[VGE-V-BT12] Divine Lightning Radiance
- All
- Angel Feather
- Gold Paladin
- Genesis
- Narukami
- Cray Elemental
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V-BT12/003EN
Holy Heavenly Dragon, Eosanesis Dragon
Normal Unit| Genesis| Grade 3| Power 13000| Shield -[CONT](VC):If your (VC) has five or more force markers, your back row center circle becomes an Astral Plane. (Only an Astral Deity can be on an Astral Plane)
[AUTO](VC/RC):When placed, [COST][Counter-Blast 1], search your deck for up to one, reveal it and put it into your hand, shuffle your deck, and if you put a card into your hand, get an Imaginary Gift:Force, and put that marker on your (VC).
[AUTO](GC):When placed, [COST][discard an <Astral Poet> orfrom your hand], and one of your units cannot be hit until end of that battle. -
V-BT12/004EN
Mythic Beast, Fenrir
Normal Unit| Genesis| Grade 3| Power 13000| Shield -[ACT](VC)[1/turn]:[COST][Soul-Blast one or more cards], search your deck for up to one card with the same grade as the sum of the grades of the cards [Soul-Blast] for this cost, reveal it and put it into your hand, shuffle your deck, and call a card from your hand to (RC).
[AUTO](VC)[1/turn]:When your card is put from your soul into your drop zone, [COST][Counter-Blast 1], and call one of those cards to (RC).
[AUTO](VC):When it attacks, [COST][Soul-Blast 1], and this unit gets [Power] +10000 until end of turn. -
V-BT12/011EN
Cosmic Regalia, CEO Yggdrasil
Normal Unit| Genesis| Grade 3| Power 13000| Shield -[CONT](VC/RC):All of your rear-guards with divine gauge get "Boost". If this unit is on (VC), and it is your opponent's turn, those rear-guards cannot be affected by your opponent's cards.
[ACT](VC/RC)[1/turn]:[COST][Counter-Blast 1], search your deck for up to one "Regalia of Fate, Norn", call it to (RC), shuffle your deck, choose up to two of your rear-guards, and put up to one card from your soul face down as a divine gauge for each of them. -
V-BT12/012EN
Unappeasable Biter, Gleipnir
Normal Unit| Genesis| Grade 2| Power 10000| Shield 5000[AUTO](VC/RC):When placed, [COST][Counter-Blast 1], [Soul-Charge 1], choose a card from your soul, and return it to your hand.
[AUTO](RC):When it attacks, [COST][Soul-Blast 1], and this unit gets [Power] +10000 until end of turn. -
V-BT12/013EN
Mythic Beast, Skoll
Normal Unit| Genesis| Grade 1| Power 8000| Shield 10000[CONT](VC/RC):During your turn, if you [Soul-Blast] for the cost of your card this turn, this unit gets [Power] +5000.
[AUTO](VC/RC):When placed from hand, look at five cards from the top of your deck, reveal up to one grade 3 from among them and put it into your hand, shuffle your deck, and if you put a card into your hand, discard a card from your hand. -
V-BT12/024EN
Mythical Destroyer Beast, Vanargandr
Normal Unit| Genesis| Grade 3| Power 13000| Shield -[AUTO](VC/RC):When placed, [COST][Soul-Blast 1], choose one of your opponent's rear-guards, and retire it. If this unit is on (VC), choose all of your opponent's rear-guards instead of one rear-guard.
[AUTO](RC):At the end of the battle it attacked a vanguard, [COST][put this unit into your soul], look at three cards from the top of your deck, put one card from among them on the top of your deck, put one card from among them on the bottom of your deck, and put the rest into your soul. -
V-BT12/025EN
Regalia of Fate, Norn
Normal Unit| Genesis| Grade 2| Power 10000| Shield 5000[ACT](VC/RC)[1/turn]:[COST][Counter-Blast 1], draw a card, and choose one of your rear-guards. You may put a card from your soul face down as a divine gauge for that unit. If you put a card, [Soul-Charge 2].
[AUTO](RC)[1/turn]:At the end of the battle it boosted a unit with "Regalia" in its card name, [COST][discard a card from your hand and one of this unit's divine gauge], [Stand] the boosted unit, and that unit gets [Power] +10000/drive -1 until end of turn. -
V-BT12/026EN
Stake Fetter, Thviti
Trigger Unit| Genesis| Grade 0| Power 5000| Shield 30000[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
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V-BT12/038EN
White Rainbow Witch, Pyrethra
Normal Unit| Genesis| Grade 3| Power 13000| Shield -[ACT](VC)[1/turn]:This ability's cost is reduced by [Soul-Blast 1] for each rear-guard with "Sorcere" or "Witch" in its card name you called this turn. [COST][Soul-Blast 1]3], and until end of turn, all of your units with "Sorcerer" or "Witch" in their card names get [Power] +10000, and this unit gets [Critical] +1.
[ACT](VC)[1/turn]:[COST][Counter-Blast 1], and return one of your rear-guards with "Sorcerer" or "Witch" in its card name to your hand. -
V-BT12/039EN
Arcturus of Fervent Will
Normal Unit| Genesis| Grade 2| Power 10000| Shield 5000[CONT](Soul):This card gets grade +2.
[AUTO](VC/RC):When placed, [COST][Counter-Blast 1 & reveal an <Astral Poet> orfrom your hand], get an Imaginary Gift:Force, put that marker on your (VC), and if "Becrux of Stratification" is in your soul, draw a card. -
V-BT12/040EN
Mythic Beast, Hati
Normal Unit| Genesis| Grade 1| Power 8000| Shield 10000[CONT](VC/RC):During your turn, if you [Soul-Blast] for the cost of your card this turn, this unit gets [Power] +5000.
[AUTO](VC/RC):When placed,[Soul-Charge 2]. -
V-BT12/041EN
Becrux of Stratification
Normal Unit| Genesis| Grade 1| Power 8000| Shield 10000[AUTO]:When retired from (GC), you may put this card into your soul.
[AUTO](VC):When placed, [COST][Soul-Blast 1 & reveal an <Astral Poet> orfrom your hand], search your deck for up to one "Arcturus of Fervent Will", reveal it and put it into your hand, and shuffle your deck. -
V-BT12/069EN
Falling Star Sorcerer, Vine
Normal Unit| Genesis| Grade 2| Power 10000| Shield 5000[AUTO](RC):When placed, [COST][discard a card from your hand], choose a normal unit from your soul, and return it to your hand.
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V-BT12/070EN
White Phosphorus Sorcerer, Revoluta
Normal Unit| Genesis| Grade 2| Power 10000| Shield 5000[AUTO](RC):When placed, [COST][Counter-Blast 1], reveal three cards from the top of your deck, put up to one card from among them into your hand, and put the rest into your soul.
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V-BT12/071EN
Spring Source Witch, Ficsis
Normal Unit| Genesis| Grade 1| Power 8000| Shield 10000[AUTO](VC/RC):If your and your opponent's vanguards have the same grade, you may pay "[Soul-Blast 1]" for this cost. When placed, [COST][Counter-Blast 1], look at four cards from the top of your deck, reveal up to one card with "Sorcere" or "Witch" in its card name and put it into your hand, and put the rest on the bottom of your deck in any order.
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V-BT12/072EN
Supportive Sorcerer, Communis
Normal Unit| Genesis| Grade 1| Power 8000| Shield 10000[AUTO](VC):When placed, [COST][put a card from your hand into your soul], and draw a card.
[AUTO](RC):When placed, [Soul-Charge 1]. If your vanguard is grade 3 or greater, [Soul-Charge 1], and one of your vanguards gets [Power] +5000 until end of turn. -
V-BT12/073EN
Avior of Proposition
Normal Unit| Genesis| Grade 1| Power 7000| Shield 15000-
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V-BT12/074EN
Incipient Long Tail
Normal Unit| Genesis| Grade 0| Power 6000| Shield 10000[AUTO]:When rode upon, draw a card. Then, if your opponent's vanguard is grade 1 or greater, put a Quick Shield ticket into your hand.
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V-BT12/075EN
Mercury of Gravitas
Trigger Unit| Genesis| Grade 0| Power 5000| Shield 15000-
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V-BT12/076EN
Cyber Tiger
Trigger Unit| Genesis| Grade 0| Power 5000| Shield 15000-
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V-BT12/077EN
White Emperor Witch, Prezzemo
Trigger Unit| Genesis| Grade 0| Power 5000| Shield 5000-
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V-BT12/078EN
Aesculapius of Full Recovery
Trigger Unit| Genesis| Grade 0| Power 5000| Shield 20000(You may only have up to four cards with "[Heal] HEAL" in a deck.)
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V-BT12/SP03EN
Holy Heavenly Dragon, Eosanesis Dragon
Normal Unit| Genesis| Grade 3| Power 13000| Shield -[CONT](VC):If your (VC) has five or more force markers, your back row center circle becomes an Astral Plane. (Only an Astral Deity can be on an Astral Plane)
[AUTO](VC/RC):When placed, [COST][Counter-Blast 1], search your deck for up to one, reveal it and put it into your hand, shuffle your deck, and if you put a card into your hand, get an Imaginary Gift:Force, and put that marker on your (VC).
[AUTO](GC):When placed, [COST][discard an <Astral Poet> orfrom your hand], and one of your units cannot be hit until end of that battle. -
V-BT12/SP04EN
Mythic Beast, Fenrir
Normal Unit| Genesis| Grade 3| Power 13000| Shield -[ACT](VC)[1/turn]:[COST][Soul-Blast one or more cards], search your deck for up to one card with the same grade as the sum of the grades of the cards [Soul-Blast] for this cost, reveal it and put it into your hand, shuffle your deck, and call a card from your hand to (RC).
[AUTO](VC)[1/turn]:When your card is put from your soul into your drop zone, [COST][Counter-Blast 1], and call one of those cards to (RC).
[AUTO](VC):When it attacks, [COST][Soul-Blast 1], and this unit gets [Power] +10000 until end of turn.