[V-EB13] The Astral Force
- All
- Angel Feather
- Genesis
- Gear Chronicle
- Cray Elemental
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V-EB13/001EN
Arch-aider, Malkuth-melekh
Normal Unit| Angel Feather| Grade 3| Power 12000| Shield -[AUTO](VC):When placed, [COST][Counter-Blast 2], and if your opponent's vanguard is grade 2, deal it one damage. If it is grade 3 or greater, heal a card from your damage zone. (Perform a damage check)
[ACT](VC)[1/turn]:[COST][Soul-Blast 1], call up to three cards from your drop zone to (RC), three of your front row units get [Power] +5000 until end of turn, and deal this unit one damage. (Perform a damage check) -
V-EB13/002EN
Origin Deity of Heavenly Light, Uranus
Normal Unit| Genesis| Grade 3| Power 13000| Shield -[ACT](VC):If your (VC) has three or more force markers, [COST][Soul-Blast one or more cards with the sum of their grades being 5 or greater], and your back row center circle becomes an Astral Plane until end of turn.
[AUTO](VC)[1/turn]:At the end of the battle yourattacked, [COST][[Rest] two <Astral Poet>], [Stand] one of your , and it gets drive -5 until end of turn. -
V-EB13/003EN
Chronotiger Rebellion
Normal Unit| Gear Chronicle| Grade 4| Power 15000| Shield -[AUTO](VC):When it attacks, activate all of the effects below according to the number of cards in your hand.
・5 or less - Choose two of your opponent's front row rear-guards, and retire them.
・3 or less - Three of your front row units get [Power] +10000 until end of turn.
・1 or less - [COST][Turn all of the cards in your damage zone face down], and this unit gets "[CONT](VC):All of your opponent's guardians get [Shield] -5000." until end of turn. -
V-EB13/004EN
Aid-roid, Zayin
Normal Unit| Angel Feather| Grade 2| Power 9000| Shield 5000[CONT](VC/RC):During your turn, if a new card was put into your opponent's damage zone this turn, this unit gets [Power] +10000.
[AUTO](RC):When it attacks a vanguard, choose one of your opponent's rear-guards, and you may put it into the damage zone. If you do, your opponent heals a card from his or her damage zone, and at the end of that battle, retire this unit. -
V-EB13/005EN
Aid-roid, Lamedo
Normal Unit| Angel Feather| Grade 1| Power 8000| Shield 10000[CONT](VC/RC):During your turn, if a new card was put into your opponent's damage zone this turn, this unit gets [Power] +5000.
[AUTO](RC):When it boosts, if your soul has a grade 3, [COST][Counter-Blast 1], and your opponent cannot call sentinels from hand until end of that battle. At the end of that battle, retire this unit. -
V-EB13/006EN
Phinomenus of the Constellations
Normal Unit| Genesis| Grade 2| Power 10000| Shield 5000[AUTO](VC/RC):When it attacks, this unit gets [Power] +5000 until end of turn for each force marker on your circles.
[ACT](RC)[1/turn]:If you have three or more force markers, [COST][Counter-Blast 1], and draw a card. -
V-EB13/007EN
Dikei of the Just Path
Normal Unit| Genesis| Grade 1| Power 8000| Shield 10000[AUTO](VC/RC):When placed, [COST][put a card from your hand into your soul], look at seven cards from the top of your deck, reveal up to two <Astral Poet> cards from among them and put them into your hand, and shuffle your deck. If you revealed two cards, get an Imaginary Gift:Force, and put that marker on your (VC).
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V-EB13/008EN
Chronofang Tiger
Normal Unit| Gear Chronicle| Grade 3| Power 13000| Shield -[ACT](VC):[COST][Discard one or more cards from your hand with the sum of their grades being 3 or greater], search your deck for up to one grade 4, ride it as [Stand], and shuffle your deck. At the end of the turn, retire that unit, and ride a grade 3 from your soul as [Rest].
[AUTO]:When rode upon by "Chronotiger Rebellion", [COST][discard a card from your hand], and one of your vanguards gets [Critical] +1/drive +1 until end of turn. -
V-EB13/009EN
Chronobite Tiger
Normal Unit| Gear Chronicle| Grade 2| Power 10000| Shield 5000[AUTO](VC):At the beginning of your ride phase, draw a card, and discard a card from your hand.
[ACT](RC)[1/turn]:[COST][Discard a card from your hand], and this unit gets [Critical] +1 until end of turn. -
V-EB13/010EN
Preside Chief, Jomjael
Normal Unit| Angel Feather| Grade 3| Power 12000| Shield -[AUTO](VC/RC):When placed from hand, [COST][Counter-Blast 1], look at seven cards from the top of your deck, reveal up to the same number of "Preside Chief, Jomjael" or "Amputation Angel" or "Sectio Angel" from among them as the number of protect markers on your circles and put them into your hand, and shuffle your deck.
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V-EB13/011EN
Mend Scraper, Tomael
Normal Unit| Angel Feather| Grade 3| Power 12000| Shield -[ACT](VC/RC)[1/turn]:[COST][Counter-Blast 1 & Put a unit card from your hand into your damage zone face down], call a card from your damage zone to (RC), and until end of turn, that unit gets [Power] +5000, and if that unit is grade 3, it gets "Boost".
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V-EB13/012EN
Amputation Angel
Normal Unit| Angel Feather| Grade 2| Power 9000| Shield 5000[CONT](RC):If you have a protect marker in the same column as this unit, this unit gets [Power] +15000.
[CONT](RC):During the battle it attacked, if you have three or more protect markers on your circles, your opponent cannot call sentinels from his or her hand. -
V-EB13/013EN
Sectio Angel
Normal Unit| Angel Feather| Grade 1| Power 8000| Shield 10000[CONT](RC):If you have a protect marker in the same column as this unit, this unit cannot be chosen by your opponent's effects, gets "Intercept", and can intercept from the back row.
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V-EB13/014EN
Braw Antler Dragon
Normal Unit| Genesis| Grade 3| Power 13000| Shield -[AUTO](RC)[1/turn]:When it attacks, if your opponent's vanguard is grade 3 or greater, [COST][Soul-Blast 3], and until end of that battle, this unit gets the [Power] and [Critical] your vanguard had gotten from trigger effects this turn.
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V-EB13/015EN
Libitina of Burial Rites
Normal Unit| Genesis| Grade 2| Power 10000| Shield 5000[AUTO]:When it intercepts or is placed on (GC), [COST][Counter-Blast 1 & reveal a card from your hand], and this unit gets [Shield] +5000 until end of turn for each grade of the card revealed for this cost.
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V-EB13/016EN
Re-innovate Wing Dragon
Normal Unit| Gear Chronicle| Grade 3| Power 13000| Shield -[ACT](VC/RC)[1/turn]:[COST][Soul-Blast 1 & Bind two rear-guards], look at three cards from the top of your deck, call two cards from among them to (RC), and bind one card from among them.
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V-EB13/017EN
Steam Scara, Irkab
Normal Unit| Gear Chronicle| Grade 2| Power 10000| Shield 5000[ACT](VC/RC)[1/turn]:[COST][Counter-Blast 1 & Discard a card from your hand], and one of your vanguards gets drive +1 until end of turn.
[CONT](Hand):When this card would be discarded, you may discard it as a grade 3. -
V-EB13/018EN
Chronotooth Tigar
Normal Unit| Gear Chronicle| Grade 1| Power 8000| Shield 10000[AUTO](VC):At the beginning of your ride phase, draw a card.
[AUTO]:When this card is discarded from your hand during your turn, [COST][Counter-Blast 1], draw a card, and call this card to (RC) as [Rest]. -
V-EB13/019EN
Fix Shooter, Berkael
Normal Unit| Angel Feather| Grade 3| Power 12000| Shield -[ACT](RC)[1/turn]:If your vanguard is "Arch-aider, Malkuth-melekh" and your damage zone has five cards, [COST][Counter-Blast 1 & Soul-Blast 2], and heal a card from your damage zone.
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V-EB13/020EN
Clear-view Angel
Normal Unit| Angel Feather| Grade 2| Power 9000| Shield 5000[AUTO](RC):When placed from hand, [COST][put a card from your drop zone into your damage zone face down], call a face up card from your damage zone to (RC).
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V-EB13/021EN
Sanitize Raiser
Normal Unit| Angel Feather| Grade 2| Power 8000| Shield 5000[ACT](RC)[1/turn]:If your vanguard is grade 3, [COST][Soul-Blast 1], your opponent heals a card from his or her damage zone, and this unit gets [Power] +10000/[Critical] +2 until end of turn.
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V-EB13/022EN
Wet-pack Dealer
Normal Unit| Angel Feather| Grade 1| Power 8000| Shield 10000[AUTO](RC)/(GC):When placed from hand, if a new card was put into your damage zone this turn, [COST][Soul-Blast 1], draw a card, and discard a card from your hand.
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V-EB13/023EN
Auscultate Angel
Normal Unit| Angel Feather| Grade 1| Power 8000| Shield 10000[AUTO](RC):When placed from hand, you may look at seven cards from the top of your deck. If you looked, reveal up to one "Arch-aider, Malkuth-melekh" from among them and put it into your hand, shuffle your deck, and if you put a card into your hand, put this unit into your soul.
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V-EB13/024EN
Prime Plaster
Normal Unit| Angel Feather| Grade 1| Power 7000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, [COST][discard a card from your hand], and one of your units cannot be hit until end of that battle.
[AUTO](VC):When placed, draw a card, and discard a card from your hand.