Through The Eons – Time Leap
©Vanguard G2014-2015/TV Tokyo icon:MAMEX
Gear Chronicle – they are a clan of mysterious, transcendent beings journeying through the time and space to right the wrongs of the interdimensional timeline. In previous expansions, the clan’s foremost abilities involved sending the opponent’s units to the bottom to the deck, and restricting the opponent’s options when it comes to guarding. With the release of VGE-G-TD06, Rallying Call of the Interspectral Dragon, a previously lesser-used ability is brought to prominence and given a name – Time Leap!
So, what exactly is Time Leap? It is an ability given to some of the new Gear Chronicle units that allows the player to send one of his own units from the field to the bind zone in order to superior call a unit from the deck that is 1 grade higher than the bound unit.
This ability is not a new concept; previously, Interdimensional Dragon, Faterider Dragon had a similar ability that let the player superior call a unit from the deck that is 1 grade higher than a chosen rear-guard on the field. The chosen rear-guard becomes a sort of “catalyst” for the change, and is returned to the bottom of the deck. Upstream Dragon also had a similar effect, but it sent itself to the bottom of the deck to call a unit that is 1 grade lower than itself. Time Leap expands further on this ability, opening up new deck builds and strategies for Gear Chronicle players.
Let’s take a closer look at the Time Leap ability. The helper text reads:
Bind it, call a grade +1 card from your deck, and shuffle your deck. At the end of the turn, put the called unit on the bottom of your deck, and call the bound card.
There are two things to note about this ability.
Firstly, the ability specifically states that you must call a card that is grade +1 of the bound card. If you bound a grade 1 card with Time Leap, you can only superior call grade 2 cards, and nothing else. Binding a grade 3 card means you won’t be able to call anything but grade 4 units to field, so do be careful!
Secondly, the unit that was called to the field must return to the deck in order for you to be able to call the unit that was bound back to the field. It is very important to keep track which units were used as catalysts for which unit’s Time Leap, because if you can’t return a unit to the deck, then the catalyst unit is bound permanently. Remember our previous article on the bind zone? Place each card in a separate section within the bind zone so each card is easily differentiated!
Some of the new cards that have the Time Leap ability include History Maker Dragon, Timebreak Dragon and the new G-unit Interdimensional Beast, Metallica Phoenix. History Maker Dragon and Interdimensional Beast, Metallica Phoenix are both able to Time Leap a unit when they attack a vanguard, which allows the player to attack more times in one turn! Timebreak Dragon, on the other hand, can Time Leap a unit as soon as it hits the field from the hand. This helps the player to set up for an ideal field before commencing the attack phase!
Another thing to take note of is that if a unit bound by Time Leap is returned to the field from the bind zone, and that unit has an ability that activates when the unit enters a rear-guard circle, that ability will activate. With that in mind, you can plan *cough* ahead of time *cough*and adjust your strategy accordingly. Units that have such abilities include Glimmer Breath Dragon, Steam Maiden, Merianna and Steam Maiden, Danish.
The Wandering Columnist
An avid card gamer who dabbles a little in every card game he can get his hands on. Considers weakness a sin. Thinks that the weak ones should just go home.
BSF2016 PR Coupon Campaign: We Are About to Start!
Over the past few columns, you guys have read quite a bit on the different clans and cards in Cardfight!! Vanguard. This also includes today’s piece on Gear Chronicle! And what better way to utilize all this knowledge that you have accumulated on our soon to commence Bushiroad Spring Fest (BSF) 2016?
We are approaching the end of January, and this means we will be welcoming Bushiroad Spring Fest (BSF) soon! Last year, we kick started BSF 2015 with thePR Coupon Campaign and due to its success, we will be including it in BSF 2016 as well!
Starting from February, you will have the chance to receive a PR coupon in addition to conventional PR cards by participating in monthly shop tournaments. You may exchange this PR coupon with a special PR card at BSF events from any of the titles: Cardfight!! Vanguard, Weiss Schwarz and Future Card Buddyfight! The campaign will last from February to March, so do not miss out the chance to collect the coupons! Please be noted that the PR coupons are supplied with limited stock, so do check with your local shop for more details! And yes, don’t throw away your coupon after redemption! There is also a serial code on the coupon, which enables you to redeem a free PR card (PR/0233EN Steam Fighter, Galumu) at Cardfight!! Online when the game is officially launched!
Meanwhile, I would like to mention a bit on the Bushiroad Online Shop. We recently launched shipping options to USA and Canada (yes, we are having a promotion now and it is ending soon!), and we are working hard on expanding it to new countries and regions; we are also in the midst of preparing for the exclusive T-shirts with the most popular Cardfight!! Vanguard clan emblems from our first voting campaign.
Last but not least, remember we when we started the event collection option for Bushiroad Online Shop purchases at selected Bushiroad World Championship 2015 events? We are happy to share that we will be continuing this campaign for selected BSF locations too!
The details are currently being finalized, and we will be announcing them shortly. Please stay tuned to our official websites and Facebook pages for updates!
See you again next Friday!
Always with her head in the clouds, lactariusindigo is the builder of sandcastles in the air. Easily excitable, she likes to live life both passionately and fiercely. In addition, her love for all things watermelon and dinosaur knows no bounds.