[VGE-D-VS05] V Special Series 05: V Clan Collection Vol.5
- All
- Royal Paladin
- Oracle Think Tank
- Genesis
- Kagero
- Murakumo
- Narukami
- Dimension Police
- Spike Brothers
- Pale Moon
- Bermuda Triangle
- Aqua Force
- Megacolony
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D-VS05/001EN
Broken Heart Jewel Knight, Ashlei "Яeverse"
Normal Unit| Royal Paladin| Grade 3| Power 13000| Shield[ACT](VC):[COST][Soul-Blast 2 & Lock one of your rear-guards], choose one of your opponent's front row rear-guards, retire it, look at the top four cards of your deck, choose up to one card with "Jewel Knight" in its card name from among them, call it to (RC), and put the rest on the bottom of your deck in any order.
[AUTO](VC):When this unit attacks, if you have two or more locked cards, [COST][Counter-Blast 1], search your deck for up to two grade 2 or lower cards with "Jewel Knight" in their card names, call them to (RC), shuffle your deck, and for each of your locked cards, this unit gets [Power] +10000 until end of turn. If you have 3 or more locked cards, until end of that battle, your opponent cannot call sentinels from hand to (GC). -
D-VS05/002EN
Banding Jewel Knight, Miranda
Normal Unit| Royal Paladin| Grade 2| Power 10000| Shield 5000[AUTO](RC):When this unit attacks while not boosted, if you have a vanguard with "Jewel Knight" in its card name, [COST][Counter-Blast 1], choose one of your vanguards, and until end of that battle, increase or decrease this unit's [Power] to match that unit's [Power] .
[AUTO]:(VC/RC):When your other unit is placed on this unit's circle, [Soul-Charge 1], and if you have no face up cards in your damage zone, [Counter-Charge 1]. -
D-VS05/003EN
Security Jewel Knight, Alwain
Normal Unit| Royal Paladin| Grade 1| Power 8000| Shield 10000[ACT](RC):[COST][Rest] This unit & put a normal unit from your drop on the bottom of your deck], [Soul-Charge 1], choose one of your vanguards with "Jewel Knight" in its card name, and it gets [Power] +5000 until end of turn.
[AUTO]:(VC/RC):When your other unit is placed on this unit's circle, look at the top two cards of your deck, choose up to one card with "Jewel Knight" from among them, reveal it and put it into your hand, and put the rest on the bottom of your deck in any order. -
D-VS05/004EN
Pure Heart Jewel Knight, Ashlei
Normal Unit| Royal Paladin| Grade 3| Power 13000| Shield[AUTO](VC/RC):At the end of the battle this unit attacked, [COST][Soul-Blast 2], search your deck for up to one grade 2 or less card with "Jewel Knight" in its card name, call it to (RC), and shuffle your deck. If this unit is on (VC), call up to two cards instead of one.
[AUTO](VC/RC):When your other unit is placed on this unit's circle, [COST][Counter-Blast 1], and that placed unit gets [Critical] +1 until end of turn. -
D-VS05/005EN
Explode Jewel Knight, Laile
Normal Unit| Royal Paladin| Grade 2| Power 10000| Shield 5000[AUTO](RC):When this unit attacks, [COST][put two normal units from your drop zone on the bottom of your deck in any order], [Soul-Charge 1], and this unit gets [Power] +5000 until end of that battle.
[AUTO](VC/RC):When your other unit is placed on this unit's circle, that placed unit gets [Power] +10000 until end of turn. -
D-VS05/006EN
Charging Jewel Knight, Morvidus
Normal Unit| Royal Paladin| Grade 1| Power 8000| Shield 10000[ACT](RC):[COST][Counter-Blast 1 & Put a normal unit from your drop zone on the bottom of your deck], [Soul-Charge 1], and one of your units with "Jewel Knight" in its card name gets [Power] +5000 until end of turn.
[AUTO](VC/RC):When your other unit is placed on this unit's circle, draw a card. -
D-VS05/007EN
Innocent Ray Dragon
Trigger Unit| Royal Paladin| Grade 3| Power 10000| Shield 15000[AUTO]:When this unit is put on (GC) from hand, if you did not ride a grade 3 or greater unit this fight, perform one of the following.
・Choose one of your vanguards, and it gets [Power] +10000 until end of turn.
・Choose one of your opponent's units, and it gets [Critical] -2 until end of that battle.
[AUTO]:When this unit is placed on (RC) from hand, if your damage zone has no cards, put the top card of your deck into your damage zone. -
D-VS05/008EN
Heretic Battle Sister, Fromage "Яeverse"
Normal Unit| Oracle Think Tank| Grade 3| Power 12000| Shield[CONT](VC):During your turn, all of your units with "Battle Sister" in their card names get [Power] +5000 for each of your locked cards.
[ACT](VC)[1/turn]:[COST][Counter-Blast 1 & discard a card from hand], look at the same number of cards from the top of your deck as the number of your units with "Battle Sister" in their different card names, choose any number from among them, put them on the top of your deck in any order, and put the rest on the bottom of your deck in any order. Then, [COST][lock one or more of your rear-guards with "Battle Sister" in their different card names ], and draw a card for each card locked for this cost. -
D-VS05/009EN
Battle Sister, Mocha
Normal Unit| Oracle Think Tank| Grade 2| Power 9000| Shield 5000[AUTO]:When this unit is rode upon, [COST][Soul-Blast 1], look at the top two cards of your deck, choose a card from among them, put it into your hand, and put the rest on the top or bottom of your deck.
[CONT](RC)/(GC):If you have three or more units with "Battle Sister" in their different card names, this unit gets [Power] +5000/[Shield] +5000, and if you have four or more cards in your hand, it gets [Power] +5000. -
D-VS05/010EN
Battle Sister, Cocoa
Normal Unit| Oracle Think Tank| Grade 1| Power 8000| Shield 10000[AUTO]:When this unit is rode upon, you may call this card to (RC).
[ACT](RC):[COST][Rest] This unit], look at the top card of your deck, and put it on the top or bottom of your deck. If you put it on the bottom, choose one of your units, and it gets [Power] +3000 until end of turn. -
D-VS05/011EN
Battle Sister, Fromage
Normal Unit| Oracle Think Tank| Grade 3| Power 12000| Shield[CONT](VC):During your turn, if your opponent's vanguard is grade 3 or greater, all of your units with "Battle Sister" in their card names get [Power] +5000.
[AUTO](VC/RC):When this unit is placed, [COST][Counter-Blast 1 & Soul-Blast 1], and draw a card. If you have a vanguard with "Battle Sister" in its card name, draw a card.
[ACT](VC)[1/turn]:[COST][Discard a card from your hand], look at the same number of cards from the top of your deck as the number of your units with "Battle Sister" in their different card names, and put each card you looked at on the top or bottom of your deck in any order. -
D-VS05/012EN
Battle Sister, Trifle
Normal Unit| Oracle Think Tank| Grade 2| Power 9000| Shield 5000[AUTO](VC/RC):When this unit is placed from hand, [COST][Counter-Blast 1], look at the top three cards of your deck, call up to one card with "Battle Sister" in its card name from among them to (RC), and put the rest on the top of your deck in any order.
[AUTO](RC):When this unit attacks, if you looked at your deck by your card's ability this turn, until end of that battle, this unit gets [Power] +5000, [COST][Soul-Blast 1 grade 3], and your opponent cannot call sentinels from their hand to (GC). -
D-VS05/013EN
Battle Sister, Torrijas
Normal Unit| Oracle Think Tank| Grade 1| Power 8000| Shield 10000[AUTO](VC/RC):When this unit is placed, reveal the top card of your deck, and if it is a card with "Battle Sister" in its card name, you may put it into your hand. This ability may only be used by a card with the same card name once a turn. (Return it if you didn't put it into your hand)
[AUTO](RC)[1/turn]:When you look at your deck by an effect during your turn, you may have this unit get [Power] +5000 until end of turn. (Activates for "look", "reveal", and "search" effects. +5000 regardless of number of cards looked at with one effect) -
D-VS05/014EN
Goddess of Water Dragon, Toyotamahime
Trigger Unit| Oracle Think Tank| Grade 3| Power 10000| Shield 15000[AUTO]:When this unit is put on (GC) from hand, if you did not ride a grade 3 or greater unit this fight, perform one of the following.
・Choose one of your vanguards, and it gets [Power] +10000 until end of turn.
・Choose one of your opponent's units, and it gets [Critical] -2 until end of that battle.
[AUTO]:When this unit is placed on (RC) from hand, if your damage zone has no cards, put the top card of your deck into your damage zone. -
D-VS05/015EN
Regalia of Blessed Love, Freyg
Normal Unit| Genesis| Grade 3| Power 13000| Shield[CONT](VC):All of your rear-guards with divine gauge cannot leave (RC) by your opponent's card effects, and get [Power] +5000.
[ACT](VC)[1/turn]:[COST][Counter-Blast 1], look at the top five cards of your deck, choose up to one card from among them, call it to (RC), and shuffle your deck. If you called a unit with "Regalia" in its card name, choose up to two of your rear-guards, and put a card from your soul face down as a divine gauge for each of them.
[AUTO](VC):At the beginning of your turn, if your opponent has four or less cards in their damage zone, [COST][discard five divine gauge], choose one of your opponent's vanguards, and deal one damage. -
D-VS05/016EN
Regalia of Avowal, Luriljissa
Normal Unit| Genesis| Grade 2| Power 10000| Shield 5000[AUTO]:When this unit is placed on (VC), [COST][Counter-Blast 1], look at the top five cards of your deck, choose up to one card from among them, call it to (RC), and shuffle your deck. If you called a unit with "Regalia" in its card name, choose up to one of your rear-guards, and put a card from your soul face down as a divine gauge for that unit.
[AUTO]:When this unit is placed on (RC), choose up to two cards with "Regalia" in their card names from your drop, and put them into your soul. -
D-VS05/017EN
Ordain Owl
Normal Unit| Genesis| Grade 1| Power 8000| Shield 10000[AUTO]:When this unit is rode upon, you may call this card to (RC).
[AUTO](RC):At the end of the battle that this unit boosted a unit with "Regalia" in its card name, [COST][put this unit into your soul], and draw a card. -
D-VS05/018EN
Cosmic Regalia, CEO Yggdrasil
Normal Unit| Genesis| Grade 3| Power 13000| Shield[CONT](VC/RC):All of your rear-guards with divine gauge get "Boost". If this unit is on (VC), and it is your opponent's turn, those rear-guards cannot be affected by your opponent's cards.
[ACT](VC/RC)[1/turn]:[COST][Counter-Blast 1], search your deck for up to one "Regalia of Fate, Norn", call it to (RC), shuffle your deck, choose up to two of your rear-guards, and put up to one card from your soul face down as a divine gauge for each of them. -
D-VS05/019EN
Regalia of Fate, Norn
Normal Unit| Genesis| Grade 2| Power 10000| Shield 5000[ACT](VC/RC)[1/turn]:[COST][Counter-Blast 1], draw a card, and choose one of your rear-guards. You may put a card from your soul face down as a divine gauge for that unit. If you put a card, [Soul-Charge 2].
[AUTO](RC)[1/turn]:At the end of the battle this unit boosted a unit with "Regalia" in its card name, [COST][discard a card from your hand and one of this unit's divine gauge], [Stand] the boosted unit, and that unit gets [Power] +10000/drive -1 until end of turn. -
D-VS05/020EN
Twilight Hunter, Artemis
Normal Unit| Genesis| Grade 2| Power 10000| Shield 5000[AUTO](RC):When this unit's attack hits, you may put a card from your soul face down as a divine gauge for this unit.
[CONT](RC):This unit gets [Power] +10000 for each of this unit's divine gauge. -
D-VS05/021EN
Aias the Fortress
Trigger Unit| Genesis| Grade 3| Power 10000| Shield 15000[AUTO]:When this unit is put on (GC) from hand, if you did not ride a grade 3 or greater unit this fight, perform one of the following.
・Choose one of your vanguards, and it gets [Power] +10000 until end of turn.
・Choose one of your opponent's units, and it gets [Critical] -2 until end of that battle.
[AUTO]:When this unit is placed on (RC) from hand, if your damage zone has no cards, put the top card of your deck into your damage zone. -
D-VS05/022EN
Dragonic Overlord "The Яe-birth"
Normal Unit| Kagero| Grade 3| Power 13000| Shield[AUTO](VC):At the beginning of your battle phase, [COST][you have one or more rear-guards, and lock all of your rear-guards], and until end of turn, at the end of the next battle this unit attacked, [COST][Counter-Blast 1 & discard a card from your hand], and [Stand] this unit.
[AUTO](VC):When this unit attacks a vanguard, [COST][Soul-Blast 1], and for every two of your locked cards, choose one of your opponent's rear-guards, and retire them.
[AUTO](VC)[1/turn]:At the end of the battle this unit attacked, if you have five or more locked cards, and you have four or more cards in your damage zone, [COST][discard two cards from your hand], [Stand] this unit, get an Imaginary Gift:Force. -
D-VS05/023EN
Embodiment of Victory, Aleph
Normal Unit| Kagero| Grade 3| Power 13000| Shield[ACT](Hand):If your vanguard is "Embodiment of Victory, Aleph" or "Embodiment of Shield, Lahm", [COST][put an "Embodiment of Armor, Bahr" and an "Embodiment of Spear, Tahr" from (RC) into your soul], and ride this card as [Stand].
[AUTO](VC):When your rear-guards with "Embodiment" in their card names attack, increase or decrease that unit's [Power] to match this unit's [Power] until end of that battle.
[ACT](VC)[1/turn]:[COST][Counter-Blast 3], and this unit gets [Power] +15000/[Critical] +1/drive +1 until end of turn. Then, [COST][Soul-Blast an "Embodiment of Armor, Bahr" and an "Embodiment of Spear, Tahr"], and [Counter-Charge 3]. -
D-VS05/024EN
Dragon Monk, Goku
Normal Unit| Kagero| Grade 3| Power 13000| Shield[ACT](VC)[1/turn]:[COST][Counter-Blast 1 & discard a grade 3 card from your hand], and this unit gets drive +1 until end of turn.
[AUTO](VC):At the end of the battle this unit attacked, [COST][Counter-Blast 1], and perform all of the following according to the grades of all normal units revealed in that battle's drive check.
・Grade 3 - Choose two of your opponent's rear-guards, and retire them.
・Grade 2 - Choose one of your rear-guards, and [Stand] it.
・Grade 1 - Choose one of your rear-guards, and it gets [Power] +10000 until end of turn.