield -When acquired, put this marker on your (VC) or (RC), and the unit on this circle gets [Power] +10000 during your turn! (You may put it on the same circle. The [Power] stacks too)
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V-GM/0014ENImaginary Gift Accel
Others| -| Grade -| Power -| Shield -When acquired, put this marker as a new front row (RC), and the unit on this (RC) gets [Power] +10000 during your turn! (Add it to the left of your front row's left (RC) first, then to the right of your front row's right (RC). After that, alternate between left and right)
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V-GM/0015ENImaginary Gift Protect
Others| -| Grade -| Power -| Shield -When acquired, add this marker to your hand! (You can only call it to (GC))
[CONT]:Sentinel
[AUTO](GC):When placed, [COST][discard a card from your hand], and one of your units cannot be hit until end of that battle. -
V-GM/0016ENImaginary Gift Force
Others| -| Grade -| Power -| Shield -When acquired, put this marker on your (VC) or (RC), and the unit on this circle gets [Power] +10000 during your turn! (You may put it on the same circle. The [Power] stacks too)
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V-GM/0017ENImaginary Gift Accel
Others| -| Grade -| Power -| Shield -When acquired, put this marker as a new front row (RC), and the unit on this (RC) gets [Power] +10000 during your turn! (Add it to the left of your front row's left (RC) first, then to the right of your front row's right (RC). After that, alternate between left and right)
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V-GM/0018ENImaginary Gift Protect
Others| -| Grade -| Power -| Shield -When acquired, add this marker to your hand! (You can only call it to (GC))
[CONT]:Sentinel
[AUTO](GC):When placed, [Cost][discard a card from your hand], and one of your units cannot be hit until end of that battle. -
V-GM/0019ENImaginary Gift Accel
Others| -| Grade -| Power -| Shield -When acquired, put this marker as a new front row (RC), and the unit on this (RC) gets [Power] +10000 during your turn! (Add it to the left of your front row's left (RC) first, then to the right of your front row's right (RC). After that, alternate between left and right)


