[VGE-V-EB01] The Destructive Roar
- All
- Tachikaze
- Spike Brothers
- Megacolony
-
V-EB01/003EN
Machining Spark Hercules
Normal Unit| Megacolony| Grade 3| Power 12000| Shield -[ACT](VC)[1/turn]:[Cost][Counter-Blast 2], choose five of your rear-guards, [Stand] them, and they get [Power] +5000 until end of turn. Choose all of your opponent's units, [Rest] them, and they get [Power] -5000 until the end of your opponent's next turn.
[ACT](VC)[1/turn]:[Cost][Put a grade 2 or less rear-guard into your soul], and this unit gets [Power] +5000 until end of turn for each of your opponent's unit in [Rest]. -
V-EB01/008EN
Machining Stag Beetle
Normal Unit| Megacolony| Grade 3| Power 12000| Shield -[AUTO](VC/RC):When placed from hand, call up to two cards from your soul to (RC) as [Rest], and if this unit was placed on (VC), this unit gets the original [Power] of all of the units called with this effect until end of turn.
-
V-EB01/009EN
Machining Mantis
Normal Unit| Megacolony| Grade 2| Power 9000| Shield 5000[AUTO](VC/RC):When placed, [Cost][Counter-Blast 1], look at six cards from the top of your deck, reveal up to one grade 3 card from among them, put it into your hand, shuffle your deck, and this unit gets [Power] +6000 until end of turn.
-
V-EB01/016EN
Death Warden Ant Lion
Normal Unit| Megacolony| Grade 3| Power 12000| Shield -[AUTO](VC/RC):When it attacks, [Cost][Soul-Blast 1] grade 3 & discard two cards from your hand], and until end of that battle, this unit gets [Power] +10000/[Critical] +1, and your opponent cannot call sentinels from hand to (GC).
-
V-EB01/017EN
Machining Hornet
Normal Unit| Megacolony| Grade 1| Power 8000| Shield 10000[AUTO](VC/RC):When its attack or the attack that it boosted hits a vanguard, look at six cards from the top of your deck, reveal up to one grade 3 card from among them, put it into your hand, and shuffle your deck. If you put it into your hand, and this unit is on (RC), put this unit into your soul.
-
V-EB01/018EN
Paralyze Madonna
Trigger Unit| Megacolony| Grade 0| Power 5000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, [Cost][discard a card from your hand], and one of your units cannot be hit until end of that battle. -
V-EB01/029EN
Water Gang
Normal Unit| Megacolony| Grade 2| Power 9000| Shield 5000[AUTO](RC):When it [Stand], [Cost][Counter-Blast 1 & put this unit into your soul], and draw two cards.
-
V-EB01/030EN
Bloody Hercules
Normal Unit| Megacolony| Grade 2| Power 9000| Shield 5000[AUTO](RC):When placed, [Cost][Soul-Blast 1], and this unit gets [Power] +6000 until end of turn.
[AUTO](VC/RC):When its attack hits, [Counter-Charge 1], and one of your units gets [Power] +6000 until end of turn. -
V-EB01/031EN
Spiteful Hopper
Normal Unit| Megacolony| Grade 1| Power 8000| Shield 10000[AUTO](RC):When placed, [Cost][Soul-Blast 1], and one of your other units get [Power] +6000 until end of turn. If you have no face up cards in your damage zone, [Counter-Charge 1].
-
V-EB01/032EN
Phantom Black
Normal Unit| Megacolony| Grade 1| Power 8000| Shield 10000[AUTO](RC):When it boosts, [Cost][discard a card from your hand], and until end of that battle, this unit gets [Power] +6000, and your opponent cannot call normal units from hand to (GC).
-
V-EB01/033EN
Delusional Mutant, Dazzle Moth
Normal Unit| Megacolony| Grade 1| Power 7000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, [Cost][discard a card from your hand], and one of your units cannot be hit until end of that battle. -
V-EB01/056EN
Strong Toxin Mutant, Hell Demise
Normal Unit| Megacolony| Grade 3| Power 12000| Shield -[AUTO](RC):When placed, choose one of your opponent's rear-guards, [Rest] it, and [Stand] one of your rear-guards.
[CONT](RC):All of your opponent's rear-guards in the back row of the same column as this unit cannot [Stand] during his or her stand phase. -
V-EB01/057EN
Nasty Smog
Normal Unit| Megacolony| Grade 2| Power 9000| Shield 5000[CONT](RC):All of your opponent's units in the same column as this unit cannot intercept.
[CONT](RC):All of your opponent's rear-guards in the back row of the same column as this unit cannot [Stand] during his or her stand phase. -
V-EB01/058EN
Burner Ant
Normal Unit| Megacolony| Grade 2| Power 8000| Shield 5000[ACT](RC):[Cost][[Rest] this unit], choose one of your opponent's rear-guards in the same column as this unit, and move it to your opponent's open (RC).
[ACT](RC):[Cost][Discard a card from your hand], [Stand] this unit, and it gets [Power] +5000 until end of turn. -
V-EB01/059EN
Karma Queen
Normal Unit| Megacolony| Grade 1| Power 7000| Shield 15000-
-
V-EB01/060EN
Small Captain, Butterfly Officer
Normal Unit| Megacolony| Grade 1| Power 6000| Shield 10000[AUTO](RC):When placed, [Cost][[Rest] this unit], choose up to one of your other rear-guards, and it gets [Power] +10000 until end of turn. If you chose, at the end of that turn, put that unit into your soul, and [Counter-Charge 1].
-
V-EB01/061EN
Jocular Cicada
Normal Unit| Megacolony| Grade 0| Power 6000| Shield 10000[CONT]:When this unit would be called to (RC), it is called as [Rest].
[AUTO](RC):When it attacks, triple this unit's Power until end of that battle, and at the end of that battle, retire this unit. (Increase includes [Power] from boost) -
V-EB01/062EN
Machining Worker Ant
Normal Unit| Megacolony| Grade 0| Power 6000| Shield 10000[AUTO]:When rode upon, draw a card.
-
V-EB01/063EN
Shelter Beetle
Trigger Unit| Megacolony| Grade 0| Power 5000| Shield 15000-
-
V-EB01/064EN
Sharp Nail Scorpio
Trigger Unit| Megacolony| Grade 0| Power 5000| Shield 15000-
-
V-EB01/065EN
Larva Mutant, Larvadraf
Trigger Unit| Megacolony| Grade 0| Power 5000| Shield 5000-
-
V-EB01/066EN
Medical Battler, Ranpli
Trigger Unit| Megacolony| Grade 0| Power 5000| Shield 20000(You may only have up to four cards with "[Heal] HEAL" in a deck.)
-
V-EB01/OR03EN
Machining Stag Beetle
Normal Unit| Megacolony| Grade 3| Power 12000| Shield -[AUTO](VC/RC):When placed from hand, call up to two cards from your soul to (RC) as [Rest], and if this unit was placed on (VC), this unit gets the original [Power] of all of the units called with this effect until end of turn.
-
V-EB01/SV03EN
Machining Spark Hercules
Normal Unit| Megacolony| Grade 3| Power 12000| Shield -[ACT](VC)[1/turn]:[Cost][Counter-Blast 2], choose five of your rear-guards, [Stand] them, and they get [Power] +5000 until end of turn. Choose all of your opponent's units, [Rest] them, and they get [Power] -5000 until the end of your opponent's next turn.
[ACT](VC)[1/turn]:[Cost][Put a grade 2 or less rear-guard into your soul], and this unit gets [Power] +5000 until end of turn for each of your opponent's unit in [Rest].