[VGE-D-SD05] Start Deck 05: Tomari Seto -Aurora Valkyrie-
- All
- Brandt Gate
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D-SD05/001EN
Aurora Battle Princess, Seraph Snow
Normal Unit| Brandt Gate| Grade 3| Power 13000| Shield -[CONT](VC):During your turn, if one or more of your opponent's cards are imprisoned in your Prison, this unit gets [Power] +10000, and if three or more cards are imprisoned, this unit gets drive +1.
[ACT](VC/(RC)[1/turn]:[COST][Counter-Blast 1], choose two of your opponent's rear-guards, and imprison them in your Prison. (Put them into your Order Zone that has a Prison) -
D-SD05/002EN
Aurora Battle Princess, Risatt Pink
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO]:When this unit is placed on (VC), your opponent chooses a card from their hand, and imprisons it in your Prison. (Put it into your Order Zone that has a Prison)
[CONT](RC): If one or more of your opponent's cards are imprisoned in your Prison, this unit gets [Power] +2000. -
D-SD05/003EN
Aurora Battle Princess, Kyanite Blue
Normal Unit| Brandt Gate| Grade 1| Power 8000| Shield 5000[AUTO]:When this unit is placed on (VC), search your deck for up to one Prison card, reveal it and put it into your hand, and shuffle your deck.
[AUTO]: When this unit is placed on (RC), if one or more of your opponent's cards are imprisoned in your Prison, [COST][Counter-Blast 1 & Soul-Blast 1], and draw a card. -
D-SD05/004EN
Aurora Battle Princess, Ruby Red
Normal Unit| Brandt Gate| Grade 0| Power 6000| Shield 5000[AUTO]:When this unit is rode upon, if you went second, draw a card.
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D-SD05/005EN
Alert Guard Gunner
Normal Unit| Brandt Gate| Grade 3| Power 13000| Shield -[AUTO](RC): When this unit's attack hits a vanguard, choose up to two of your opponent's rear-guards, and imprison them in your Prison. (Put them into your Order Zone that has a Prison)
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D-SD05/006EN
Security Patroller
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO]:When this unit is placed on (RC), [COST][Soul-Blast 1], choose one of your opponent's rear-guards, and imprison it in your Prison. (Put it into your Order Zone that has a Prison)
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D-SD05/007EN
Jeweled Combination, Jewelion
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000-
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D-SD05/008EN
Autonomic Caution
Normal Unit| Brandt Gate| Grade 1| Power 8000| Shield 5000[CONT](RC)/(GC):If one or more of your opponent's cards this unit gets [Power] +2000/[Shield] +5000.
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D-SD05/009EN
Craggy Monster, Girgrand
Normal Unit| Brandt Gate| Grade 1| Power 7000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:When this unit is put on (GC), [COST][discard a card from your hand], choose one of your units, and it cannot be hit until end of that battle. -
D-SD05/010EN
Spiritual King of Determination, Olbaria
Trigger Unit| -| Grade 0| Power 5000| Shield 50000(You may only have one [Over] trigger in a deck. When revealed as a trigger, remove that card, draw a card, choose one of your units, and it gets [Power] Trigger +100 Million until end of turn! If revealed during drive check, activate its additional effect!)
Additional Effect-Choose one of your units, and it gets [Power] Trigger +100 Million until end of turn! -
D-SD05/011EN
Aurora Battle Princess, Lourus Yellow
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 15000(When revealed as a trigger, choose one of your units, and it gets [Critical] Trigger +1 until end of turn! Then, choose one of your units, and it gets [Power] Trigger +10000 until end of turn!)
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D-SD05/012EN
Aurora Battle Princess, Amy Orange
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 5000(When revealed as a trigger, draw a card! Then, choose one of your units, and it gets [Power] Trigger +10000 until end of turn!)
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D-SD05/013EN
Aurora Battle Princess, Fronte Rose
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 15000(When revealed as a trigger, all of your front row units get [Power] Trigger +10000 until end of turn!)
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D-SD05/014EN
Aurora Battle Princess, Treuse Green
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 15000(You may only have up to four [Heal] triggers in a deck. When revealed as a trigger, choose one of your units, and it gets [Power] Trigger +10000 until end of turn! Then, if the number of cards in your damage zone is equal to or more than your opponent's, choose a card from your damage zone, and heal it!)
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D-SD05/015EN
Galaxy Central Prison, Galactolus
Set Order| Brandt Gate| Grade 1| Power -| Shield -(After a Set Order is played, put it into your Order Zone.)
[COST][[Rest] one of your units] to play this card!
[AUTO]: When this card is put into the Order Zone, [Soul-Charge 3].
[CONT]Order Zone:When your opponent can normal call a rear-guard, they can perform the following:
・[Soul-Blast 1]. If they do so, they choose one of their imprisoned cards, and call it to (RC).
・[Counter-Blast 1]. If they do so, they choose two of their imprisoned cards, and call them to (RC).