[VGE-D-SS08] Cardfight!! Vanguard Special Series 08: Stand Up Deckset “Orfist”
- All
- Brandt Gate
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D-SS08/001ENCardinal Dominus, Orfist Regis
Normal Unit| Brandt Gate| Grade 3| Power 13000| Shield[AUTO]:When this unit is placed on (VC), choose up to one World card from your hand or drop, and put it into the order zone.
[AUTO](VC):When this unit attacks, if your World is Abyssal Dark Night, [COST][Counter-Blast 1 & discard a card from hand], and for every two World cards in your order zone, call up to one Shadow Army token to (RC), and this unit gets [Power] +5000 until end of that battle. (If there are four World cards, [Power] +10000) -
D-SS08/002ENCardinal Noid, Cubisia
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO](VC):When a World is put into your order zone, choose one of your units, and it gets [Power] +5000 until end of turn.
[CONT](RC):During your turn, if your World is Abyssal Dark Night, this unit gets [Power] +5000. -
D-SS08/003ENCardinal Noid, Routis
Normal Unit| Brandt Gate| Grade 1| Power 8000| Shield 5000[AUTO]:When this unit is placed on (VC), search your deck for up to one World card, reveal it and put it into hand, and shuffle the deck.
[CONT](RC):During the battle this unit attacked or boosted, if your World is Dark Night or Abyssal Dark Night, this unit gets [Power] +2000. -
D-SS08/004ENCardinal Fang, Phovi
Normal Unit| Brandt Gate| Grade 0| Power 6000| Shield 5000[AUTO]:When this unit is rode upon, if you went second, draw a card.
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D-SS08/005ENCardinal Dragon, Nuvorea
Normal Unit| Brandt Gate| Grade 3| Power 13000| Shield[AUTO](RC):When this unit attacks, this unit gets [Power] +2000 until end of that battle for each World in your Order Zone.
[AUTO]:When this unit is retired from (RC), if your World is Abyssal Dark Night, you may call a Shadow Army token to (RC). -
D-SS08/006ENCardinal Draco, Culjameed
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[CONT](RC):If your World is Dark Night or Abyssal Dark Night, this unit gets "Boost", and can intercept from the back row.
[CONT](GC):If your World is Abyssal Dark Night, this unit gets [Shield] +10000. -
D-SS08/007ENCaradinal Noid, Grunder
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO]:When this unit is placed on (RC) from hand, if your World is Dark Night or Abyssal Dark Night, you may look at the top seven cards of your deck. If you do, choose up to two World cards from among the cards looked at, discard them, and shuffle the deck.
[AUTO](RC):At the end of the battle this unit attacked a vanguard, if your World is Abyssal Dark Night, [COST][retire this unit], choose a World card from your drop, and put it into hand. -
D-SS08/008ENPolarxis Dragon
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO]:When this unit is placed on (RC), if you have a vanguard with "Orfist" in its card name, [COST][Soul-Blast 1], choose a World card with a different card name from the cards in your order zone from your drop, and put it into the order zone.
[AUTO]:When this card is put into drop from (RC) or hand during your battle phase, if your World is Dark Night or Abyssal Dark Night, you may draw a card. -
D-SS08/009ENCardinal Principle, Cagula
Normal Unit| Brandt Gate| Grade 1| Power 8000| Shield 5000[AUTO]:When this unit is placed on (RC) , if your World is Dark Night, you may [Soul-Charge 1]. If it is Abyssal Dark Night instead of Dark Night, you may [Soul-Charge 2].
[ACT](RC):If your World is Abyssal Dark Night, [COST][Soul-Blast 1 & retire this unit], and call a Shadow Army token to (RC). -
D-SS08/010ENViolate Dragon
Normal Unit| Brandt Gate| Grade 1| Power 6000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck)
[AUTO]:When this unit is put on (GC), choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from hand, and discard it. -
D-SS08/011ENStar Dragon Deity of Infinitude, Eldobreath
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 50000(You may only have one [Over] trigger in a deck. When revealed as a trigger, remove that card, draw a card, choose one of your units, and it gets [Power] +100 Million until end of turn! If revealed during drive check, activate its additional effect!)
Additional Effect - Double the [Power] and [Critical] of all of your front row units until end of turn! (Increase to double its [Power] and [Critical] when activated) -
D-SS08/012ENStar Agression Dragon
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 15000-
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D-SS08/013ENCardinal Draco, Barbizonde
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 15000-
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D-SS08/014ENCardinal Fang, Fulgrus
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 5000-
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D-SS08/015ENCardinal Prima, Nabilem
Trigger Unit| Brandt Gate| Grade 0| Power 5000| Shield 15000(You may only have up to four [Heal] triggers in a deck)
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D-SS08/016ENOvercoming an Eternity
Set Order| Brandt Gate| Grade 3| Power | Shield(After a set order is played, put it into your order zone)
Play this with [COST][Soul-Blast 2]!
[CONT]Order Zone:If your order zone only has World cards, the following effects are active according to the number of cards in your order zone.
・1 card ‐ Your World becomes Dark Night.
・2 or more cards ‐ Your World becomes Abyssal Dark Night.
[AUTO]Order Zone:When your Shadow Army token is placed, that placed unit gets [Power] +5000 until end of turn. -
D-SS08/017ENHollowing Moonlit Night
Set Order| Brandt Gate| Grade 2| Power | Shield(After a set order is played, put it into the order zone)
Play this with [COST][Soul-Blast 1]!
[AUTO]:When this card is put into the order zone, draw a card.
[CONT]Order Zone:If your order zone only has World cards, the following effects are active according to the number of cards in your order zone.
・1 card ‐ Your World becomes Dark Night.
・2 or more cards ‐ Your World becomes Abyssal Dark Night. -
D-SS08/018ENEclipsed Moonlight
Set Order| Brandt Gate| Grade 2| Power | Shield(After a set order is played, put it into the order zone)
Play this with [COST][Counter-Blast 1]!
[AUTO]:When this card is put into the order zone, call a Shadow Army token to your (RC). (Shadow Army has 15000 [Power] and Boost)
[CONT]Order Zone:If your order zone only has World cards, the following effects are active according to the number of cards in your order zone.
・1 card ‐ Your World becomes Dark Night.
・2 or more cards ‐ Your World becomes Abyssal Dark Night. -
D-SS08/019ENAbent Robust
Normal Unit| Brandt Gate| Grade 3| Power 13000| Shield[AUTO]:When this unit is placed on (RC), [COST][Counter-Blast 1], search your deck for up to one set order and reveal it, and if your order zone has a card with the same card name as that card, put it into hand. Shuffle the deck.
[AUTO](RC):When this unit attacks, choose two set orders with the same card name from your order zone. If you chose two cards, this unit gets [Power] +10000 until end of that battle. -
D-SS08/020ENCardinal Draco, Destijade
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[CONT](RC):If your World is Dark Night, this unit gets [Power] +2000. If it is Abyssal Dark Night instead of Dark Night, this unit gets [Power] +5000. (Active on opponent's turn too)
[AUTO](RC):At the end of the battle this unit attacked, [COST][retire three Shadow Army tokens], and [Stand] this unit. -
D-SS08/021ENCombine Rusher
Normal Unit| Brandt Gate| Grade 2| Power 10000| Shield 5000[AUTO](RC):When this unit attacks a grade 3 or greater unit, if your order zone has two or more set orders, this unit gets [Power] +10000 until end of that battle. [AUTO]Drop:When the set order you played from your hand is put into the order zone, [COST][Counter-Blast 1], and call this card to (RC).
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D-SS08/022ENDetonation Monster, Bobalmine
Normal Unit| Brandt Gate| Grade 1| Power 8000| Shield 5000[AUTO](RC):At the end of the battle this unit boosted, if your order zone has a set order, [COST][put this unit into soul], and [Counter-Charge 1].
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D-SS08/023ENElementaria Sanctitude
Blitz Order| -| Grade 1| Power | Shield[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck)
[CONT]:You may only have one "Elementaria Sanctitude" in a deck.
If your opponent's vanguard has "Triple Drive", this ability can be played without paying the cost. (Your vanguard must be grade 3 or less)
Play this with [COST][discard a card from hand] if your vanguard is grade 3 or less!
Choose one of your units, and it cannot be hit until end of that battle. Remove this card. -
D-SS08/T01ENShadow Army
Others| Brandt Gate| Grade 1| Power 15000| Shield(This represents a Shadow Army token, and cannot be put in a deck)


