[EB01]Comic Style Vol. 1
- All
- Royal Paladin
- Oracle Think Tank
- Kagero
- Tachikaze
- Murakumo
- Nova Grappler
- Spike Brothers
- Pale Moon
- Megacolony
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EB01/001EN
Perfect Raizer
Normal Unit| Nova Grappler| Grade 3| Power 11000| Shield -[CONT](VC/RC):If you do not have another card with "Raizer" in its card name on your (VC) or (RC), this unit gets [Power] -2000.
[CONT](VC):During your turn, this unit gets [Power] +3000 for each card in your soul with "Raizer" in its card name.
[CONT](VC):During your turn, if the number of cards in your soul with "Raizer" in its card name is four or more, this unit gets [Critical] +1.
[AUTO]:When this unit is placed on (VC), put all rear-guards you have with "Raizer" in its card name into your soul. -
EB01/002EN
Dueling Dragon, ZANBAKU
Normal Unit| Murakumo| Grade 3| Power 11000| Shield -[CONT](VC/RC):If you have a non-<Murakumo> vanguard or rear-guard, this unit gets [Power] -2000.
[AUTO](VC):At the beginning of your opponent's ride phase, if your opponent has a grade 3 or greater vanguard, your opponent may choose a card from his or her hand, and discard it. If your opponent does not, your opponent cannot normal ride during that ride phase. -
EB01/003EN
Hi-powered Raizer Custom
Normal Unit| Nova Grappler| Grade 2| Power 8000| Shield 5000[CONT](VC/RC):During your turn, if you have a unit named "Battleraizer" in the back row of the same column as this unit, this unit gets [Power] +8000.
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EB01/004EN
Golden Beast Tamer
Normal Unit| Pale Moon| Grade 3| Power 10000| Shield -[CONT](VC/RC):Restraint (This unit cannot attack.)
[ACT](VC/RC): This unit loses "Restraint" until end of turn.
[CONT](VC):During your turn, all of your <Pale Moon> rear-guards in your front row get [Power] +3000.
[AUTO]:When this unit is placed on (VC), choose a <Pale Moon> <Chimera> from your soul, and call it to (RC). -
EB01/005EN
Machining Stag Beetle
Normal Unit| Megacolony| Grade 3| Power 10000| Shield -[AUTO]:When this unit is placed on (VC), choose up to two <Megacolony> with "Machining" in its card name from your soul, call them to separate (RC) as [Rest], and increase this unit's [Power] by the sum of the original [Power] of the units called with this effect until end of turn.
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EB01/006EN
Imperial Daughter
Normal Unit| Oracle Think Tank| Grade 3| Power 11000| Shield -[CONT](VC/RC):Restraint (This unit cannot attack.)
[ACT](VC/RC):[Counter-Blast 1 & Choose another of your <Oracle Think Tank> rear-guards, and put it into your soul] This unit loses "Restraint" until end of turn.
[CONT](VC):During your turn, if you do not have any rear-guards, this unit gets [Power] +10000/[Critical] +1 and loses "Restraint". -
EB01/007EN
Weather Forecaster, Miss Mist
Normal Unit| Oracle Think Tank| Grade 1| Power 6000| Shield 5000[AUTO]:When this unit is placed on (GC), if it is during the battle in which your opponent's grade 2 or less vanguard attacked, choose one of your <Oracle Think Tank> that is being attacked, and that unit cannot be hit until end of that battle.
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EB01/008EN
Miss Splendor
Normal Unit| Nova Grappler| Grade 3| Power 10000| Shield -[AUTO](VC/RC):When this unit attacks, your opponent's units cannot intercept ([Intercept]) until end of that battle.
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EB01/009EN
Rocket Hammer Man
Normal Unit| Nova Grappler| Grade 1| Power 6000| Shield 5000[ACT](RC):[Rest] this unit] Choose another of your <Nova Grappler>, and that unit gets [Power] +2000 until end of turn.
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EB01/010EN
Twin Swordsman, MUSASHI
Normal Unit| Murakumo| Grade 3| Power 9000| Shield -[AUTO](VC/RC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power] +3000 until end of that battle.
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EB01/011EN
Promise Daughter
Normal Unit| Oracle Think Tank| Grade 2| Power 9000| Shield 5000[AUTO](VC/RC):[Choose an <Oracle Think Tank> from your hand, and discard it] When this unit attacks, you may pay the cost. If you do, this unit gets [Power] +5000 until end of that battle.
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EB01/012EN
Bellicosity Dragon
Normal Unit| Kagero| Grade 2| Power 9000| Shield 5000[AUTO](VC/RC):When this unit's attack hits a vanguard, if you have a <Kagero> vanguard, choose a card from your damage zone, and turn it face up.
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EB01/013EN
Guard Griffin
Normal Unit| Kagero| Grade 1| Power 6000| Shield 5000[AUTO]:[Counter-Blast 1] When this unit is placed on (GC), if you have a <Kagero> vanguard, you may pay the cost. If you do, this unit gets [Shield] +5000 until end of that battle.
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EB01/014EN
Sage of Guidance, Zenon
Normal Unit| Royal Paladin| Grade 1| Power 6000| Shield 5000[AUTO]:When this unit is placed on (RC), if you have a <Royal Paladin> vanguard, reveal the top card of your deck. If the revealed card is a <Royal Paladin> with the same grade as your vanguard, ride it, and if it is not, put that card into your drop zone.
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EB01/015EN
Savage King
Normal Unit| Tachikaze| Grade 3| Power 9000| Shield -[ACT](VC/RC):[Soul-Blast 1 & Choose another of your <Tachikaze> rear-guards, and retire it] This unit gets [Power] +3000 until end of turn.
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EB01/016EN
Boomerang Thrower
Normal Unit| Nova Grappler| Grade 2| Power 9000| Shield 5000[AUTO]:When this unit rides a <Nova Grappler>, this unit gets "[CONT](VC):If this unit would attack, it may instead attack an opponent's unit in the back row." until end of turn.
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EB01/017EN
Raizer Custom
Normal Unit| Nova Grappler| Grade 1| Power 6000| Shield 5000[CONT](VC/RC):During your turn, if you have a unit named "Battleraizer" in the back row of the same column as this unit, this unit gets [Power] +6000.
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EB01/018EN
Wall Boy
Trigger Unit| Nova Grappler| Grade 0| Power 5000| Shield 10000(You may only have up to four cards with "[Heal] HEAL" in a deck.)
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EB01/019EN
Cat Butler
Normal Unit| Nova Grappler| Grade 0| Power 5000| Shield 10000[AUTO](RC):[Retire this unit] At the beginning of the close step of the battle that your vanguard attacked, if the attack did not hit during that battle, you may pay the cost. If you do, choose one of your grade 2 or less <Nova Grappler> vanguards, and [Stand] it.
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EB01/020EN
Battleraizer
Trigger Unit| Nova Grappler| Grade 0| Power 3000| Shield 10000[AUTO]:When another <Nova Grappler> rides this unit, you may call this card to (RC).
[AUTO](RC):When this unit boosts, the boosted unit gets [Power] +3000 until end of that battle, and at the beginning of the end phase of that turn, return this unit to your deck, and shuffle your deck. -
EB01/021EN
Jumping Jill
Normal Unit| Pale Moon| Grade 2| Power 9000| Shield 5000[AUTO]:When this unit is placed on (RC) from your soul, if you have a <Pale Moon> vanguard, this unit gets [Power] +3000 until end of turn.
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EB01/022EN
Nitro Juggler
Normal Unit| Pale Moon| Grade 2| Power 9000| Shield 5000[AUTO]:When this unit is placed on (VC) or (RC), if you have a <Pale Moon> vanguard, you may [Soul-Charge 1].
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EB01/023EN
Starting Presenter
Normal Unit| Pale Moon| Grade 1| Power 6000| Shield 5000[AUTO]:When another <Pale Moon> rides this unit, you may [Soul-Charge 2].
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EB01/024EN
Hoop Magician
Trigger Unit| Pale Moon| Grade 0| Power 5000| Shield 10000-