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DLBT04 Official Guide Top Banner

The new year beckons as a new wave of idols rises to the stage with the debut of Lyrical Booster 04: Lyrical Monasterio ~Trick or Trick!~! With budding idols and experienced veterans in the spotlight, this guide will help you learn more about them in the big nation of Lyrical Monasterio!

New Additions!

Gorgon Eyes, Siana, Tr!ple x Tr!ck, Fenelle and LèVre♡SœurS, Charmout

Introducing three new boss units: Siana, Fenelle, and Charmout! As Lyrical Monasterio celebrates All Noctium Day, these mischievous idols bring unique mechanics to the nation! Siana is a deck that focuses more on playing defensively, Fenelle focuses on playing many orders in a turn, and Charmout calls out allies from soul and changes their Power to match itself! We’ll be taking a deeper dive into these decks further in the guide!

Introducing three new boss units: Siana, Fenelle, and Charmout! As Lyrical Monasterio celebrates All Noctium Day, these mischievous idols bring unique mechanics to the nation! Siana is a deck that focuses more on playing defensively, Fenelle focuses on playing many orders in a turn, and Charmout calls out allies from soul and changes their Power to match itself! We’ll be taking a deeper dive into thesf-vanguard.com/cardlist/?cardno=D-LBT04/00e decks further in the guide!


Enduring Beauty, Herminia, Full Moon Magic, Fortia, Top Idol, Pacifica and PR♥ISM-Promise, Labrador

There are also long-awaited upgrades to Herminia and Fortia, bringing new dynamics to these decks! Last but not least, we see the reemergence of two famed idols of Bermuda Triangle in the Standard format: Pacifica and Labrador! These Encounter decks are tailored to fit into the current era of Vanguard without taking away their uniqueness from their past selves!

Introducing three new boss units: Siana, Fenelle, and Charmout! As Lyrical Monasterio celebrates All Noctium Day, these mischievous idols bring unique mechanics to the nation! Siana is a deck that focuses more on playing defensively, Fenelle focuses on playing many orders in a turn, and Charmout calls out allies from soul and changes their Power to match itself! We’ll be taking a deeper dive into thesf-vanguard.com/cardlist/?cardno=D-LBT04/00e decks further in the guide!


Colored Bop Dragon, Walbrigia, One Night Witch, Strega and Rainbow Jeweled Beast, Olpirais

Like the other five nations, Lyrical Monasterio is receiving its own iteration of cycle cards to supplement its deck-building! When Walbrigia is called to the field or put on the guardian circle, you can reveal a grade 4 in your hand. If you revealed a card or have a grade 4 vanguard, you can utilize Walbrigia’s effects! Calling it as a rear-guard will draw you a card and empower it as an attacker, while calling it as a guardian gives it extra Shield! When discarded from hand to ride a grade 3 from the ride deck or when Striding, you draw a card as well! Kairi would be the primary user of this card given its usage of its grade 4 form, but Walbrigia could also be considered in Premium decks thanks to its Stride synergy. (It could be an option for Highlander decks.)

Two cards that might find a better fit in the average Lyrical Monasterio deck are Strega and Olpirais! When placed, if you played a normal order that turn, Strega lets you look the top five cards of your deck, if you reveal a card with grade equal to or less than your vanguard’s grade, you can call it if it is a normal unit, or add the card to your hand if it is a normal order! It also draws a card and gains Power when attacking! Strega synergizes greatly with decks that can incorporate orders into their playstyle and have less board restrictions! On the other hand, Olpirais has a different purpose depending on how it is called: as a rear-guard, it recycles a copy of your vanguard from your soul or drop to hand to guarantee a Persona Ride next turn; as a guardian, it gains immense Shield!

Like the other five nations, Lyrical Monasterio is receiving its own iteration of cycle cards to supplement its deck-building! When Walbrigia is called to the field or put on the guardian circle, you can reveal a grade 4 in your hand. If you revealed a card or have a grade 4 vanguard, you can utilize Walbrigia’s effects! Calling it as a rear-guard will draw you a card and empower it as an attacker, while calling it as a guardian gives it extra Shield! When discarded from hand to ride a grade 3 from the ride deck or when Striding, you draw a card as well! Kairi would be the primary user of this card given its usage of its grade 4 form, but Walbrigia could also be considered in Premium decks thanks to its Stride synergy. (It could be an option for Highlander decks.)

Two cards that might find a better fit in the average Lyrical Monasterio deck are Strega and Olpirais! When placed, if you played a normal order that turn, Strega lets you look the top five cards of your deck, if you reveal a card with grade equal to or less than your vanguard’s grade, you can call it if it is a normal unit, or add the card to your hand if it is a normal order! It also draws a card and gains Power when attacking! Strega synergizes greatly with decks that can incorporate orders into their playstyle and have less board restrictions! On the other hand, Olpirais has a different purpose depending on how it is called: as a rear-guard, it recycles a copy of your vanguard from your soul or drop to hand to guarantee a Persona Ride next turn; as a guardian, it gains immense Shield!


Cooling Heart, Yuika, Demonic Fever, Garviera and Sturdy Sweets, Sameel

For reprints, look no further than Yuika, Garviera and Sentinels for Lyrical Monasterio! Yuika’s a staple in multiple Lyrical Monasterio decks as it’s a strong booster that can bounce the rear-guard it boosted to hand! Garviera is a version of the Lyrical Monasterio OverTriggers that has the additional effect of giving all rear-guards +10 000 Power for the fight! Lastly, Sameel is a newly added card to the Lyrical Monasterio line-up of special Sentinels that every deck needs! Make the most of this opportunity to get your hands on these cards!

For reprints, look no further than Yuika, Garviera and Sentinels for Lyrical Monasterio! Yuika’s a staple in multiple Lyrical Monasterio decks as it’s a strong booster that can bounce the rear-guard it boosted to hand! Garviera is a version of the Lyrical Monasterio OverTriggers that has the additional effect of giving all rear-guards +10 000 Power for the fight! Lastly, Sameel is a newly added card to the Lyrical Monasterio line-up of special Sentinels that every deck needs! Make the most of this opportunity to get your hands on these cards!


Enduring Beauty, Herminia(LSR), Gorgon Eyes, Siana(LSR), Tr!ple x Tr!ck, Fenelle(LSR), Full Moon Magic, Fortia(LSR), LèVre♡SœurS, Charmout(LSR) and One Night Witch, Strega(LSR)

This set, we’re bringing six unique LSR illustrations to the table that showcase our boss unit Lyrical Monasterio idols and Strega in their full glory! These cards are extremely hard to find, so you’ll be super lucky to find one from your booster packs!

This set, we’re bringing six unique LSR illustrations to the table that showcase our boss unit Lyrical Monasterio idols and Strega in their full glory! These cards are extremely hard to find, so you’ll be super lucky to find one from your booster packs!


Top Idol, Pacifica(MSP), Planet Idol, Pacifica(MSP), PR♥ISM-Promise, Labrador(MSP), PR♥ISM-Promise, Celtic(MSP) and PR♥ISM-Promise, Leyte(MSP)

We’re also bringing back the MSP rarity for our Encounter cards! Featuring full art illustrations and the mysterious Mermaid language text replacing their regular abilities, this is a callback to high rarity cards of Bermuda Triangle!

We’re also bringing back the MSP rarity for our Encounter cards! Featuring full art illustrations and the mysterious Mermaid language text replacing their regular abilities, this is a callback to high rarity cards of Bermuda Triangle!


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Deck List for ‘Enduring Beauty, Herminia’

Card Name Quantity
Enduring Beauty, Herminia 4 (1 in ride deck)
Attract Peach, Ertines 1 (1 in ride deck)
Sniping Eyeful, Leranje 1 (1 in ride deck)
Cutie Topic, Rabeena 1 (1 in ride deck)
Coming Beauty, Herminia 3
Immense Aptitude, Relie 4
Best Moment, Stolas 4
Rose of Exaltation, Custodia 4
Inconspicuous Ambuscade, Museta 4
Pumpkin Breeze, Lybitta 4
Burgeoning Tone, Signe 4
Sturdy Sweets, Sameel (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
Precious Tune, Edwige (Critical) 4
Surreal Voice, Gilberta (Critical) 4
Snowskip, Palvi (Front) 3
Peaceful Garden, Anika (Heal) 4
Spiritual King of Aquatics, Idosfaro (Over Trigger) 1
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Enduring Beauty, Herminia, Rose of Exaltation, Custodia and Pumpkin Breeze, Lybitta

Herminia players will certainly be pleased with their upgraded vanguard in ‘Enduring Beauty, Herminia’! This card has the DressUp ability that regards it as having the same name as its base form – this enables Persona Riding of this card over the original Herminia and allows previous support with name-locked abilities to continue functioning with this vanguard! With three or more face down cards in your damage zone, Herminia also reduces the Counter-Blast cost of AUTO abilities of your front row units with the Powerful ability during your battle phase! Lastly, Herminia’s Powerful ability restands your front row allies with the Powerful ability after it has attacked; this ability cost can be changed to Counter-Blast 1 if you persona rode that turn, which consequently is reduced to no cost with Herminia’s cost reduction ability! With the Powerful deck’s hard-hitting offense that uses resources quickly, Herminia’s role in mitigating resource consumption allows the deck to remain competitive across multiple turns!

Supporting cards like Custodia and Lybitta are phenomenal for Herminia! Custodia pays Soul-Blast 1 to reveal a unique card with the Powerful ability, calls it to the field if it is grade 2 or less, and adds it to hand if it is not. This card brings great consistency to the deck with reliable deck-building and tutoring potential for Persona Ride copies! On the other hand, Lybitta bounces all rear-guards in its column at the end of your turn if you have five or more Powerful units on the board, giving you an out against decks with retire abilities! Both Custodia and Lybitta’s Powerful abilities give them extra Shield while Herminia is your vanguard!

Herminia players will certainly be pleased with their upgraded vanguard in ‘Enduring Beauty, Herminia’! This card has the DressUp ability that regards it as having the same name as its base form – this enables Persona Riding of this card over the original Herminia and allows previous support with name-locked abilities to continue functioning with this vanguard! With three or more face down cards in your damage zone, Herminia also reduces the Counter-Blast cost of AUTO abilities of your front row units with the Powerful ability during your battle phase! Lastly, Herminia’s Powerful ability restands your front row allies with the Powerful ability after it has attacked; this ability cost can be changed to Counter-Blast 1 if you persona rode that turn, which consequently is reduced to no cost with Herminia’s cost reduction ability! With the Powerful deck’s hard-hitting offense that uses resources quickly, Herminia’s role in mitigating resource consumption allows the deck to remain competitive across multiple turns!

Supporting cards like Custodia and Lybitta are phenomenal for Herminia! Custodia pays Soul-Blast 1 to reveal a unique card with the Powerful ability, calls it to the field if it is grade 2 or less, and adds it to hand if it is not. This card brings great consistency to the deck with reliable deck-building and tutoring potential for Persona Ride copies! On the other hand, Lybitta bounces all rear-guards in its column at the end of your turn if you have five or more Powerful units on the board, giving you an out against decks with retire abilities! Both Custodia and Lybitta’s Powerful abilities give them extra Shield while Herminia is your vanguard!

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Deck List for ‘Full Moon Magic, Fortia’

Card Name Quantity
Full Moon Magic, Fortia 4 (1 in ride deck)
MiMish, Rikashenna 1 (1 in ride deck)
MiMish, Azhachir 1 (1 in ride deck)
MiMish, Tubbylila 1 (1 in ride deck)
MiMish, Fortia 4
Gratias Gradale 1
Best Moment, Stolas 4
Hoppin’ Stellar, Melty 4
Crystal of Special Emotions, Belianne 4
Rainbow Jeweled Beast, Olpirais 2
An Egg Relay Full of Smiles! Juliana 4
Sound in the Wind, Ducayla 4
Sturdy Sweets, Sameel (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
Precious Tune, Edwige (Critical) 4
Surreal Voice, Gilberta (Critical) 4
Transparent Snowy Night, Beretoi (Front) 3
Peaceful Garden, Anika (Draw) 4
Spiritual King of Aquatics, Idosfaro (Over Trigger) 1
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Full Moon Magic, Fortia, Crystal of Special Emotions, Belianne and Irresistible Vibes, Ambel

Getting a makeover along with Herminia is ‘Full Moon Magic, Fortia’. Like Herminia, this new Fortia also possesses the DressUp ability! This vanguard and its support continue to hold dear to their hearts the important Friends ability, allowing them and another unit in the same column to become Friends! Full Moon Magic, Fortia takes this one step further, gaining an extra drive if you have three or more other Friends! It also retains its ability to restand itself after attacking if you have five or more other Friends, with the option of changing this ability cost to ‘Counter-Blast 1 and discarding a card from hand’ if Persona Ride was performed that turn! This Fortia is a step up for the deck’s explosive style!

Alongside Fortia are offensive options in Belianne and Ambel! Belianne confers extra Power to your vanguard and itself, while Ambel prevents your opponent from guarding with sentinels during the battle it boosted! Overwhelm your opponent with a full board of powered-up Friends and a restanding vanguard!

Getting a makeover along with Herminia is ‘Full Moon Magic, Fortia’. Like Herminia, this new Fortia also possesses the DressUp ability! This vanguard and its support continue to hold dear to their hearts the important Friends ability, allowing them and another unit in the same column to become Friends! Full Moon Magic, Fortia takes this one step further, gaining an extra drive if you have three or more other Friends! It also retains its ability to restand itself after attacking if you have five or more other Friends, with the option of changing this ability cost to ‘Counter-Blast 1 and discarding a card from hand’ if Persona Ride was performed that turn! This Fortia is a step up for the deck’s explosive style!

Alongside Fortia are offensive options in Belianne and Ambel! Belianne confers extra Power to your vanguard and itself, while Ambel prevents your opponent from guarding with sentinels during the battle it boosted! Overwhelm your opponent with a full board of powered-up Friends and a restanding vanguard!

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Deck List for ‘Top Idol, Pacifica’

Card Name Quantity
Top Idol, Pacifica 4 (1 in ride deck)
Soul-stirring Diva, Monette 1 (1 in ride deck)
Diva of Lanterns, Anais 1 (1 in ride deck)
Diva of Evening Moon, Hyacinthe 1 (1 in ride deck)
Planet Idol, Pacifica 4
Moon-nestling Fantasia, Adelheid 2
Capriccio of Circulating Star, Ingrid 1
Forbidoll Surrogate 1
Revival Ocean, Solange 4
What Color is Your Wish, Valsheblan 4
Super Aesthetic Shot! 1
Cooling Heart, Yuika 4
Rainbow Jeweled Beast, Olpirais 2
Rousing Vocal, Louison 4
Sturdy Sweets, Sameel (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
Precious Tune, Edwige (Critical) 4
Original Style, Elshuka (Critical) 4
Transparent Snowy Night, Beretoi (Draw) 3
Soft Light, Pruel (Heal) 4
Spiritual King of Aquatics, Idosfaro (Over Trigger) 1
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Diva of Evening Moon, Hyacinthe, Diva of Lanterns, Anais, Soul-stirring Diva, Monette and Top Idol, Pacifica

The echoes of the past rumble once more as the renowned mermaid ‘Top Idol, Pacifica’ makes a reemergence in the Standard format! Pacifica’s first ability returns a card from your hand to the bottom of your deck to draw two cards, allowing you to gain card advantage and find key pieces! Upon attacking, Pacifica calls a normal unit from your deck directly to the field!

For Pacifica’s ride line, you have cards like Monette and Anais to rely on! When rode upon, Monette reduces your Pacifica’s ACT ability cost by Counter-Blast 1 for that turn. On the other hand, Anais adds two Pacifica cards from the top seven cards of your deck when rode upon, allowing you to reliably find Persona Ride copies or attackers!

The echoes of the past rumble once more as the renowned mermaid ‘Top Idol, Pacifica’ makes a reemergence in the Standard format! Pacifica’s first ability returns a card from your hand to the bottom of your deck to draw two cards, allowing you to gain card advantage and find key pieces! Upon attacking, Pacifica calls a normal unit from your deck directly to the field!

For Pacifica’s ride line, you have cards like Monette and Anais to rely on! When rode upon, Monette reduces your Pacifica’s ACT ability cost by Counter-Blast 1 for that turn. On the other hand, Anais adds two Pacifica cards from the top seven cards of your deck when rode upon, allowing you to reliably find Persona Ride copies or attackers!

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Planet Idol, Pacifica, Revival Ocean, Solange, Rousing Vocal, Louison and Grab the First Row, Bernarda

‘Planet Idol, Pacifica’ is the main attacker for the deck! With a Pacifica vanguard, it gains the ability to attack from the back row and additional Power! On top of that, it moves itself to soul after attacking, confers Power to another unit, and draws a card if it was previously on the back row center column. The Planet Idol proves to be a valuable unit, cycling itself whilst also fueling the soul required for Top Idol, Pacifica’’s on-attack effect, which you can then use to call out another Planet Idol from deck!

There are also cards like Solange, Louison and Bernarda that are crucial for the deck to function well! Solange and Bernarda act as searchers, adding a Pacifica card from the top seven cards of your deck to hand for their abilities. Solange also gets Power whenever your back row rear-guard attacks! Don’t forget Louison, which retires itself after boosting to send two Pacifica cards in your drop back to deck and Counter-Charges 1! Recycle your Planet Idols and search them out again to guarantee your game plan every turn with these cards!

‘Planet Idol, Pacifica’ is the main attacker for the deck! With a Pacifica vanguard, it gains the ability to attack from the back row and additional Power! On top of that, it moves itself to soul after attacking, confers Power to another unit, and draws a card if it was previously on the back row center column. The Planet Idol proves to be a valuable unit, cycling itself whilst also fueling the soul required for Top Idol, Pacifica’’s on-attack effect, which you can then use to call out another Planet Idol from deck!

There are also cards like Solange, Louison and Bernarda that are crucial for the deck to function well! Solange and Bernarda act as searchers, adding a Pacifica card from the top seven cards of your deck to hand for their abilities. Solange also gets Power whenever your back row rear-guard attacks! Don’t forget Louison, which retires itself after boosting to send two Pacifica cards in your drop back to deck and Counter-Charges 1! Recycle your Planet Idols and search them out again to guarantee your game plan every turn with these cards!

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Deck list for ‘PR♥ISM-Promise, Labrador’

Card Name Quantity
PR♥ISM-Promise, Labrador 4 (1 in ride deck)
Diva of Greeting Gloom, Roselita 1 (1 in ride deck)
Diva of Threnody, Mariette 1 (1 in ride deck)
Coaxing Diva, Milene 1 (1 in ride deck)
Evergreen Transphere 1
PR♥ISM-Promise, Celtic 4
Diva of Waterheart, Petronille 4
What Color is Your Wish, Valsheblan 4
Sweet×Sweet 1
PR♥ISM-Promise, Leyte 4
Chilling Tonight, Nebirona 4
Rainbow Jeweled Beast, Olpirais 2
Sturdy Sweets, Sameel (Perfect Guard) 3
Clear Shimmer, Aura 3
Elementaria Sanctitude (Perfect Guard) 1
Precious Tune, Edwige (Critical) 4
Original Style, Elshuka (Critical) 4
Transparent Snowy Night, Beretoi (Draw) 3
Soft Light, Pruel (Heal) 4
Spiritual King of Aquatics, Idosfaro (Over Trigger) 1
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Coaxing Diva, Milene, Diva of Threnody, Mariette, Diva of Greeting Gloom, Roselita and PR♥ISM-Promise, Labrador

Once the pinnacle of glory for Bermuda Triangle, PR♥ISM-Promise makes a resounding return to Standard! ‘PR♥ISM-Promise, Labrador’ is the adorable center of the trio. During the main phase, it bounces a rear-guard to hand and gains Power! Use this to reactivate on-place abilities of your allies! When attacking, Labrador calls two PR♥ISM cards from hand to open rear-guard circles. Then, it draws a card, confers Power to the front row and gains a Critical! This vanguard is the focal point of offense, easily enabling five attacks to wear your opponent down!

For the ride line, Roselita calls a PR♥ISM card from hand and draws a card when rode upon, allowing you to set up your board for Labrador’s ACT ability whilst cycling through your deck! On the other hand, Mariette adds a PR♥ISM from the top seven cards of your deck to your hand; if it fails, it calls itself to the field and Soul-Charges 1!

Once the pinnacle of glory for Bermuda Triangle, PR♥ISM-Promise makes a resounding return to Standard! ‘PR♥ISM-Promise, Labrador’ is the adorable center of the trio. During the main phase, it bounces a rear-guard to hand and gains Power! Use this to reactivate on-place abilities of your allies! When attacking, Labrador calls two PR♥ISM cards from hand to open rear-guard circles. Then, it draws a card, confers Power to the front row and gains a Critical! This vanguard is the focal point of offense, easily enabling five attacks to wear your opponent down!

For the ride line, Roselita calls a PR♥ISM card from hand and draws a card when rode upon, allowing you to set up your board for Labrador’s ACT ability whilst cycling through your deck! On the other hand, Mariette adds a PR♥ISM from the top seven cards of your deck to your hand; if it fails, it calls itself to the field and Soul-Charges 1!

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PR♥ISM-Promise, Celtic, PR♥ISM-Promise, Leyte, Diva of Waterheart, Petronille and Chilling Tonight, Nebirona

The dynamic trio of PR♥ISM-Promise would not be complete without ‘PR♥ISM-Promise, Celtic’ and ‘PR♥ISM-Promise, Leyte’! When either of these cards are called to the field or put to the guardian circle whilst you have Labrador as your vanguard, they gain additional Power and Shield! Regarding their individual abilities, Celtic returns itself and another PR♥ISM rear-guard to hand after attacking, while Leyte provides soul and Counter-Charge when returned to hand!

Other important support cards for the PR♥ISM deck include Petronille and Nebirona! Petronille adds a PR♥ISM card from the top seven cards of your deck to hand, and provides a chance for gaining soul cards should the effect fail! It also returns itself to hand after attacking, opening up the board for Labrador’s on-attack ability! On the other hand, Nebirona strengthens your other PR♥ISM units placed in the same column as itself, proving useful for the multi-attack patterns of Labrador!

The dynamic trio of PR♥ISM-Promise would not be complete without ‘PR♥ISM-Promise, Celtic’ and ‘PR♥ISM-Promise, Leyte’! When either of these cards are called to the field or put to the guardian circle whilst you have Labrador as your vanguard, they gain additional Power and Shield! Regarding their individual abilities, Celtic returns itself and another PR♥ISM rear-guard to hand after attacking, while Leyte provides soul and Counter-Charge when returned to hand!

Other important support cards for the PR♥ISM deck include Petronille and Nebirona! Petronille adds a PR♥ISM card from the top seven cards of your deck to hand, and provides a chance for gaining soul cards should the effect fail! It also returns itself to hand after attacking, opening up the board for Labrador’s on-attack ability! On the other hand, Nebirona strengthens your other PR♥ISM units placed in the same column as itself, proving useful for the multi-attack patterns of Labrador!

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Deck List for ‘Gorgon Eyes, Siana’

Card Name Quantity
Gorgon Eyes, Siana 4 (1 in ride deck)
Prepared for the Heat, Siana 1 (1 in ride deck)
Second Snake’s Opinion, Siana 1 (1 in ride deck)
All Warmed Up, Siana 1 (1 in ride deck)
Like a Utopia, Noortje 2
Evergreen Transphere 1
Jack o’ Parade, Theretheas 4
Raffish Runner, Junno 4
Unseeable Exterior 2
Vibrant Symphony 1
Wonderful Wand, Rueboa 4
Rainbow Jeweled Beast, Olpirais 2
Cooling Heart, Yuika 4
Clear Shimmer, Aura 3
Sturdy Sweets, Sameel (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
Precious Tune, Edwige (Critical) 3
Diligent Follower, Siguel (Draw) 4
Transparent Snowy Night, Beretoi (Draw) 4
Soft Light, Pruel (Heal) 4
Spiritual King of Aquatics, Idosfaro (Over Trigger) 1
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All Warmed Up, Siana, Second Snake’s Opinion, Siana, Prepared for the Heat, Siana and Gorgon Eyes, Siana

Introducing a unique defensive playstyle to Standard is the alluring Siana! This vanguard and its ride line share an impactful defensive ability: after your opponent’s rear-guard attacked your vanguard, if no cards were put on the guardian circle for that battle, your opponent may discard a card from their hand; failing to do so, the rear-guard that attacked is bound! To ensure this, Siana can put a trigger unit from hand to soul to give itself defensive Power when attacked! Siana’s disruptive abilities pose a threat to deck strategies with restanding rear-guards! On the offensive end, this vanguard also gets additional Critical and drive if your opponent’s guardian circle and front row rear-guard circles have a total of two or less units. Thankfully, Siana’s helpful allies enable this ability!

Aside from the defensive ability, Siana’s ride line also provides utility to your deck! When rode upon, the grade 2 adds a trigger unit or blitz order from your drop to hand, while the grade 1 draws a card and bounces all enemy front row rear-guards to hand!

Introducing a unique defensive playstyle to Standard is the alluring Siana! This vanguard and its ride line share an impactful defensive ability: after your opponent’s rear-guard attacked your vanguard, if no cards were put on the guardian circle for that battle, your opponent may discard a card from their hand; failing to do so, the rear-guard that attacked is bound! To ensure this, Siana can put a trigger unit from hand to soul to give itself defensive Power when attacked! Siana’s disruptive abilities pose a threat to deck strategies with restanding rear-guards! On the offensive end, this vanguard also gets additional Critical and drive if your opponent’s guardian circle and front row rear-guard circles have a total of two or less units. Thankfully, Siana’s helpful allies enable this ability!

Aside from the defensive ability, Siana’s ride line also provides utility to your deck! When rode upon, the grade 2 adds a trigger unit or blitz order from your drop to hand, while the grade 1 draws a card and bounces all enemy front row rear-guards to hand!

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Jack o’ Parade, Theretheas, Raffish Runner, Junno, Wonderful Wand, Rueboa and Like a Utopia, Noortje

Looking at Siana’s allies, you have cards like Theretheas, Junno, Rueboa and Noortje that bounce enemy rear-guards to hand on demand to enable Siana’s vanguard bonuses! Theretheas, Junno and Noortje serve as key attackers for the deck with additional benefits: Theretheas draws a card if it gains +10000 Power or more, while Junno buffs your Siana vanguard! Rueboa aids in Siana’s defensive aspect, moving to soul from the field when Siana is attacked for extra Shield!

It’s important to note that Theretheas and Rueboa’s on-place disruption will prove useful in Premium, especially in Highlander decks, as they can be called by Citron during your opponent’s battle phase to bounce an enemy rear-guard to hand!

Looking at Siana’s allies, you have cards like Theretheas, Junno, Rueboa and Noortje that bounce enemy rear-guards to hand on demand to enable Siana’s vanguard bonuses! Theretheas, Junno and Noortje serve as key attackers for the deck with additional benefits: Theretheas draws a card if it gains +10000 Power or more, while Junno buffs your Siana vanguard! Rueboa aids in Siana’s defensive aspect, moving to soul from the field when Siana is attacked for extra Shield!

It’s important to note that Theretheas and Rueboa’s on-place disruption will prove useful in Premium, especially in Highlander decks, as they can be called by Citron during your opponent’s battle phase to bounce an enemy rear-guard to hand!

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Deck List for ‘Tr!ple x Tr!ck, Fenelle’

Card Name Quantity
Tr!ple×Tr!ck, Fenelle 4 (1 in ride deck)
Guileless Smile, Fenelle 1 (1 in ride deck)
Finding My Own Appeal, Fenelle 1 (1 in ride deck)
Hop & Step! Fenelle 1 (1 in ride deck)
Haunted Spot, Iristana 3
One Night Witch, Strega 4
Prank Explorer, Crispina 4
Rainbow Jeweled Beast, Olpirais 2
Whimsical↔Skip, Lopraht 2
Trick & Treat!
12
Sturdy Sweets, Sameel (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
Precious Tune, Edwige (Critical) 4
Original Style, Elshuka (Critical) 4
Transparent Snowy Night, Beretoi (Draw) 3
Soft Light, Pruel (Heal) 4
Spiritual King of Ignition, Valnout (Over Trigger) 1
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Hop & Step! Fenelle, Finding My Own Appeal, Fenelle, Guileless Smile, Fenelle and Tr!ple x Tr!ck, Fenelle

Trick & Treat! is the name of the game for Fenelle! This vanguard allows you to play up to three orders a turn, but limits your order card usage to only ‘Trick & Treat!’ or Regalis Piece orders! When attacking, Fenelle enhances itself and another rear-guard with a Critical, while buffing your front row for every ‘Trick & Treat!’ in your drop! Fenelle’s ride line facilitates finding your crucial orders from your deck, adding up to two ‘Trick & Treat!’ orders from the top seven cards of your deck to hand when rode upon!

Trick & Treat! is the name of the game for Fenelle! This vanguard allows you to play up to three orders a turn, but limits your order card usage to only ‘Trick & Treat!’ or Regalis Piece orders! When attacking, Fenelle enhances itself and another rear-guard with a Critical, while buffing your front row for every ‘Trick & Treat!’ in your drop! Fenelle’s ride line facilitates finding your crucial orders from your deck, adding up to two ‘Trick & Treat!’ orders from the top seven cards of your deck to hand when rode upon!

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Prank Explorer, Crispina, Haunted Spot, Iristana, Whimsical↔Skip, Lopraht and Trick & Treat!

Let’s take a look at the bespoke order for the deck: ‘Trick & Treat!’! Similar to the Meteorite order for Gravidia, up to sixteen copies of this order can be run in your deck. When played, you can perform an effect according to the number of times ‘Trick & Treat!’ was played this turn! Playing this order thrice a turn allows you to send an enemy rear-guard back to deck (or draw a card if there are no targets), draw a card and Counter-Charge 1, and call a card from your drop to the field!

Aiding this strategy are cards like Crispina, Iristana and Lopraht! Crispina serves as a consistency piece, adding a ‘Trick & Treat!’ order from deck or drop to hand with good Power gain for an attacker. When you play three or more orders that turn, play Iristana to call another unit from your drop to the field! It also adds a ‘Trick & Treat!’ order from deck to hand when its attack hits a vanguard! Lastly, Lopraht gets additional Shield for every three ‘Trick & Treat!’ order in your drop to shore up the deck’s defenses.

Let’s take a look at the bespoke order for the deck: ‘Trick & Treat!’! Similar to the Meteorite order for Gravidia, up to sixteen copies of this order can be run in your deck. When played, you can perform an effect according to the number of times ‘Trick & Treat!’ was played this turn! Playing this order thrice a turn allows you to send an enemy rear-guard back to deck (or draw a card if there are no targets), draw a card and Counter-Charge 1, and call a card from your drop to the field!

Aiding this strategy are cards like Crispina, Iristana and Lopraht! Crispina serves as a consistency piece, adding a ‘Trick & Treat!’ order from deck or drop to hand with good Power gain for an attacker. When you play three or more orders that turn, play Iristana to call another unit from your drop to the field! It also adds a ‘Trick & Treat!’ order from deck to hand when its attack hits a vanguard! Lastly, Lopraht gets additional Shield for every three ‘Trick & Treat!’ order in your drop to shore up the deck’s defenses.

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Deck List for ‘LèVre♡SœurS, Charmout’

Card Name Quantity
LèVre♡SœurS, Charmout 4 (1 in ride deck)
LèVre♡SœurS, Calmina 4 (1 in ride deck)
LèVre♡SœurS, Haudia 4 (1 in ride deck)
LèVre♡SœurS, Cocris 1 (1 in ride deck)
Evergreen Transphere 1
Dream Splurging, Ramona 4
A Magician’s Work, Colby 4
Vivid Night Festival, Orialis 4
Blue-haired Prodigy, Receus 4
Cooling Heart, Yuika 4
Sturdy Sweets, Sameel (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
Precious Tune, Edwige (Critical) 4
Original Style, Elshuka (Critical) 4
Transparent Snowy Night, Beretoi (Draw) 3
Soft Light, Pruel (Heal) 4
Spiritual King of Ignition, Valnout (Over Trigger) 1
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LèVre♡SœurS, Cocris, LèVre♡SœurS, Haudia, LèVre♡SœurS, Calmina and LèVre♡SœurS, Charmout

Last but not least, we have the mischievous magician Charmout! During your main phase, Charmout calls two ‘LèVre♡SœurS’ units from your soul to the field and gains Power! Upon attacking while not boosted, Charmout can set the Power of three other ‘LèVre♡SœurS’ rear-guards to be equal to its own Power! If Charmout has 33000 Power or more, it enables your back row center rear-guard chosen by this ability to attack from the back row and perform drive checks! This deck focuses primarily on building up a board of ‘LèVre♡SœurS’ allies that enhance your vanguard’s attack, before becoming hard hitters themselves as well!

Looking at the ride line, Calmina allows you to ride Charmout from the ride deck without discarding a card if you have two or more unique grade 1 or less ‘LèVre♡SœurS’ cards in your soul. It also provides soul and Counter-Charge when chosen by Charmout’s ability! Don’t forget Naudia, which calls itself to the field when rode upon and Soul-Charges 1! If you have a 23 000 Power or greater ‘LèVre♡SœurS’ vanguard, it also moves two other LèVre♡SœurS’ allies to soul after attacking or boosting to draw a card! These ride line cards must be run in your main deck at full copies to maximize Charmout’s offensive output and their utility!

Last but not least, we have the mischievous magician Charmout! During your main phase, Charmout calls two ‘LèVre♡SœurS’ units from your soul to the field and gains Power! Upon attacking while not boosted, Charmout can set the Power of three other ‘LèVre♡SœurS’ rear-guards to be equal to its own Power! If Charmout has 33000 Power or more, it enables your back row center rear-guard chosen by this ability to attack from the back row and perform drive checks! This deck focuses primarily on building up a board of ‘LèVre♡SœurS’ allies that enhance your vanguard’s attack, before becoming hard hitters themselves as well!

Looking at the ride line, Calmina allows you to ride Charmout from the ride deck without discarding a card if you have two or more unique grade 1 or less ‘LèVre♡SœurS’ cards in your soul. It also provides soul and Counter-Charge when chosen by Charmout’s ability! Don’t forget Naudia, which calls itself to the field when rode upon and Soul-Charges 1! If you have a 23 000 Power or greater ‘LèVre♡SœurS’ vanguard, it also moves two other LèVre♡SœurS’ allies to soul after attacking or boosting to draw a card! These ride line cards must be run in your main deck at full copies to maximize Charmout’s offensive output and their utility!

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Vivid Night Festival, Orialis, A Magician’s Work, Colby and Dream Splurging, Ramona

For Charmout’s support, you’ll want to invest in Orialis, Colby and Ramona respectively. These cards possess abilities that strengthen your vanguard’s attack, but they also have other uses! Orialis adds a grade 2 or less ‘LèVre♡SœurS’ card from deck to hand and it also Rests itself to recycle a card in drop to soul! Colby draws a card if your vanguard’s Power is 23 000 or greater, and Ramona fuels soul with itself and another ally for your vanguard’s Power gain!

For Charmout’s support, you’ll want to invest in Orialis, Colby and Ramona respectively. These cards possess abilities that strengthen your vanguard’s attack, but they also have other uses! Orialis adds a grade 2 or less ‘LèVre♡SœurS’ card from deck to hand and it also Rests itself to recycle a card in drop to soul! Colby draws a card if your vanguard’s Power is 23 000 or greater, and Ramona fuels soul with itself and another ally for your vanguard’s Power gain!

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Other Cards

Soaring Bubble, Penelopp, Starry Witchcraft, Rosanne, Scrupulous Costume, Ethnida, Pretty♡Demoncoord! and Super Aesthetic Shot!

Penelopp is a strong card for Kairi players to utilize! When another front row rear-guard is returned to hand by your Kairi vanguard’s ability, it Stands all units in its column, and confers +5000 Power to your front row if your vanguard is grade 4 or greater! Penelopp allows the deck to easily achieve 4 attacks while still on grade 3, before increasing the offensive output of your grade 4 turns!

For generic options to consider, you have Rosanne, Ethnida and the normal order ‘Super Aesthetic Shot!’ ! When attacking, Rosanne puts a card from hand to soul to look at the top two cards of your deck, adding one of them to hand and returning the rest to the bottom of your deck! This card’s filtering and selective card draw will be useful for any deck! Ethnida is a card that searches out the normal order ‘Pretty♡Demoncoord’ from your deck – this order allows you to give an ally the ability to be returned to hand at the end of your turn. Additionally, you can discard a card at the end of your turn to return ‘Pretty♡Demoncoord’ from drop to hand! Ethnida has great synergy with the previously mentioned Strega, enabling its on-place ability immediately to fill up the board or add an order to hand from deck! Lastly, ‘Super Aesthetic Shot!’ acts as a ceiling raiser for your offensive turn, giving your vanguard the ability to confer +5000 Power to your other allies for the turn! This is akin to a mini-Lyrical Monasterio OverTrigger additional effect, and it can pack a huge punch with other rear-guard Power gain abilities and Persona Ride active.

Penelopp is a strong card for Kairi players to utilize! When another front row rear-guard is returned to hand by your Kairi vanguard’s ability, it Stands all units in its column, and confers +5000 Power to your front row if your vanguard is grade 4 or greater! Penelopp allows the deck to easily achieve 4 attacks while still on grade 3, before increasing the offensive output of your grade 4 turns!

For generic options to consider, you have Rosanne, Ethnida and the normal order ‘Super Aesthetic Shot!’ ! When attacking, Rosanne puts a card from hand to soul to look at the top two cards of your deck, adding one of them to hand and returning the rest to the bottom of your deck! This card’s filtering and selective card draw will be useful for any deck! Ethnida is a card that searches out the normal order ‘Pretty♡Demoncoord’ from your deck – this order allows you to give an ally the ability to be returned to hand at the end of your turn. Additionally, you can discard a card at the end of your turn to return ‘Pretty♡Demoncoord’ from drop to hand! Ethnida has great synergy with the previously mentioned Strega, enabling its on-place ability immediately to fill up the board or add an order to hand from deck! Lastly, ‘Super Aesthetic Shot!’ acts as a ceiling raiser for your offensive turn, giving your vanguard the ability to confer +5000 Power to your other allies for the turn! This is akin to a mini-Lyrical Monasterio OverTrigger additional effect, and it can pack a huge punch with other rear-guard Power gain abilities and Persona Ride active.

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Decorate Shiny, Els, Bustling Streets, Olga, Revere One, Milagros and Meeting Delicacy, Hizumi

Els and Olga are impactful cards for Lilfa players to include in their decks! When Els is placed from hand, you can call another grade 2 or greater unit from hand to a back row rear-guard circle! If you called it during the main phase, you draw a card; if you called it during the battle phase, Els gets additional Power! An interesting thing to note is that you can use Els to superior call grade 3 allies on your grade 2 turn, thanks to grade 1 Lilfa’s on-ride ability. On the other hand, Olga provides massive Shield if you have three or more grade 2 or greater rear-guards, bolstering the deck’s defenses!

For Michu players, you can look into using Milagros and Hizumi in your deck! When placed, Milagros moves a card from hand to soul to add a Cannonball from your drop to hand and Counter-Charge 1! It also becomes a strong attacker if you played a Cannonball order that turn! When Hizumi boosts, if your Michu vanguard attacked that turn, it Soul-Charges 1 and gains extra Power to bolster your attacks! These cards provide soul for Michu’s Cannonball abilities and empower your offensive columns!

Els and Olga are impactful cards for Lilfa players to include in their decks! When Els is placed from hand, you can call another grade 2 or greater unit from hand to a back row rear-guard circle! If you called it during the main phase, you draw a card; if you called it during the battle phase, Els gets additional Power! An interesting thing to note is that you can use Els to superior call grade 3 allies on your grade 2 turn, thanks to grade 1 Lilfa’s on-ride ability. On the other hand, Olga provides massive Shield if you have three or more grade 2 or greater rear-guards, bolstering the deck’s defenses!

For Michu players, you can look into using Milagros and Hizumi in your deck! When placed, Milagros moves a card from hand to soul to add a Cannonball from your drop to hand and Counter-Charge 1! It also becomes a strong attacker if you played a Cannonball order that turn! When Hizumi boosts, if your Michu vanguard attacked that turn, it Soul-Charges 1 and gains extra Power to bolster your attacks! These cards provide soul for Michu’s Cannonball abilities and empower your offensive columns!

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Heartsome Smile, Noelia, Night-illuminating Light, Caperatt, Lottery Lollipop, Meriem and Waiting Staging, Murmus

Mediell players can incorporate impactful cards like Noelia and Caperatt in their deck! Noelia moves itself to soul to change your vanguard’s ACT ability to choose two cards instead of one, allowing you to call more allies from drop! When placed, Caperatt calls a card from drop with grade equal to or less than your Mediell vanguard to the field, proving useful in filling up your board for an early rush!

There’s also Meriem and Murmus supporting the Luticia deck! Meriem acts as a consistency piece for Cursed Play cards, adding up to two of them from the top seven cards of your deck to hand! If this effect fails, you still draw a card! Meriem can also support from the back row, gaining Boost if a Cursed Play card was played that turn! On the other hand, Murmus retires itself after boosting to add two Cursed Play cards from your soul to hand! (Of course, it’s best to use this ability after Luticia’s restanding ability which requires 4 Cursed Play orders in soul.)

Mediell players can incorporate impactful cards like Noelia and Caperatt in their deck! Noelia moves itself to soul to change your vanguard’s ACT ability to choose two cards instead of one, allowing you to call more allies from drop! When placed, Caperatt calls a card from drop with grade equal to or less than your Mediell vanguard to the field, proving useful in filling up your board for an early rush!

There’s also Meriem and Murmus supporting the Luticia deck! Meriem acts as a consistency piece for Cursed Play cards, adding up to two of them from the top seven cards of your deck to hand! If this effect fails, you still draw a card! Meriem can also support from the back row, gaining Boost if a Cursed Play card was played that turn! On the other hand, Murmus retires itself after boosting to add two Cursed Play cards from your soul to hand! (Of course, it’s best to use this ability after Luticia’s restanding ability which requires 4 Cursed Play orders in soul.)

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First Time into the Fray! Rabbilia, Affable Gaiter, Topya, In Search of Limited Sweets, Mildred and Creative Urge, Ceblu

For Haseritt players, you can utilize Rabbilia and Topya to further enhance your deck’s potential! When Rabbilia is returned to deck from the field during your battle phase, you can move a back row ally to an open front row rear-guard circle and enhance it, increasing the deck’s multi-attack prowess! On the other hand, Topya sends up to two cards from hand to soul to draw that many cards, cycling through your deck and increasing soul for other abilities!

Last but not least, we have support for Kyouka in the form of Mildred and Ceblu! If you played a Magazine order and you have three or more units with unique grades, Mildred moves to soul after boosting to draw a card! When placed, Ceblu gains an extra grade to assist in your Magazine order effect! If you played a Magazine order this turn, Ceblu moves to soul after attacking to empower another unit!

For Haseritt players, you can utilize Rabbilia and Topya to further enhance your deck’s potential! When Rabbilia is returned to deck from the field during your battle phase, you can move a back row ally to an open front row rear-guard circle and enhance it, increasing the deck’s multi-attack prowess! On the other hand, Topya sends up to two cards from hand to soul to draw that many cards, cycling through your deck and increasing soul for other abilities!

Last but not least, we have support for Kyouka in the form of Mildred and Ceblu! If you played a Magazine order and you have three or more units with unique grades, Mildred moves to soul after boosting to draw a card! When placed, Ceblu gains an extra grade to assist in your Magazine order effect! If you played a Magazine order this turn, Ceblu moves to soul after attacking to empower another unit!

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Conclusion

With the advent of this booster, there are a multitude of Lyrical Monasterio decks that you can pick up and master! These idols are just raring to prove their worth on the cardfighting stage. What are you waiting for? Don’t miss out on this Lyrical Monasterio release, coming to stores on January 26th!

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