[V-EB09] The Raging Tactics
- All
- Tachikaze
- Spike Brothers
- Megacolony
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V-EB09/002ENDeadheat Bullspike
Normal Unit| Spike Brothers| Grade 3| Power 13000| Shield -[AUTO](VC):When your unit attacks, [COST][Soul-Blast 1], and move all of your force markers to that unit's circle.
[AUTO](VC)[1/turn]:When the attack of your unit on a circle with a force marker does not hit, draw a card, choose one of your opponent's rear-guards, and retire it. -
V-EB09/006ENBad End Dragger
Normal Unit| Spike Brothers| Grade 3| Power 13000| Shield -[AUTO](VC/RC):When it attacks, [COST][Counter-Blast 1 & put a rear-guard on the bottom of your deck], and this unit gets [Power] +5000/[Critical] +1 until end of that battle.
[AUTO]:When rode upon, call this card to (RC), and retire all of your opponent's rear-guards in the column it was called to. -
V-EB09/007ENPowerback Renaldo
Normal Unit| Spike Brothers| Grade 2| Power 10000| Shield 5000[AUTO](VC/RC):When placed from hand, [COST][Counter-Blast 1 & put a card from your hand into your soul], look at up to the same number of cards from the top of your deck as your vanguard's grade, call up to three cards from among them to (RC), and put the rest on the bottom of your deck in any order.
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V-EB09/013ENGunwild Wolf
Normal Unit| Spike Brothers| Grade 3| Power 13000| Shield -[AUTO](VC/RC):When it attacks, [COST][Soul-Blast 3] grade 3 & put any number of your rear-guards on the bottom of your deck in any order], and until end of that battle, when your opponent would call cards from his or her hand to (GC), he or she must call the same number of cards as the number of cards put into your deck for this cost or more at the same time.
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V-EB09/014ENDerange Thaddeus
Normal Unit| Spike Brothers| Grade 2| Power 10000| Shield 5000[AUTO](RC):When it attacks, [COST][Counter-Blast 1], and move all of your force markers to this unit's circle.
[AUTO](RC):When its attack hits, if this unit's circle has a force marker, choose one of your opponent's rear-guards, and retire it. -
V-EB09/015ENSnapper Devil
Normal Unit| Spike Brothers| Grade 1| Power 8000| Shield 10000[AUTO](VC):When its attack hits, draw a card.
[AUTO](RC):When it boosts, [COST][Counter-Blast 1], and move all of your force markers to the boosted unit's circle. -
V-EB09/024ENDetonate Bahrel
Normal Unit| Spike Brothers| Grade 2| Power 10000| Shield 5000[AUTO](RC):When it attacks, [COST][Soul-Blast 1] "Detonate Bahrel"], draw a card, and this unit gets [Power] +10000 until end of that battle.
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V-EB09/025ENFlareblast Coyote
Normal Unit| Spike Brothers| Grade 2| Power 8000| Shield 5000[AUTO](RC):When it attacks, [COST][Soul-Blast 9], until end of that battle, this unit gets [Power] +30000, and your opponent cannot call sentinels from his or her hand. At the end of that battle, put all of your rear-guards on the bottom of your deck in any order.
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V-EB09/026ENOffensive Punter
Normal Unit| Spike Brothers| Grade 1| Power 8000| Shield 10000[AUTO](RC):When it boosts, [COST][Soul-Blast 1], and this unit gets [Power] +2000 until end of that battle. At the end of that battle, draw a card, and put this unit on the bottom of your deck.
[AUTO]:When rode upon, you may call this card to (RC). -
V-EB09/027ENBig Blow Ted
Normal Unit| Spike Brothers| Grade 1| Power 8000| Shield 10000[AUTO](RC):When placed, [COST][put a grade 2 or greater card from your drop zone on the bottom of your deck], and this unit gets [Power] +10000 until end of turn.
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V-EB09/028ENSweetie Guard
Normal Unit| Spike Brothers| Grade 1| Power 7000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, [COST][discard a card from your hand], and one of your units cannot be hit until end of that battle.
[AUTO](VC):When placed, draw a card, and discard a card from your hand. -
V-EB09/045ENBreaking Granmobile
Normal Unit| Spike Brothers| Grade 3| Power 13000| Shield -[AUTO](RC):When your vanguard attacks, [COST][Counter-Blast 1 & Soul-Blast 1] "Breaking Granmobile"], and [Stand] this unit.
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V-EB09/046ENIntrigue Center
Normal Unit| Spike Brothers| Grade 2| Power 10000| Shield 10000-
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V-EB09/047ENProvoke Needle
Normal Unit| Spike Brothers| Grade 2| Power 10000| Shield 5000[CONT](RC):If it is on a (RC) with a force marker, this unit gets [Power] +10000.
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V-EB09/048ENKnockout Strong
Normal Unit| Spike Brothers| Grade 1| Power 9000| Shield --
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V-EB09/049ENElevation Wideout
Normal Unit| Spike Brothers| Grade 1| Power 8000| Shield 10000[CONT](RC):If it is on a (RC) with a force marker, this unit gets [Power] +10000.
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V-EB09/050ENJackknife Janice
Normal Unit| Spike Brothers| Grade 1| Power 8000| Shield 10000[AUTO](RC):At the end of the battle that it boosted a rear-guard, if that unit's circle has a force marker, [COST][Counter-Blast 1], put that rear-guard into your soul, and draw a card.
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V-EB09/051ENMecha Trainer
Normal Unit| Spike Brothers| Grade 0| Power 6000| Shield 10000[AUTO]:When rode upon, draw a card.
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V-EB09/052ENKillparade Mevis
Trigger Unit| Spike Brothers| Grade 0| Power 5000| Shield 15000-
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V-EB09/053ENSilence Joker
Trigger Unit| Spike Brothers| Grade 0| Power 5000| Shield 15000-
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V-EB09/054ENCheerful Lynx
Trigger Unit| Spike Brothers| Grade 0| Power 5000| Shield 5000-
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V-EB09/055ENCheer Girl, Tiara
Trigger Unit| Spike Brothers| Grade 0| Power 5000| Shield 20000(You may only have up to four cards with "[Heal] HEAL" in a deck.)
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V-EB09/SP03ENBad End Dragger
Normal Unit| Spike Brothers| Grade 3| Power 13000| Shield -[AUTO](VC/RC):When it attacks, [COST][Counter-Blast 1 & put a rear-guard on the bottom of your deck], and this unit gets [Power] +5000/[Critical] +1 until end of that battle.
[AUTO]:When rode upon, call this card to (RC), and retire all of your opponent's rear-guards in the column it was called to. -
V-EB09/SP04ENPowerback Renaldo
Normal Unit| Spike Brothers| Grade 2| Power 10000| Shield 5000[AUTO](VC/RC):When placed from hand, [COST][Counter-Blast 1 & put a card from your hand into your soul], look at up to the same number of cards from the top of your deck as your vanguard's grade, call up to three cards from among them to (RC), and put the rest on the bottom of your deck in any order.


