[BT02]Onslaught of Dragon Souls
- All
- Royal Paladin
- Oracle Think Tank
- Kagero
- Tachikaze
- Nova Grappler
- Spike Brothers
- Granblue
- Bermuda Triangle
- Megacolony
- Great Nature
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BT02/001EN
Sky Diver
Normal Unit| Spike Brothers| Grade 3| Power 11000| Shield -[CONT](VC)/(RC):If you do not have another <Spike Brothers> vanguard or rear-guard, this unit gets [Power]-2000.
[AUTO](RC):[Put this unit into your soul] When this unit's attack hits, you may pay the cost. If you do, choose up to one <Spike Brothers> from your hand, and call it to (RC). -
BT02/002EN
Spirit Exceed
Normal Unit| Granblue| Grade 3| Power 10000| Shield -[ACT]Drop zone:[Choose a unit named "Samurai Spirit" and a unit named "Knight Spirit" from your (RC), and put them into your soul] If you have a grade 2 or greater vanguard, ride this card.
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BT02/003EN
Ruin Shade
Normal Unit| Granblue| Grade 2| Power 9000| Shield 5000[AUTO](VC)/(RC):[Put two cards from the top of your deck into your drop zone] When this unit attacks, if you have a <Granblue> vanguard, you may pay the cost. If you do, this unit gets [Power]+2000 until end of that battle.
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BT02/004EN
Soul Saver Dragon
Normal Unit| Royal Paladin| Grade 3| Power 10000| Shield -[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+3000 until end of that battle.
[AUTO]:[Soul-Blast 5] When this unit is placed on (VC), you may pay the cost. If you do, choose up to three of your <Royal Paladin> rear-guards, and those units get [Power]+5000 until end of turn. -
BT02/005EN
Blazing Flare Dragon
Normal Unit| Kagero| Grade 3| Power 10000| Shield -[AUTO](VC)/(RC):During your main phase, when an opponent's rear-guard is put into the drop zone, this unit gets [Power]+3000 until end of turn.
[ACT](VC):[Soul-Blast 5] Choose one of your opponent's rear-guards, and retire it. -
BT02/006EN
Seal Dragon, Blockade
Normal Unit| Kagero| Grade 3| Power 10000| Shield -[CONT](VC):During your turn, your opponent's units cannot intercept ([Intercept]).
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BT02/007EN
Scarlet Witch, CoCo
Normal Unit| Oracle Think Tank| Grade 3| Power 10000| Shield -[CONT](VC):During your turn, if you do not have any cards in your soul, this unit gets [Power]+3000.
[AUTO]:[Counter-Blast 2] When this unit is placed on (VC), if the number of cards in your soul is one or less, you may pay the cost. If you do, draw up to two cards. -
BT02/008EN
Lion Heat
Normal Unit| Nova Grappler| Grade 3| Power 10000| Shield -[AUTO](VC):[Counter-Blast 2] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your <Nova Grappler> rear-guards, and [Stand] it.
[AUTO](RC):[Counter-Blast 2] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your grade 1 or less <Nova Grappler> rear-guards, and [Stand] it. -
BT02/009EN
General Seifried
Normal Unit| Spike Brothers| Grade 3| Power 10000| Shield -[AUTO](VC):When this unit's drive check reveals a grade 3 <Spike Brothers>, you may call that card to an open (RC).
[AUTO](VC):When this unit is boosted ([Boost]) by a <Spike Brothers>, this unit gets [Power]+3000 until end of that battle. -
BT02/010EN
Cheer Girl, Marilyn
Normal Unit| Spike Brothers| Grade 1| Power 6000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a <Spike Brothers> from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your <Spike Brothers> that is being attacked, and that unit cannot be hit until end of that battle. -
BT02/011EN
King of Demonic Seas, Basskirk
Normal Unit| Granblue| Grade 3| Power 10000| Shield -[AUTO](VC):At the beginning of your main phase, [Soul-Charge 1], and this unit gets [Power]+2000 until end of turn.
[ACT](VC)/(RC):[Soul-Blast 8 & Counter-Blast 5] Choose up to five <Granblue> from your drop zone, and call them to separate (RC). -
BT02/012EN
Witch Doctor of the Abyss, Negromarl
Normal Unit| Granblue| Grade 3| Power 8000| Shield -[AUTO]:[Counter-Blast 2] When this unit is placed on (VC) or (RC), if you have a <Granblue> vanguard, you may pay the cost. If you do, choose a card from your drop zone, and call it to (RC).
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BT02/013EN
Captain Nightmist
Normal Unit| Granblue| Grade 2| Power 8000| Shield 5000[CONT](VC):During your turn, if you have a card named "Captain Nightmist" in your drop zone, this unit gets [Power]+3000.
[ACT]Drop zone:[Counter-Blast 1 & Choose one of your grade 1 or greater <Granblue> rear-guards, and retire it] If you have a <Granblue> vanguard, call this card to (RC). -
BT02/014EN
Gust Jinn
Normal Unit| Granblue| Grade 1| Power 6000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a <Granblue> from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your <Granblue> that is being attacked, and that unit cannot be hit until end of that battle. -
BT02/015EN
Young Pegasus Knight
Normal Unit| Royal Paladin| Grade 1| Power 6000| Shield 5000[AUTO](RC):During your main phase, when a card is put into your soul, if you have a <Royal Paladin> vanguard, this unit gets [Power]+3000 until end of turn.
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BT02/016EN
Chain-attack Sutherland
Normal Unit| Kagero| Grade 2| Power 8000| Shield 5000[AUTO](VC)/(RC):During your main phase, when an opponent's rear-guard is put into the drop zone, this unit gets [Power]+3000 until end of turn.
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BT02/017EN
Silent Tom
Normal Unit| Oracle Think Tank| Grade 2| Power 8000| Shield 5000[CONT](VC)/(RC):During the battle that this unit attacks, if you have an <Oracle Think Tank>vanguard, your opponent cannot normal call grade 0 units to (GC).
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BT02/018EN
Magician Girl, Kirara
Normal Unit| Nova Grappler| Grade 2| Power 9000| Shield 5000[AUTO](VC)/(RC):[Counter-Blast 2] When this unit's attack hits, if you have a <Nova Grappler> vanguard, you may pay the cost. If you do, draw a card.
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BT02/019EN
Twin Blader
Normal Unit| Nova Grappler| Grade 1| Power 6000| Shield 0[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a <Nova Grappler> from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your <Nova Grappler> that is being attacked, and that unit cannot be hit until end of that battle. -
BT02/020EN
Top Idol, Flores
Normal Unit| Bermuda Triangle| Grade 3| Power 10000| Shield -[AUTO](VC)/(RC):[Soul-Blast 2] When this unit's attack hits, you may pay the cost. If you do, choose one of your <Bermuda Triangle> rear-guards, and return it to your hand.
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BT02/021EN
Unite Attacker
Normal Unit| Spike Brothers| Grade 3| Power 10000| Shield -[AUTO](VC):At the beginning of your main phase, [Soul-Charge 1], and this unit gets [Power]+2000 until end of turn.
[AUTO](VC)/(RC):[Soul-Blast 8 & Counter-Blast 5] When this unit's attack hits, you may pay the cost. If you do, look at up to five cards from the top of your deck, choose any number of <Spike Brothers> from among them, call the chosen cards to separate (RC), and shuffle your deck. -
BT02/022EN
Treasured, Black Panther
Normal Unit| Spike Brothers| Grade 2| Power 10000| Shield 5000-
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BT02/023EN
Dudley Dan
Normal Unit| Spike Brothers| Grade 1| Power 4000| Shield 5000[AUTO](RC):[Counter-Blast 2 & Choose a <Spike Brothers> from your hand, and put it into your soul] When this unit boosts ([Boost]) a vanguard, you may pay the cost. If you do, search your deck for up to one <Spike Brothers>, call it to an open (RC), and shuffle your deck.
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BT02/024EN
Mecha Trainer
Normal Unit| Spike Brothers| Grade 0| Power 5000| Shield 10000[AUTO](VC):When another <Spike Brothers> rides this unit, you may call this card to (RC).
[ACT](RC):[Counter-Blast 1 & Retire this unit] Search your deck for up to one grade 1 or less <Spike Brothers>, reveal it to your opponent, put it into your hand, and shuffle your deck.