[VGE-D-BT06] Booster Pack 06: Blazing Dragon Reborn
- All
- Dragon Empire
- Dark States
- Brandt Gate
- Keter Sanctuary
- Stoicheia
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D-BT06/007ENGalactic B-Hero, Unite Dianos
Normal Unit| Brandt Gate| Grade 3| Power 13000| Shield[CONT](VC):All of your front row rear-guards with “B-Hero” in their card names get [Power] +5000. (Active on opponent's turn too)
[AUTO](VC):When this unit attacks, if your Order Zone has a Base, [COST][Counter-Blast 1], and until end of that battle, this unit gets [Power] +15000, and if your Order Zone has three or more Bases, this unit gets [Critical]+1. -
D-BT06/008ENCombine Rusher
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO](RC):When this unit attacks a grade 3 or greater unit, if your Order Zone has two or more set orders, this unit gets [Power] +10000 until end of that battle.
[AUTO]Drop:When the set order you played from your hand is put into your Order Zone, [COST][Counter-Blast 1], and call this card to (RC). -
D-BT06/009ENGalactic B-Hero, Direct Foriel
Normal Unit| Brandt Gate| Grade 1| Power 8000| Shield 5000[AUTO]Back Row Center (RC):At the end of the battle your grade 3 vanguard with “B-Hero” in its card name attacked, [COST][Soul-Blast 1 & [Rest] this unit], choose two of your rear-guards in the same column as each other, and swap their positions.
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D-BT06/018ENStar Dragon Deity of Infinitude, Eldobreath
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 50000(You may only have one [Over] trigger in a deck. When revealed as a trigger, remove that card, draw a card, choose one of your units, and it gets [Power] +100 Million until end of turn! If revealed during drive check, activate its additional effect!)
Additional Effect - Double the [Power] and [Critical] of all of your front row units until end of turn! (Increase to double its [Power] and [Critical] when activated) -
D-BT06/027ENCardinal Dragon, Nuvorea
Normal Unit| Brandt Gate| Grade 3| Power 13000| Shield[AUTO](RC):When this unit attacks, this unit gets [Power] +2000 until end of that battle for each World in your Order Zone.
[AUTO]:When this unit is retired from (RC), if your World is Abyssal Dark Night, you may call a Shadow Army token to (RC). -
D-BT06/028ENAurora Battle Princess, Crumple Orchid
Normal Unit| Brandt Gate| Grade 3| Power 13000| Shield[AUTO](RC):At the end of the battle your vanguard with "Seraph" in its card name attacked, [COST][Counter-Blast 2], and [Stand] this unit. Your opponent chooses a grade 1 or greater card imprisoned in your Prison, and puts it into their hand.
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D-BT06/029ENGalactic B-Hero, Rampart Aspida
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO]:When this card is Scouted, [Soul-Charge 1]. (Activates when it is Scouted and put into the Order Zone)
[CONT](GC):If your Order Zone has a Base, and you have a vanguard with “B-Hero” in its card name, this unit gets [Shield] +10000. -
D-BT06/044ENGalactic B-Hero, Flatten Sufrey
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO]:When this unit is placed on (RC), [COST][Counter-Blast 1], choose one of your opponent's front row rear-guards in the same column as this unit, and retire it.
[CONT](RC):During your turn, if your Order Zone has a Base, this unit gets [Power] +5000. -
D-BT06/045ENAurora Battle Princess, Detain Seekler
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO](RC):When this unit attacks a vanguard, [COST][Soul-Blast 3], and your opponent cannot call with your Prison's ability until end of your opponent's next turn.
[AUTO]:When this unit is retired from (RC) or (GC), your opponent chooses two of their cards imprisoned in your Prison, and call each of them to (RC) or put into their hand. (They may call both as well. This effect is mandatory) -
D-BT06/046ENCardinal Noid, Corofie
Normal Unit| Brandt Gate| Grade 1| Power 8000| Shield 5000[ACT](RC):If your World is Dark Night or Abyssal Dark Night, [COST][Soul-Blast 1], and this unit's [Power] increases or decreases to 15000 until end of turn.
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D-BT06/047ENPlanet Wall Dragon
Normal Unit| Brandt Gate| Grade 1| Power 6000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck)
[AUTO]:When this unit is put on (GC), choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it. -
D-BT06/079ENGalactic B-Hero, Wired Klosten
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[ACT](VC)[1/turn]:[COST][Scout a card with “B-Hero” in its card name from hand to your Base], and draw a card. (Scouted cards are put face up into your Order Zone)
[AUTO](RC)[1/turn]:When this unit is moved to another (RC) during your battle phase, this unit gets [Power] +5000 until end of turn. -
D-BT06/080ENGalactic B-Hero, Architect Paseel
Normal Unit| Brandt Gate| Grade 1| Power 8000| Shield 5000[AUTO]:When this unit is placed on (VC), search your deck for up to one Base card, reveal it and put it into your hand, and shuffle your deck.
[CONT](RC): During the battle this unit boosted a unit with “B-Hero” in its card name, this unit gets [Power] +5000. -
D-BT06/081ENCapable Helper
Normal Unit| Brandt Gate| Grade 1| Power 8000| Shield 5000[AUTO]:When this unit is placed on (RC), [COST][Soul-Blast 1], choose a card with “B-Hero” in its card name from your drop, and Scout it to your Base. (Scouted cards are put face up into your Order Zone)
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D-BT06/082ENGalactic B-Hero, Purely Agno
Normal Unit| Brandt Gate| Grade 0| Power 6000| Shield 5000[AUTO]:When this unit is rode upon, if you went second, draw a card.
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D-BT06/083ENStar Agression Dragon
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 15000-
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D-BT06/084ENAberrant Gleam Dragon
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 5000-
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D-BT06/085ENTransforming Heavy Machinery, Heavy Constalion
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 15000-
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D-BT06/086ENAlter Rate Sphere Dragon
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 15000(You may only have up to four [Heal] triggers in a deck)
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D-BT06/087ENGalactic Base “A.E.G.I.S.”
Set Order| Brandt Gate| Grade 2| Power | Shield(After a set order is played, put it into your Order Zone)
[AUTO]:When this card is put into your Order Zone, look at the top seven cards of your deck, choose up to three cards with “B-Hero” in its card name from among them and reveal them, put up to one card from among them into your hand, and Scout up to two cards from among them to your Base, and shuffle your deck.
[ACT]Order Zone:[COST][[Rest] this card, and discard a card from hand], choose one of your Scouted cards with grade less than or equal to your vanguard, and call it to (RC).
[AUTO]Order Zone:When your unit is attacked, [COST][Soul-Blast 1 & [Rest] this card], choose one of your Scouted cards, and call it to (GC). -
D-BT06/FFR07ENGalactic B-Hero, Unite Dianos
Normal Unit| Brandt Gate| Grade 3| Power 13000| Shield[CONT](VC):All of your front row rear-guards with “B-Hero” in their card names get [Power] +5000.
[AUTO](VC):When this unit attacks, if your Order Zone has a Base, [COST][Counter-Blast 1], and until end of that battle, this unit gets [Power] +15000, and if your Order Zone has three or more Bases, this unit gets [Critical]+1. -
D-BT06/FFR08ENCombine Rusher
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO](RC):When this unit attacks a grade 3 or greater unit, if your Order Zone has two or more set orders, this unit gets [Power] +10000 until end of that battle.
[AUTO]Drop:When the set order you played from your hand is put into your Order Zone, [COST][Counter-Blast 1], and call this card to (RC). -
D-BT06/FFR09ENGalactic B-Hero, Direct Foriel
Normal Unit| Brandt Gate| Grade 1| Power 8000| Shield 5000[AUTO]Back Row Center (RC):At the end of the battle your grade 3 vanguard with “B-Hero” in its card name attacked, [COST][Soul-Blast 1 & [Rest] this unit], choose two of your rear-guards in the same column as each other, and swap their positions.
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D-BT06/FR15ENCardinal Dragon, Nuvorea
Normal Unit| Brandt Gate| Grade 3| Power 13000| Shield[AUTO](RC):When this unit attacks, this unit gets [Power] +2000 until end of that battle for each World in your Order Zone.
[AUTO]:When this unit is retired from (RC), if your World is Abyssal Dark Night, you may call a Shadow Army token to (RC).


