[V-BT02] Strongest! Team AL4
- All
- Shadow Paladin
- Murakumo
- Dark Irregulars
- Pale Moon
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V-BT02/001ENPhantom Blaster Dragon
Normal Unit| Shadow Paladin| Grade 3| Power 13000| Shield -[ACT](VC):[COST][Counter-Blast 1 & retire three rear-guards], your opponent chooses three of his or her rear-guards, and retires them. This unit gets [Power] +15000/[Critical] +1 until end of turn.
[ACT](VC)[1/turn]:If your opponent has four or less cards in his or her damage zone and no rear-guards, [COST][Soul-Blast 1] grade 3], and deal one damage to your opponent's vanguard. -
V-BT02/002ENDueling Dragon, ZANBAKU
Normal Unit| Murakumo| Grade 3| Power 12000| Shield -[ACT](VC)[1/turn]:[COST][Counter-Blast 1 & Soul-Blast 1], search your deck for up to one card with "Arrester" in its card name, call it to (RC), shuffle your deck, and this unit gets [Power] +5000 until end of turn. If "Right Arrester" and "Left Arrester" are on your (RC), your opponent cannot ride a grade 3 or greater from a grade 3 on his or her next ride phase.
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V-BT02/003ENNo Life King, Death Anchor
Normal Unit| Dark Irregulars| Grade 3| Power 12000| Shield -[AUTO](VC):When placed, [Soul-Charge 1], and this unit gets [Power] +2000 until end of turn for each card in your soul.
[AUTO](VC):At the end of the battle that it attacked, if you have thirteen or more cards in your soul, [COST][Counter-Blast 1 & put a card from your hand and three rear-guards into your soul], ride a card from your soul as [Stand], and that unit gets [Critical] +1 until end of turn. -
V-BT02/004ENGolden Beast Tamer
Normal Unit| Pale Moon| Grade 3| Power 12000| Shield -[CONT](VC):If you have five or more units during your turn, all of your front row units get [Power] +3000.
[AUTO](VC):When it attacks, [COST][Counter-Blast 1 & put a card from your hand into your soul], and call up to two cards from your soul to (RC). -
V-BT02/005ENDarkness Maiden, Macha
Normal Unit| Shadow Paladin| Grade 2| Power 10000| Shield 5000[ACT](VC/RC)[1/turn]:[COST][Counter-Blast 1 & call a grade 1 or less card from your hand to (RC)], draw a card, and this unit gets [Power] +5000 until end of turn.
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V-BT02/006ENBlack Sage, Charon
Normal Unit| Shadow Paladin| Grade 1| Power 8000| Shield 10000[AUTO](RC):When placed due to the ability of your card, [COST][Soul-Blast 1], [Counter-Charge 1], and this unit gets [Power] +3000 until end of turn.
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V-BT02/007ENSkull Witch, Nemain
Normal Unit| Shadow Paladin| Grade 1| Power 5000| Shield 10000[ACT](RC):[COST][[Rest] this unit], search your deck for up to one [Power] 5000 card, call it to an open (RC), and shuffle your deck. This ability may only be used by a card with the same card name once a turn.
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V-BT02/008ENSwift Archer, FUSHIMI
Normal Unit| Murakumo| Grade 2| Power 9000| Shield 5000[CONT](VC/RC):If you have four or more rear-guards during your turn, this unit gets [Power] +5000.
[AUTO](VC/RC):When placed, choose one of your units, and until end of turn, that unit can attack the back row. -
V-BT02/009ENGwynn the Ripper
Normal Unit| Dark Irregulars| Grade 2| Power 9000| Shield 5000[AUTO](VC/RC):When placed, [Soul-Charge 1]. Then, if you have ten or more cards in your soul, [COST][Counter-Blast 1], choose one of your opponent's rear-guards, and retire it.
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V-BT02/010ENVroukalakas
Normal Unit| Dark Irregulars| Grade 1| Power 7000| Shield 10000[AUTO]:When retired from (GC), you may [Soul-Charge 1].
[AUTO]:When it is put into your soul due to the ability of your card during your turn, one of your vanguards gets [Power] +10000 until end of turn. -
V-BT02/011ENNightmare Doll, Alice
Normal Unit| Pale Moon| Grade 3| Power 12000| Shield -[AUTO](VC):When placed, you may call up to one <Workeroid> from your soul to (RC), and that unit gets [Power] +5000 until end of turn.
[AUTO](RC):At the end of the battle that it attacked, [COST][Counter-Blast 1 & Soul-Blast 1 & put this unit into your soul], and call a non-grade 3 card from your soul to (RC). -
V-BT02/012ENPurple Trapezist
Normal Unit| Pale Moon| Grade 1| Power 7000| Shield 10000[AUTO]:When put from (RC) into soul, [COST][Soul-Blast 1]"Purple Trapezist"], and call a card from your soul to (RC). (This card may be used for the cost)
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V-BT02/013ENBlaster Rapier
Normal Unit| Shadow Paladin| Grade 2| Power 9000| Shield 5000[AUTO](RC):When it attacks a vanguard, if you have three or more units with "Blaster" in their card names, this unit gets [Power] +5000 until end of that battle.
[AUTO](RC):When its attack hits a vanguard, [COST][Counter-Blast 1], your opponent chooses one of his or her rear-guards, and retires it. -
V-BT02/014ENBlaster Dagger
Normal Unit| Shadow Paladin| Grade 1| Power 8000| Shield 10000[AUTO](RC):When its attack or the attack it boosted hits a vanguard, [COST][put this unit into your soul], your opponent chooses one of his or her rear-guards, and retires it.
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V-BT02/015ENDark Shield, Mac Lir
Trigger Unit| Shadow Paladin| Grade 0| Power 5000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, [COST][discard a card from your hand], and one of your units cannot be hit until end of that battle. -
V-BT02/016ENCovert Demonic Dragon, Mandala Lord
Normal Unit| Murakumo| Grade 3| Power 12000| Shield -[AUTO](VC):When placed, [COST][Counter-Blast 1 & Soul-Blast 1], choose two of your units, search your deck for up to one card with the same card name as each of those units, call them to (RC), and shuffle your deck.
[ACT](VC)[1/turn]:[COST][Put a card from your hand into your soul], and all of your units with the same card name as this unit get [Power] +3000 until end of turn. -
V-BT02/017ENTwin Swordsman, MUSASHI
Normal Unit| Murakumo| Grade 3| Power 12000| Shield -[AUTO](VC/RC):When it attacks, if you have more rear-guards than your opponent, until end of that battle, this unit gets [Power] +5000, and when your opponent would call guardians from his or her hand, he or she must call two or more at the same time.
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V-BT02/018ENStealth Beast, Leaves Mirage
Trigger Unit| Murakumo| Grade 0| Power 5000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, [COST][discard a card from your hand], and one of your units cannot be hit until end of that battle. -
V-BT02/019ENDemon Eater
Normal Unit| Dark Irregulars| Grade 3| Power 12000| Shield -[AUTO](VC):When your guardian is retired, you may put that card into your soul.
[AUTO](VC/RC):When it attacks, [COST][Counter-Blast 1 & put one other rear-guard into your soul], draw a card, until end of that battle, it gets [Power] +10000, then [COST][Soul-Blast 1]0], and your opponent cannot call sentinels from his or her hand. -
V-BT02/020ENDoreen the Thruster
Normal Unit| Dark Irregulars| Grade 1| Power 6000| Shield 10000[AUTO](VC/RC):When your card is put into your soul due to the ability of your card, this unit gets [Power] +5000 until end of turn. (+10000 if [Soul-Charge 2])
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V-BT02/021ENMarch Rabbit of Nightmareland
Trigger Unit| Dark Irregulars| Grade 0| Power 5000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, [COST][discard a card from your hand], and one of your units cannot be hit until end of that battle. -
V-BT02/022ENArtilleryman
Normal Unit| Pale Moon| Grade 3| Power 12000| Shield -[CONT](VC/RC):During your turn, this unit gets [Power] +3000 for each card in your soul.
[ACT](VC/RC)[1/turn]:[COST][Put two cards from your hand into your soul], and draw a card.
[AUTO](VC/RC):When its attack hits, you may [Counter-Blast 1]. If you do not, put all of the cards in your soul into the drop zone. -
V-BT02/023ENJumping Jill
Normal Unit| Pale Moon| Grade 2| Power 9000| Shield 5000[AUTO](RC):When placed from soul, [COST][put one other rear-guard into your soul], and call a non-grade 2 card from your soul to (RC) in your back row.
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V-BT02/024ENHades Hypnotist
Trigger Unit| Pale Moon| Grade 0| Power 5000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, [COST][discard a card from your hand], and one of your units cannot be hit until end of that battle.


