[G-TD01] Awakening of the Interdimensional Dragon
- All
- Dark States
- Gear Chronicle
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G-TD01/001EN
Interdimensional Dragon, Mystery-flare Dragon
G Unit| Gear Chronicle| Grade 4| Power 15000+| Shield -(This card cannot be in your main deck)
[Stride](Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] [Stride] this card on your (VC) from face down. (When this card strides, it gains the power and card name of one heart. At the end of the turn, return it face up)
[AUTO](VC):[Counter-Blast 4] When this unit's attack hits a vanguard, you may reveal four cards from the top of your deck. If the revealed cards have four or more different grades, you may pay the cost. If you do, you get an additional turn. If you had revealed cards, shuffle your deck. -
G-TD01/002EN
Chronojet Dragon
Normal Unit| Dark States|Dark Zone| Grade 3| Power 11000| Shield -[AUTO](VC)[Generation Break 2](This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, until end of that battle, this unit gets [Power] +5000, and your opponent cannot call grade 1 or greater units from hand to (GC).
[AUTO](VC):[Counter-Blast 1] During your turn, when your G unit [Stride], you may pay the cost. If you do, choose one of your opponent's rear-guards, and your opponent puts that unit on the bottom of his or her deck. -
G-TD01/003EN
Smithereen Colossus
Normal Unit| Gear Chronicle| Grade 3| Power 10000| Shield -[AUTO](VC/RC):[Counter-Blast 1] When this unit attacks, you may pay the cost. If you do, this unit gets [Power] +3000 until end of that battle.
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G-TD01/004EN
Steam Knight, Ubara-tutu
Normal Unit| Gear Chronicle| Grade 3| Power 10000| Shield -[AUTO](VC)[Generation Break 1](This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, this unit gets [Power] +6000 until end of that battle.
[AUTO]:[Counter-Blast 2] When this unit is placed on (VC), you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and your opponent puts that unit on the bottom of his or her deck. -
G-TD01/005EN
Smokegear Dragon
Normal Unit| Gear Chronicle| Grade 2| Power 10000| Shield 5000-
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G-TD01/006EN
Steam Fighter, Amber
Normal Unit| Gear Chronicle| Grade 2| Power 9000| Shield 5000[AUTO](RC)[Generation Break 1](This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter-Blast 1] When this unit attacks a vanguard, if this unit is boosted ([Boost]), you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and your opponent puts that unit on the bottom of his or her deck.
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G-TD01/007EN
Twinmaser Dragon
Normal Unit| Gear Chronicle| Grade 2| Power 9000| Shield 5000[AUTO](RC)[Generation Break 1](This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.
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G-TD01/008EN
Great Carapace, Gear Turtle
Normal Unit| Gear Chronicle| Grade 2| Power 8000| Shield 5000[AUTO]:When this unit intercepts ([Intercept]), this unit gets [Shield] +5000 until end of that battle.
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G-TD01/009EN
Masergear Dragon
Normal Unit| Gear Chronicle| Grade 1| Power 8000| Shield 5000-
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G-TD01/010EN
Brasswing Dragon
Normal Unit| Gear Chronicle| Grade 1| Power 7000| Shield 5000[AUTO](RC)[Generation Break 1](This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, this unit gets [Power] +3000 until end of that battle.
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G-TD01/011EN
Steam Soldier, Tauge
Normal Unit| Gear Chronicle| Grade 1| Power 6000| Shield 5000[AUTO](VC/RC):When this unit is attacked, this unit gets [Power] +5000 until end of that battle.
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G-TD01/012EN
Steam Rider, Burnham
Normal Unit| Gear Chronicle| Grade 1| Power 6000| Shield 5000[AUTO](RC)[Generation Break 1](This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit boosts ([Boost]) a vanguard, the boosted ([Boost]) unit gets [Power] +4000 until end of that battle.
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G-TD01/013EN
Withdrawn Gear Raven
Normal Unit| Gear Chronicle| Grade 1| Power 6000| Shield 0[CONT]:Sentinel(You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your units that is being attacked, and that unit cannot be hit until end of that battle. -
G-TD01/014EN
Gunnergear Dracokid
Normal Unit| Gear Chronicle| Grade 0| Power 5000| Shield 10000[AUTO]:Forerunner(When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC)[Generation Break 1](This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter-Blast 1 & Put this unit into your soul] Search your deck for up to one grade 3 card, reveal it to your opponent, put it into your hand, and shuffle your deck. -
G-TD01/015EN
Steam Battler, Dadasig
Trigger Unit| Gear Chronicle| Grade 0| Power 5000| Shield 10000-
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G-TD01/016EN
Steam Knight, Shu Sin
Trigger Unit| Gear Chronicle| Grade 0| Power 5000| Shield 5000-
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G-TD01/017EN
Stomach Clock Gear Rabbit
Trigger Unit| Gear Chronicle| Grade 0| Power 5000| Shield 10000-
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G-TD01/018EN
Steam Maiden, Uluru
Trigger Unit| Gear Chronicle| Grade 0| Power 5000| Shield 10000(You may only have up to four cards with "[Heal] HEAL" in a deck.)
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G-TD01/019EN
Luckypot Dracokid
Trigger Unit| Gear Chronicle| Grade 0| Power 4000| Shield 5000[ACT](RC):[Put this unit into your soul] Choose up to one of your <Gear Chronicle>, and it gets [Power] +3000 until end of turn.