[VGE-D-PV01] Cardfight!! Vanguard P & V Special Series: History Collection
- All
- Dragon Empire
- Star Gate
- Dark Zone
- Magallanica
- Royal Paladin
- Oracle Think Tank
- Angel Feather
- Shadow Paladin
- Gold Paladin
- Genesis
- Kagero
- Nubatama
- Tachikaze
- Murakumo
- Narukami
- Nova Grappler
- Dimension Police
- Link Joker
- Spike Brothers
- Dark Irregulars
- Pale Moon
- Gear Chronicle
- Granblue
- Bermuda Triangle
- Aqua Force
- Megacolony
- Great Nature
- Neo Nectar
- Cray Elemental
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D-PV01/006EN
Fast Chase Golden Knight, Cambell
G Unit| Gold Paladin| Grade 4| Power 15000+| Shield[Stride]-Stride Step-[COST][Choose one or more cards from hand with the sum of their grades being 3 or greater, and discard them], and [Stride] this card on your (VC) from face down.
[ACT]G Zone:If your vanguard is a grade 3 "Sunrise Ray Knight, Gurguit", and you did not get an Imaginary Gift this fight, [COST][choose one or more cards from hand with the sum of their grades being 3 or greater, and discard them], and [Stride] this card on your (VC) from face down. Then, [COST][turn a card from G zone with the same card name as this unit face up], and you get two Imaginary Gift:Accel.
[CONT](VC):This unit's "when attack hits" effects activate even if the attack did not hit.
[AUTO](VC):When this unit's attack hits a vanguard, look at the top five cards of your deck, choose up to one card from among them, call it to (RC), and it gets [Power] +2000 until end of turn. Shuffle your deck. -
D-PV01/033EN
Scarface Lion
Trigger Unit| Gold Paladin| Grade 0| Power 4000| Shield 15000[AUTO](RC):When your grade 3 or greater vanguard with "Gurguit" in its card name attacks, [COST][put this unit into soul], draw a card, choose one of your vanguards, and it gets [Power] +5000 until end of that battle.
[AUTO]:When this card is revealed for a damage check, draw a card. -
D-PV01/057EN
Liberator, Shaggy Rabbit
Trigger Unit| Gold Paladin| Grade 0| Power 4000| Shield 15000[AUTO]:When this card is discarded from hand for the cost of calling a [G Guardian], [COST][bind this card & bind another [Heal] trigger from drop], and [Counter-Charge 1] or [Soul-Charge 1].
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D-PV01/081EN
Golden Beast, Sleimy Flare
G Unit| Gold Paladin| Grade 4| Power | Shield 15000[G Guardian]-Opponent Turn's Guard Step-[COST][Discard a card with [Heal] from hand], and call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), [COST][put a rear-guard on the bottom of the deck], look at the top five cards of your deck, choose up to two cards with different grades from among them, call them to (GC), and shuffle your deck. -
D-PV01/105EN
Sunrise Ray Knight, Gurguit
Normal Unit| Gold Paladin| Grade 3| Power 11000| Shield[AUTO](VC)[Generation Break 2]:At the beginning of the guard step of the battle this unit was attacked, [COST][Counter-Blast 1 & Soul-Blast 1], look at the top four cards of your deck, choose up to one card from among them, call it to (GC), and shuffle your deck.
[AUTO](VC):When your G unit [Stride] during your turn, [COST][Counter-Blast 1], look at the top four cards of your deck, choose up to one card from among them, call it to (RC), and it gets [Power] +2000 until end of turn. Shuffle your deck. -
D-PV01/129EN
Dawning Knight, Gorboduc
Normal Unit| Gold Paladin| Grade 1| Power 7000| Shield 5000[AUTO]:When this unit is placed on (RC) from hand, [COST][reveal a grade 3 card from hand], search your deck for up to one grade 3 card with "Gurguit" in its card name, reveal it and put it into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):While you are paying the cost for [Stride], this card gets grade +2. -
D-PV01/153EN
Holy Mage, Bryderi
Normal Unit| Gold Paladin| Grade 1| Power 6000| Shield 0[CONT]:Sentinel
[AUTO]:When this unit is placed on (GC) from hand, [COST][discard a card from hand], choose one of your vanguards being attacked, and it cannot be hit until end of that battle. If your drop has a "Holy Mage, Bryderi", [Counter-Charge 1]. -
D-PV01/182EN
Knight of Sunny Day, Salonius
Normal Unit| Gold Paladin| Grade 2| Power 9000| Shield 5000[CONT](RC)Unite:If you have a grade 4 vanguard with "Gurguit" in its card name, all of your units get [Power] +2000.
[AUTO](RC):At the beginning of the guard step that your vanguard with "Gurguit" in its card name was attacked, you may put this unit into your soul. If you put a card, call the top two cards of your deck to (GC). -
D-PV01/222EN
Blazing Lion, Platina Ezel
Normal Unit| Gold Paladin| Grade 3| Power 12000| Shield[ACT](VC):[COST][Counter-Blast 1], when the top card of your deck would be put into the trigger zone for the first drive check this turn, perform "look at the top two cards of your deck, choose a card from among them, put it into your trigger zone, and call the rest to (RC)" instead. If your soul has two or more grade 3 cards, perform this for the second or more drive check as well.
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D-PV01/246EN
Salvation Lion, Grand Ezel Scissors
Normal Unit| Gold Paladin| Grade 3| Power 12000| Shield[ACT](VC)[1/turn]:[COST][Put a grade 3 card with "Ezel" in its card name from hand into soul], choose all grade 3 cards with "Ezel" in their card names from your soul other than "Salvation Lion, Grand Ezel Scissors", and this unit gets all of their abilities until end of turn. [ACT](VC)[1/turn]:If your opponent's vanguard is grade 3 or greater, and your soul has two or more grade 3 cards, [COST][Counter-Blast 1], until end of turn, this unit gets drive + 1, and your opponent cannot activate the [AUTO] abilities of their vanguards. Unlock all of your locked cards.
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D-PV01/270EN
Halo Shield, Mark
Trigger Unit| Gold Paladin| Grade 0| Power 5000| Shield 0[CONT]:Sentinel
[AUTO]:When this unit is placed on (GC), [COST][discard a card from hand], and one of your units cannot be hit until end of that battle. -
D-PV01/294EN
Black Dragon Whelp, Vortimer
Normal Unit| Gold Paladin| Grade 0| Power 6000| Shield 10000[AUTO]:When this unit is rode upon, draw a card. Then, if your opponent's vanguard is grade 1 or greater, put a Quick Shield ticket into your hand.
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D-PV01/317EN
Knight of Spring's Light, Perimore
Normal Unit| Gold Paladin| Grade 2| Power 9000| Shield 5000[ACT](VC/RC)[1/turn]:[COST][Counter-Blast 1 & call a grade 2 or less card from hand to (RC)], and draw a card. [AUTO]:When this unit is placed by a card's ability on (RC) or (GC), this unit gets [Power] +5000/[Shield] +5000 until end of turn.
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D-PV01/318EN
Sunshine Knight, Jeffrey
Normal Unit| Gold Paladin| Grade 1| Power 8000| Shield 10000[AUTO]:When this unit is placed on (VC), look at the top seven cards of your deck, choose up to one "Sunrise Ray Knight, Gurguit" or "Knight of Spring's Light, Perimore" from among them, reveal it and put it into your hand, and shuffle your deck. [AUTO]:When this unit is placed by a card's ability on (RC) or (GC), this unit gets [Power] +5000/[Shield] +5000 until end of turn.
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D-PV01/SP09EN
Sunrise Ray Knight, Gurguit
Normal Unit| Gold Paladin| Grade 3| Power 11000| Shield[AUTO](VC)[Generation Break 2]:At the beginning of the guard step of the battle this unit was attacked, [COST][Counter-Blast 1 & Soul-Blast 1], look at the top four cards of your deck, choose up to one card from among them, call it to (GC), and shuffle your deck.
[AUTO](VC):When your G unit [Stride] during your turn, [COST][Counter-Blast 1], look at the top four cards of your deck, choose up to one card from among them, call it to (RC), and it gets [Power] +2000 until end of turn. Shuffle your deck.