V Clan Collection Vol.1, together with V Clan Collection Vol.2, is part of the Special Series featuring a wide range of brand new support alongside nifty reprints for all clans (each product carries 12 clans respectively), and these cards can be used in both V Premium and Premium formats! On top of that, a new type of Heal trigger, known as the Heal Guardians, makes its debut in these products to bring up your decks’ defensive capabilities up a notch!
Let’s check out some of the featured cards below!
Seeker, Thing Saver Dragon
Seek new heights with Thing Saver Dragon!
When placed as a vanguard, you get to superior call a “Blaster Blade Seeker” as a rear-guard. If your opponent is at grade 3 or greater, both units can create cool combos, starting off with retiring opponent rear-guards with the on-place ability of “Blaster Blade Seeker”, followed by piling of power-ups on the vanguard!
Oracle Think Tank
Royal Miko of the Moon Bow, Tsukumiori
You can count on the trusty “Royal Miko of the Moon Bow, Tsukumiori” with its arrow of hope!
Due to its abilities, this card doubles up as a critical trigger when revealed during your drive check; having this in your deck means that your probability of scoring a trigger increases too! This card also goes well with the abilities of cards like “Goddess of the Full Moon, Tsukuyomi” and “Supreme Heavenly Battle Deity, Susanoo”, so be sure to have ample copies of them in your deck!
Goddess of Good Luck, Fortuna
Who says only units from Oracle Think Tank are capable of deck manipulation? With Fortuna, you can do so with Genesis too!
Soul-Blast the same number of cards that you would like to search the top deck for, and put them in your desired order! If you reveal a trigger unit during your damage check, you get an Imaginary Gift: Force too! Anticipate the subsequent moves well with its ability and turn the tides against your opponent!
Seal Dragon, Blockade
Thou shall not pass, for “Seal Dragon, Blockade” means business.
Its ability allows you to retire all of your opponent’s grade 2 rear-guards, effectively wiping out their intercept units, while granting all of your front row units +10k Power for each unit retired. Even if no units were retired, you get an Imaginary Gift:Force too!
Once your opponent’s field is rid of grade 2 units, it’s time to unleash the attacks (with itself having 2 criticals)!
Stealth Fiend Chief, Nura Hyouga
When it comes to business, the Stealth Fiends over at Murakumo aren’t messing around either!
“Stealth Fiend Chief, Nura Hyouga” is capable of summoning one Stealth Fiend rear-guard per turn, provided it is one of the top five cards of your deck. It also gets one additional drive per two different Stealth Fiend rear-guards! If you reveal a Stealth Fiend unit in your drive check, you can call it to the field too!
By having various Stealth Fiend units in your deck, you can aim for a large number of drive checks! Pressure your opponent further by increasing the number of allies via its ability and drive checks!
Eradicator, Vowing Sword Dragon
To eradicate opponents, this unit vows to perform a clean sweep.
While itself is lacking in binding capabilities, don’t underestimate its potential when rode upon by the likes of “Eradicator, Dragonic Descendant”! It can be summoned as a rear-guard while the latter gains this unit’s abilities, bringing forth the bind combo that leaves a trail of destruction in your opponent’s field! Even if there were no cards bound from the ability, it gets a 10k power up!
Super Dimensional Robo, Daikaiser
When it comes to hot-blooded bouts and the dispensing of justice, you can always rely on Super Dimensional Robo, Daikaiser!
Considering the specialty of the Dimension Police clan is increasing Power, the requirements for Daikaiser’s first ability can be met very easily! If you revealed a grade 3 during your drive check, justice will also be served in the form of 1 damage if your opponent decides to use a Perfect Guard! In addition, this ability is active even when Daikaiser is a front row rear-guard!
Demonic Lord, Dudley Emperor
Dudley, deadly, or both? You decide!
Given its ability, you definitely should run many Dudley units in your deck! When it attacks or rode upon as a vanguard, you can fill your field with a grade 2 or greater Dudley unit, and your chosen vanguard gets +10k Power!
In addition, as long as you have a Dudley vanguard and this unit fielded, all your Dudley rear-guards can attack with a 5k power-up! While these rear-guards go to the bottom of the deck at the end of that battle, you can easily call them out with the abilities of other support units again!
Bunny’s Beast Tamer, Tilaipse
Now you see me, and now you don’t: this deck which focuses on various Bunny and Beast Tamer units will liven up the circus stage!
By paying the cost, you can call up to two grade 2 or lower cards from your soul as rear-guards! At the same time, if you have a different Beast Tamer unit in the front row, that unit can be treated as a vanguard too! Make use of this ability with cards like Golden Beast Tamer and Bunny’s Beast Tamer Assistant, Klorina (available in the same product) to not only capitalize on their vanguard-only abilities, but also perform additional drive checks!
Single Quiet, Refiarade
When it comes to “rest and recharge”, you know who you should look for!
By paying the cost, if you have four or less Force markers, you can acquire two copies! At the same time, you get to perform a pseudo drive check, where you reveal the top cards of your deck equal to the number of rear-guards with Force markers on, add them to your hand, and activate all the trigger effects!
Aim to get Force markers on multiple back row rear-guards that are grade 2 or less too, as they can attack from the back row if your opponent’s vanguard is grade 3 or greater!
Blue Wave Dragon, Tetra-drive Dragon
Harness the force of the sea, and send crashing waves upon your opponent!
First off, get the waves in your favor with its ACT ability where you get a 2k power-up per Counter-Blast paid; it can be used as many times as you want, and lasts you till the end of turn!
Secondly, the higher the number of attacks you achieve, the more restands you can pull off with this unit! Time your rear-guards’ attacks and restands wisely to make it happen!
Evil Armor General, Giraffa
In the name of pure evil, Giraffa will disable and dominate anything that stands in its way!
During your turn, this unit gets 5k Power for every different Giraffa unit in your soul! If you have two or more, you start off the battle with two criticals!
Thwart your opponent’s setup and resource management with its on-attack ability, which forces your opponent to call two cards from hand as rested rear-guards! By doing this, your opponent will be forced to retire two rear-guards if they have a full field, while losing hand size and defense capabilities!
Don’t forget to check out the high rarity cards in this set too!