[V-BT06] Phantasmal Steed Restoration
- All
- Shadow Paladin
- Murakumo
- Dark Irregulars
- Pale Moon
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V-BT06/001ENIllusionary Revenger, Mordred Phantom
Normal Unit| Shadow Paladin| Grade 3| Power 13000| Shield -[AUTO](VC):When your "Blaster Dark" is placed on (RC), you get an Imaginary Gift: Force.
[AUTO](VC):When it attacks, if your opponent's vanguard is grade 3 or greater, [COST][Counter-Blast 1], [Stand] all of your "Blaster Dark", and they get [Power] +10000 until end of turn. -
V-BT06/002ENNullity Revenger, Masquerade
Normal Unit| Shadow Paladin| Grade 2| Power 10000| Shield 5000[AUTO](VC/RC):When placed, look at seven cards from the top of your deck, reveal up to one "Illusionary Revenger, Mordred Phantom" or "Blaster Dark" from among them and put it into your hand, and shuffle your deck. If you put a card into your hand, retire one of your rear-guards.
[CONT](VC/RC):During the battle it attacked a vanguard, this unit gets [Power] +3000. -
V-BT06/006ENDanger-lunge Dragon
Normal Unit| Shadow Paladin| Grade 3| Power 13000| Shield -[AUTO](VC):When placed, [COST][Soul-Blast 1], and return a grade 2 card from your drop zone to hand.
[AUTO](VC/RC):When it attacks, if you have three or more force markers, [COST][Soul-Blast 1] grade 3], until end of that battle, this unit gets [Power] +10000/[Critical] +1, and your opponent cannot call sentinels from hand. -
V-BT06/007ENTransient Revenger, Masquerade
Normal Unit| Shadow Paladin| Grade 1| Power 8000| Shield 10000[ACT](RC):[COST][Counter-Blast 1 & Put this unit into your soul], call a "Blaster Dark" from your drop zone to (RC), and that unit gets [Power] +5000 until end of turn.
[CONT](RC):During the battle it boosted, this unit gets [Power] +3000. -
V-BT06/014ENBarrier Troop Revenger, Dorint
Normal Unit| Shadow Paladin| Grade 2| Power 10000| Shield 5000[AUTO](RC):When placed, [COST][Counter-Blast 1 & Soul-Blast 1], and this unit gets [Power] +10000 until end of turn. If "Frontline Revenger, Claudas" is on your (VC) or (RC), draw a card.
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V-BT06/015ENWily Revenger, Mana
Normal Unit| Shadow Paladin| Grade 1| Power 8000| Shield 10000[AUTO](RC):When placed, [COST][Counter-Blast 1 & Soul-Blast 1], your opponent chooses one of his or her rear-guards, retires it, and this unit gets [Power] +5000 until end of turn.
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V-BT06/016ENFrontline Revenger, Claudas
Normal Unit| Shadow Paladin| Grade 1| Power 8000| Shield 10000[AUTO](RC):At the end of your turn, if your vanguard is grade 3, [COST][Counter-Blast 1 & put this unit into your soul], and draw a card. If "Barrier Troop Revenger, Dorint" is on your (VC) or (RC), [Counter-Charge 1].
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V-BT06/026ENKnight of Severity, Dubdrenn
Normal Unit| Shadow Paladin| Grade 3| Power 13000| Shield -[ACT](VC/RC)[1/turn]:If your opponent has two or less rear-guards, [COST][Counter-Blast 1], you draw a card, and this unit gets [Power] +10000 until end of turn.
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V-BT06/027ENGloomy Crescent
Normal Unit| Shadow Paladin| Grade 2| Power 10000| Shield 5000[AUTO](RC):When placed, [COST][Counter-Blast 1 & Soul-Blast 1], your opponent chooses one of his or her rear-guards, and retires all of his or her rear-guards in the same column as that unit.
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V-BT06/028ENMage of Intensity, Math
Normal Unit| Shadow Paladin| Grade 2| Power 10000| Shield 5000[AUTO](RC):When it attacks a vanguard, if your opponent has no rear-guards, [COST][Counter-Blast 1], you draw two cards, and retire one of your rear-guards.
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V-BT06/029ENKnight of Authority, Demne
Normal Unit| Shadow Paladin| Grade 2| Power 5000| Shield 5000[AUTO](RC):When it attacks a vanguard and did not hit, if no guardians were called for that battle, [COST][Counter-Blast 1], and deal one damage to your opponent's vanguard.
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V-BT06/030ENWitch of Extirpation, Bheara
Normal Unit| Shadow Paladin| Grade 1| Power 7000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, [COST][discard a card from your hand], and one of your units cannot be hit until end of that battle.
[AUTO](VC):When placed, draw a card, and discard a card from your hand. -
V-BT06/031ENLacerate Crescent
Normal Unit| Shadow Paladin| Grade 1| Power 7000| Shield 10000[AUTO](RC):When placed, [COST][Counter-Blast 1 & Soul-Blast 1], your opponent chooses one of his or her rear-guards, and retires all of his or her rear-guards in the same column as that unit.
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V-BT06/043ENFiend Light of Insincerity, Sechnaill
Normal Unit| Shadow Paladin| Grade 3| Power 13000| Shield -[AUTO](VC):When placed, [COST][Counter-Blast 1 & Soul-Blast 1], search for up to two [Power] 5000 cards from your deck, call them to open (RC), and shuffle your deck.
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V-BT06/044ENGigantech Enforcer
Normal Unit| Shadow Paladin| Grade 2| Power 12000| Shield --
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V-BT06/045ENCoolbau
Normal Unit| Shadow Paladin| Grade 1| Power 8000| Shield 10000[ACT](RC):[COST][[Rest] two rear-guards in the same column as this unit], and return one [Power] 5000 normal unit from your drop zone to your hand.
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V-BT06/046ENDemon World Castle, Endefort
Normal Unit| Shadow Paladin| Grade 1| Power 8000| Shield 10000[CONT](RC):If your opponent's damage zone has five cards, this unit gets [Power] +20000.
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V-BT06/047ENShadowshifter Dragon
Normal Unit| Shadow Paladin| Grade 1| Power 7000| Shield 15000-
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V-BT06/048ENCrisis Revenger, Fritz
Normal Unit| Shadow Paladin| Grade 0| Power 6000| Shield 10000[AUTO]:When rode upon, draw a card.
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V-BT06/049ENGrim Revenger
Trigger Unit| Shadow Paladin| Grade 0| Power 5000| Shield 15000-
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V-BT06/050ENDeath Feather Eagle
Trigger Unit| Shadow Paladin| Grade 0| Power 5000| Shield 15000-
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V-BT06/051ENHowl Owl
Trigger Unit| Shadow Paladin| Grade 0| Power 5000| Shield 5000-
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V-BT06/052ENAbyss Healer
Trigger Unit| Shadow Paladin| Grade 0| Power 5000| Shield 20000(You may only have up to four cards with "[Heal] HEAL" in a deck.)
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V-BT06/SP01ENDanger-lunge Dragon
Normal Unit| Shadow Paladin| Grade 3| Power 13000| Shield -[AUTO](VC):When placed, [COST][Soul-Blast 1], and return a grade 2 card from your drop zone to hand.
[AUTO](VC/RC):When it attacks, if you have three or more force markers, [COST][Soul-Blast 1] grade 3], until end of that battle, this unit gets [Power] +10000/[Critical] +1, and your opponent cannot call sentinels from hand.


