[VGE-DZ-TB01] Cardfight!! Vanguard Title Booster 01: “Future Card Buddyfight”
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- Buddyfight
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DZ-TB01/001ENMighty Sun Fighter, Gao Mikado
Normal Unit| Buddyfight| Grade 3| Power 13000| Shield[AUTO](VC)[1/Turn]:When this unit attacks, [COST][Rest] a rear-guard], and until end of that battle, the unit [Rest] for this cost and this unit are in the Link Attack state. (Total up the [Power] of the units in the Link Attack state)
[AUTO](VC)[1/Turn]:At the end of the battle this unit attacked, [COST][Counter-Blast 1], choose one of your rear-guards in the Link Attack state, [Stand] it, if your opponent's vanguard is grade 3 or greater, choose one of your rear-guards with "Drum" in its card name, and [Stand] it.
My Buddy! - [ACT](VC)[1/Turn]:[COST][Soul-Blast 1], search your deck or drop for up to one "Drum Bunker Dragon", call it to (RC), and reduce the cost of that unit's original [ACT] ability by one gauge until end of turn. If you searched the deck, shuffle the deck. -
DZ-TB01/002ENFuture Force Possessor, Tasuku Ryuenji
Normal Unit| Buddyfight| Grade 3| Power 13000| Shield[CONT](VC):All of your rear-guards with "Jackknife" in their card names get [Power]+5000. (Active on opponent's turn too)
[AUTO](VC):When this unit attacks, if it is the first battle this unit performed this turn, [COST][Counter-Blast 1], choose one of your rear-guards with "Jackknife" in its card name, and [Stand] it.
Jackknife Braveheart - [ACT](VC)[1/Turn]:[COST][Pay a gauge], search your deck or drop for up to one unit card with "Jackknife" in its card name, and call it to (RC) without paying its [Call Cost] or put it into hand. If you searched the deck, shuffle the deck. -
DZ-TB01/003ENFifth Omni Dragon Lord, Drum
Normal Unit| Buddyfight| Grade 2| Power 10000| Shield 5000[Call Cost][Pay a gauge & put the top card of the deck or a card from drop into this card's Buddy Soul]
[AUTO](RC)[1/Turn]:When this unit attacks a grade 3 or greater vanguard, [COST][pay a gauge], choose one of your opponent's front row rear-guards, retire it, and this unit gets [Power]+10000 until end of turn.
[AUTO]Front Row (RC)[1/Turn]:When your damage check reveals a card, if you have a grade 3 or greater vanguard with "Gao" in its card name, and you do not have another rear-guard with the same card name as this unit, your opponent chooses a card from their hand, and discards it.
[CONT]:[Soulguard] (When this unit would leave a (RC), you can put a card from this unit's Buddy Soul into drop to have it stay on the (RC) -
DZ-TB01/004ENJackknife "Dispersal"
Normal Unit| Buddyfight| Grade 2| Power 10000| Shield 5000[Call Cost][Pay a gauge & put this card on top of a unit with "Jackknife" in its card name]
[CONT](RC):If this unit's Buddy Soul has a card with "Jackknife" in its card name, this unit gets [Power]+5000. (Active on opponent's turn too)
[AUTO](RC):When this unit [Stand] by the ability of your grade 3 or greater vanguard with "Tasuku" in its card name, this unit gets [Critical]+1 until end of turn. If your vanguard is armed with a card with "Gold Ritter" in its card name, it also gets [Power]+5000.
[CONT]:[Soulguard] (When this unit would leave a (RC), you can put a card from this unit's Buddy Soul into drop to have it stay on the (RC) -
DZ-TB01/005ENJackknife Dragon
Normal Unit| Buddyfight| Grade 2| Power 10000| Shield 5000[Call Cost][Pay a gauge]
[ACT](RC):[COST][Pay a gauge], search your deck or drop for up to one unit card with "Jackknife" in its card name, call it on top of this unit without paying its [Call Cost], and if you searched the deck, shuffle the deck. -
DZ-TB01/006ENJackknife "Burn Energy"
Normal Unit| Buddyfight| Grade 2| Power 10000| Shield 5000[Call Cost][Put this card on top of a unit with "Jackknife" in its card name]
[AUTO]:When this unit is placed on (RC), [COST][Counter-Blast 1], draw a card, put the top card of your deck into gauge face down, choose a card from drop, and put it into gauge face down. If you have a grade 3 or greater vanguard with "Tasuku" in its card name, this unit gets [Power]+5000 until end of turn.
[CONT]:[Soulguard] (When this unit would leave a (RC), you can put a card from this unit's Buddy Soul into drop to have it stay on the (RC) -
DZ-TB01/007ENDrum Bunker Dragon
Normal Unit| Buddyfight| Grade 2| Power 10000| Shield 5000[Call Cost][Pay a gauge & put the top card of the deck into this card's Buddy Soul]
[ACT](RC):[COST][Pay a gauge], search your deck or drop for up to one unit card with "Drum" in its different card name from this unit, call it on top of this unit without paying its [Call Cost], and if you searched the deck, shuffle the deck.
[CONT]:If your opponent's vanguard is grade 3 or greater, your unit with "Drum" in its card name and this card in its Buddy Soul gets [Power]+5000/[Shield]+5000. (Active on opponent's turn too)
[CONT]:[Soulguard] (When this unit would leave a (RC), you can put a card from this unit's Buddy Soul into drop to have it stay on the (RC) -
DZ-TB01/008ENDragon Knight, Pisaro
Normal Unit| Buddyfight| Grade 2| Power 10000| Shield 5000[ACT]Front Row (RC):[COST][Rest] this unit], draw a card, and this unit cannot be moved to other (RC) until end of turn.
[AUTO]Front Row (RC):At the beginning of your battle phase, if your vanguard is armed with a card with "Aqulta Gwaneff" in its card name, or you have a grade 3 or greater rear-guard with "Yamigedo" in its card name, [Stand] this unit. -
DZ-TB01/009ENGive the Whole World a Spark, Tetsuya Kurodake
Normal Unit| Buddyfight| Grade 3| Power 13000| Shield[CONT](VC):On each turn, you can play two orders, and you cannot play an order with the same card name as an order you played this turn.
[AUTO]:When this unit is placed on (VC), choose up to one normal order or set order from your drop, and put it into hand.
Great Spell, Saturday Night Devil Fever - [AUTO](VC):When this unit attacks, [COST][Counter-Blast 1], choose up to one grade 1 or less <72 Pillars> without sentinel from your drop, and call it to (RC). If your opponent's vanguard is grade 3 or greater, you can pay this cost with "[Counter-Blast 1] & put two <72 Pillars> without sentinel from drop on the bottom of the deck in any order", if you do, choose two grade 1 or less <72 Pillars> without sentinel from your drop instead of one, and call them to (RC). -
DZ-TB01/010ENArt of Body Duplication! Asmodai
Normal Unit| Buddyfight| Grade 1| Power 8000| Shield 5000[ACT](RC):[COST][Retire this unit], choose a card with "Asmodai" in its different card name from this card and grade less than or equal to your vanguard from your drop, and call it to (RC).
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DZ-TB01/011ENNice one!
Normal Unit| Buddyfight| Grade 1| Power | ShieldPlay this with [COST][pay a gauge]!
Draw two cards. -
DZ-TB01/012ENAspiring "Ninja-user of Justice", Zanya Kisaragi
Normal Unit| Buddyfight| Grade 3| Power 13000| Shield[CONT](VC):During your opponent's turn, you can play two orders.
[ACT](VC)[1/Turn]:[COST][Counter-Blast 1], choose up to one <Ninja Arts> without sentinel and up to one <Ninja> without sentinel from your drop, and put them into hand.
Clear Serenity - [ACT](VC)[1/Turn]:[COST][Soul-Blast 1], choose three cards from your drop, and put them into gauge face down. -
DZ-TB01/013ENNanomachine Ninja, Tsukikage
Normal Unit| Buddyfight| Grade 2| Power 10000| Shield 5000[AUTO]:When this unit is placed on (RC), if you did not call another "Nanomachine Ninja, Tsukikage" this turn, [COST][pay a gauge & retire this unit], search your deck or drop for up to a total of two non-sentinel grade 2 or less <Ninja> unit cards with card names different from this card, and reveal them and put them into hand. If you searched the deck, shuffle the deck.
[CONT](RC):During your opponent's turn, when this unit would leave a (RC), you may discard a card from your hand. If you do, this unit stays on the (RC). -
DZ-TB01/014ENDemonic Way of Hundred Demons, Akishoki
Normal Unit| Buddyfight| Grade 1| Power | ShieldThis card can be played from drop, and play this with [COST][pay a gauge]!
Bind this card, draw a card, search your deck for up to one unit card with the "Thunder Mine" ability, discard it, and shuffle the deck. If your damage zone has three or more cards, draw a card. -
DZ-TB01/015ENFuuton, Sweeping Whirlwind
Normal Unit| Buddyfight| Grade 1| Power | ShieldChoose a <Ninja> unit card without sentinel from your drop, and put it into hand.
[AUTO]:When this card is discarded from hand by a card's ability, put the top card of your deck into gauge face down, and draw a card. -
DZ-TB01/016ENYearner of Extinction, Azi Dahaka
Normal Unit| Buddyfight| Grade 4| Power 13000| Shield[CONT]:This card cannot be ridden.
[Call Cost][Pay two gauges & retire a rear-guard]
[AUTO](RC):When this unit is retired during your opponent's turn or your damage check reveals a card during your opponent's turn, if your (VC) does not have an Item, search your deck or drop for up to one card with "Aqulta Gwaneff" in its card name, and arm it to your vanguard. If you searched the deck, shuffle the deck.
[Double Attack] - [AUTO]Back Row Center (RC)[1/Turn]:At the end of the battle this unit attacked, if your grade 3 or greater vanguard is [Stand], [COST][Counter-Blast 1], and [Stand] this unit.
[AUTO]Back Row Center(RC)[1/Turn]:When this unit [Stand] by this unit's effect, this unit gets [Power]+10000 until end of turn. If your opponent's vanguard is grade 3 or greater, it also gets [Critical]+1. -
DZ-TB01/017ENSavior of the World, Kyoya Gaen
Normal Unit| Buddyfight| Grade 3| Power 13000| Shield[CONT](VC):All of your rear-guards with <Dragon> in their races get [Power]+5000. (Active on opponent's turn too)
[ACT](VC)[1/Turn]:[COST][Counter-Blast 1], look at the top five cards of your deck, choose up to one card with <Dragon> in its race from among them, reveal it, call it to (RC) if it is a unit card, and put it into hand if it is a normal order. Shuffle the deck.
Dragon Throne - [CONT](VC):Your unit card with "Azi Dahaka" in its card name can be called while ignoring grade, and can attack from the back row center column. -
DZ-TB01/018ENGreat Fiend, Yamigedo
Normal Unit| Buddyfight| Grade 3| Power 13000| Shield[Call Cost][Pay two gauges & put one or more, up to three <Hundred Demons> rear-guards into this card's Buddy Soul]
[CONT](RC):This unit gets all of the "Thunder Mine" abilities of this unit's Buddy Soul.
[AUTO](RC):At the beginning of your main phase, choose a card with the "Thunder Mine" ability from your drop, and put it into this card's Buddy Soul.
"Thunder Mine" - [AUTO](RC)[1/Turn]:When your unit's attack does not hit, if you have a vanguard with "Ikazuchi" in its card name, choose one of your opponent's vanguards, and it gets [Power]-5000 until end of turn.
[Double Attack] - [AUTO](RC)[1/Turn]:At the end of the battle this unit attacked, if your grade 3 or greater vanguard is [Stand], [COST][Counter-Blast 1], and [Stand] this unit.
[CONT]:[Soulguard] (When this unit would leave a (RC), you can put a card from this unit's Buddy Soul into drop to have it stay on the (RC) -
DZ-TB01/019ENLightning of Beginnings, Thunder of The End, Ikazuchi
Normal Unit| Buddyfight| Grade 3| Power 13000| Shield[ACT](VC)[1/Turn]:[COST][Counter-Blast 1], choose up to two non-sentinel <Hundred Demons> unit cards without "Yamigedo" in their different card names from your drop, and call them to (RC).
Hundred Demons Sorcery, Evil Pulse - [ACT](VC)[1/Turn]:[COST][Pay a gauge], choose one of your opponent's rear-guards, and retire it. -
DZ-TB01/020ENFuture Card Buddyfight
Trigger Unit| -| Grade 0| Power 5000| Shield 50000(You may only have one [Over] in a deck. When revealed as a trigger, remove that card, draw a card, choose one of your units, and it gets [Power]+100 Million until end of turn! If revealed during drive check, activate its additional effect!)
Additional Effect - Choose a normal order from your drop, put it into hand, choose one of your vanguards, and it gets [Critical]+1 until end of turn. Choose a Buddy Monster on your (RC), and it gets [Critical]+1 until end of turn. -
DZ-TB01/021ENUltimate Neo Dragon, Drum the Future
Normal Unit| Buddyfight| Grade 3| Power 13000| Shield[Call Cost][Pay two gauges]
[CONT](RC):During your turn, if your opponent's vanguard is grade 3 or greater, this unit gets [Power]+10000.
[AUTO](RC)[1/Turn]:When this unit becomes in the Link Attack state, if your damage zone has four or more cards, or you persona rode this turn, this unit gets "[AUTO](RC)[1/Turn]:When this unit attacks, until end of that battle, your opponent cannot activate their cards' [AUTO] abilities, [COST][Counter-Blast 1], this unit performs drive checks, and it gets drive -1." until end of turn. -
DZ-TB01/022ENJackknife "Thunder Storm"
Normal Unit| Buddyfight| Grade 2| Power 10000| Shield 5000[Call Cost][Pay a gauge & put this card on top of a unit with "Jackknife" in its card name]
[ACT](RC)[1/Turn]:[COST][Pay a gauge], choose one of your opponent's front row rear-guards, and retire it. If your vanguard is armed with a card with "Gold Ritter" in its card name, this unit gets [Power]+10000 until end of turn.
[CONT]:[Soulguard] (When this unit would leave a (RC), you can put a card from this unit's Buddy Soul into drop to have it stay on the (RC) -
DZ-TB01/023ENBlue Sky Knights, Drum Bunker Dragon
Normal Unit| Buddyfight| Grade 2| Power 10000| Shield 5000[Call Cost][Pay a gauge & put the top card of the deck or a card from drop into this card's Buddy Soul]
[AUTO]:If your vanguard is "Mighty Sun Fighter, Gao Mikado", this cost is reduced by [Counter-Blast 1]. When this unit is placed on (RC), [COST][Counter-Blast 1], and draw a card.
[AUTO](RC)[1/Turn]:When this unit attacks a grade 3 or greater vanguard, put the top card of the deck into gauge face down or [Soul-Charge 1].
[CONT]:[Soulguard] (When this unit would leave a (RC), you can put a card from this unit's Buddy Soul into drop to have it stay on the (RC) -
DZ-TB01/024ENDragon Knight, Cagliostro
Normal Unit| Buddyfight| Grade 1| Power 8000| Shield 5000[AUTO]:When this unit is placed on (RC), if your other rear-guard with the same card name as this unit was not placed this turn, and your order zone has a "Dragon Ein", draw a card.


