Grand Arms, Silhouette

“Silhouette” appears in a newly evolved form together with new Armed Arms!
Keeping the same mechanics as before, it has become even stronger both offensively and defensively!
Nation: Keter Sanctuary
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Just like “Gigant Arms, Silhouette”, it has the ability to equip an “Armed Arms” at the start of the attack step, and an ability that removes an equipped “Armed Arms” at the end of the attack to enable consecutive attacks.
In addition, if your opponent’s vanguard is grade 3 or greater, by Soul-Blast 1 “Machinery Maintenance Factory”, you can give Power +5000 to all of your “Armed Arms”!
Strengthening your Armed Arms also increases the power of your vanguard when they are equipped! Combined with Persona Ride, it becomes possible to unleash an extremely powerful attack exceeding 70000 power!
If “Armed Arms, ‘StrongLeft’” and “Armed Arms, ‘StrongRight’” are both equipped, this unit gets Critical +1!
When this unit attacks, if your vanguard has “Silhouette” in its card name, this unit gets Power +5000 during that battle, and you may Counter-Blast 1 to retire one of your opponent’s rear-guards!
An Armed Arms specialized for offense! By increasing your vanguard’s critical, you can aim for massive damage!
It also has an ability that gives Shield +5000 when it intercepts if your vanguard is grade 3 or greater with “Silhouette” in its card name, ensuring solid defense as well!
When this unit attacks, if your vanguard has “Silhouette” in its card name, you may Counter-Blast 1 to draw a card, or if “Armed Arms, ‘StrongLeft’” and “Armed Arms, ‘StrongRight’” are both equipped, look at the top three cards of your deck, add one to your hand, put one into your soul, and put the rest on the bottom of your deck!
An Armed Arms specialized in increasing your hand and protecting yourself from your opponent’s attacks!
Just like “StrongRight”, it also gains Shield +5000 when it intercepts, so on your opponent’s turn you can rely on intercept to guard effectively!


