[VGE-D-BT06] Booster Pack 06: Blazing Dragon Reborn
- All
- Dragon Empire
- Dark States
- Brandt Gate
- Keter Sanctuary
- Stoicheia
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D-BT06/007EN
Galactic B-Hero, Unite Dianos
Normal Unit| Brandt Gate| Grade 3| Power 13000| Shield[CONT](VC):All of your front row rear-guards with “B-Hero” in their card names get [Power] +5000. (Active on opponent's turn too)
[AUTO](VC):When this unit attacks, if your Order Zone has a Base, [COST][Counter-Blast 1], and until end of that battle, this unit gets [Power] +15000, and if your Order Zone has three or more Bases, this unit gets [Critical]+1. -
D-BT06/008EN
Combine Rusher
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO](RC):When this unit attacks a grade 3 or greater unit, if your Order Zone has two or more set orders, this unit gets [Power] +10000 until end of that battle.
[AUTO]Drop:When the set order you played from your hand is put into your Order Zone, [COST][Counter-Blast 1], and call this card to (RC). -
D-BT06/009EN
Galactic B-Hero, Direct Foriel
Normal Unit| Brandt Gate| Grade 1| Power 8000| Shield 5000[AUTO]Back Row Center (RC):At the end of the battle your grade 3 vanguard with “B-Hero” in its card name attacked, [COST][Soul-Blast 1 & [Rest] this unit], choose two of your rear-guards in the same column as each other, and swap their positions.
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D-BT06/018EN
Star Dragon Deity of Infinitude, Eldobreath
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 50000(You may only have one [Over] trigger in a deck. When revealed as a trigger, remove that card, draw a card, choose one of your units, and it gets [Power] +100 Million until end of turn! If revealed during drive check, activate its additional effect!)
Additional Effect - Double the [Power] and [Critical] of all of your front row units until end of turn! (Increase to double its [Power] and [Critical] when activated) -
D-BT06/027EN
Cardinal Dragon, Nuvorea
Normal Unit| Brandt Gate| Grade 3| Power 13000| Shield[AUTO](RC):When this unit attacks, this unit gets [Power] +2000 until end of that battle for each World in your Order Zone.
[AUTO]:When this unit is retired from (RC), if your World is Abyssal Dark Night, you may call a Shadow Army token to (RC). -
D-BT06/028EN
Aurora Battle Princess, Crumple Orchid
Normal Unit| Brandt Gate| Grade 3| Power 13000| Shield[AUTO](RC):At the end of the battle your vanguard with "Seraph" in its card name attacked, [COST][Counter-Blast 2], and [Stand] this unit. Your opponent chooses a grade 1 or greater card imprisoned in your Prison, and puts it into their hand.
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D-BT06/029EN
Galactic B-Hero, Rampart Aspida
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO]:When this card is Scouted, [Soul-Charge 1]. (Activates when it is Scouted and put into the Order Zone)
[CONT](GC):If your Order Zone has a Base, and you have a vanguard with “B-Hero” in its card name, this unit gets [Shield] +10000. -
D-BT06/044EN
Galactic B-Hero, Flatten Sufrey
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO]:When this unit is placed on (RC), [COST][Counter-Blast 1], choose one of your opponent's front row rear-guards in the same column as this unit, and retire it.
[CONT](RC):During your turn, if your Order Zone has a Base, this unit gets [Power] +5000. -
D-BT06/045EN
Aurora Battle Princess, Detain Seekler
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO](RC):When this unit attacks a vanguard, [COST][Soul-Blast 3], and your opponent cannot call with your Prison's ability until end of your opponent's next turn.
[AUTO]:When this unit is retired from (RC) or (GC), your opponent chooses two of their cards imprisoned in your Prison, and call each of them to (RC) or put into their hand. (They may call both as well. This effect is mandatory) -
D-BT06/046EN
Cardinal Noid, Corofie
Normal Unit| Brandt Gate| Grade 1| Power 8000| Shield 5000[ACT](RC):If your World is Dark Night or Abyssal Dark Night, [COST][Soul-Blast 1], and this unit's [Power] increases or decreases to 15000 until end of turn.
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D-BT06/047EN
Planet Wall Dragon
Normal Unit| Brandt Gate| Grade 1| Power 6000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck)
[AUTO]:When this unit is put on (GC), choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it. -
D-BT06/079EN
Galactic B-Hero, Wired Klosten
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[ACT](VC)[1/turn]:[COST][Scout a card with “B-Hero” in its card name from hand to your Base], and draw a card. (Scouted cards are put face up into your Order Zone)
[AUTO](RC)[1/turn]:When this unit is moved to another (RC) during your battle phase, this unit gets [Power] +5000 until end of turn. -
D-BT06/080EN
Galactic B-Hero, Architect Paseel
Normal Unit| Brandt Gate| Grade 1| Power 8000| Shield 5000[AUTO]:When this unit is placed on (VC), search your deck for up to one Base card, reveal it and put it into your hand, and shuffle your deck.
[CONT](RC): During the battle this unit boosted a unit with “B-Hero” in its card name, this unit gets [Power] +5000. -
D-BT06/081EN
Capable Helper
Normal Unit| Brandt Gate| Grade 1| Power 8000| Shield 5000[AUTO]:When this unit is placed on (RC), [COST][Soul-Blast 1], choose a card with “B-Hero” in its card name from your drop, and Scout it to your Base. (Scouted cards are put face up into your Order Zone)
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D-BT06/082EN
Galactic B-Hero, Purely Agno
Normal Unit| Brandt Gate| Grade 0| Power 6000| Shield 5000[AUTO]:When this unit is rode upon, if you went second, draw a card.
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D-BT06/083EN
Star Agression Dragon
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 15000-
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D-BT06/084EN
Aberrant Gleam Dragon
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 5000-
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D-BT06/085EN
Transforming Heavy Machinery, Heavy Constalion
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 15000-
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D-BT06/086EN
Alter Rate Sphere Dragon
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 15000(You may only have up to four [Heal] triggers in a deck)
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D-BT06/087EN
Galactic Base “A.E.G.I.S.”
Set Order| Brandt Gate| Grade 2| Power | Shield(After a set order is played, put it into your Order Zone)
[AUTO]:When this card is put into your Order Zone, look at the top seven cards of your deck, choose up to three cards with “B-Hero” in its card name from among them and reveal them, put up to one card from among them into your hand, and Scout up to two cards from among them to your Base, and shuffle your deck.
[ACT]Order Zone:[COST][[Rest] this card, and discard a card from hand], choose one of your Scouted cards with grade less than or equal to your vanguard, and call it to (RC).
[AUTO]Order Zone:When your unit is attacked, [COST][Soul-Blast 1 & [Rest] this card], choose one of your Scouted cards, and call it to (GC). -
D-BT06/FFR07EN
Galactic B-Hero, Unite Dianos
Normal Unit| Brandt Gate| Grade 3| Power 13000| Shield[CONT](VC):All of your front row rear-guards with “B-Hero” in their card names get [Power] +5000.
[AUTO](VC):When this unit attacks, if your Order Zone has a Base, [COST][Counter-Blast 1], and until end of that battle, this unit gets [Power] +15000, and if your Order Zone has three or more Bases, this unit gets [Critical]+1. -
D-BT06/FFR08EN
Combine Rusher
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO](RC):When this unit attacks a grade 3 or greater unit, if your Order Zone has two or more set orders, this unit gets [Power] +10000 until end of that battle.
[AUTO]Drop:When the set order you played from your hand is put into your Order Zone, [COST][Counter-Blast 1], and call this card to (RC). -
D-BT06/FFR09EN
Galactic B-Hero, Direct Foriel
Normal Unit| Brandt Gate| Grade 1| Power 8000| Shield 5000[AUTO]Back Row Center (RC):At the end of the battle your grade 3 vanguard with “B-Hero” in its card name attacked, [COST][Soul-Blast 1 & [Rest] this unit], choose two of your rear-guards in the same column as each other, and swap their positions.
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D-BT06/FR15EN
Cardinal Dragon, Nuvorea
Normal Unit| Brandt Gate| Grade 3| Power 13000| Shield[AUTO](RC):When this unit attacks, this unit gets [Power] +2000 until end of that battle for each World in your Order Zone.
[AUTO]:When this unit is retired from (RC), if your World is Abyssal Dark Night, you may call a Shadow Army token to (RC).