V Clan Collections Vol.3 and Vol.4 are part of the Special Series featuring a wide range of brand new support alongside nifty reprints for all clans (each product carries 12 clans) that can be used in both V Premium and Premium formats. Both products will be released simultaneously on March 4th!
On top of great compatibility with cards from the previous Clan Selection Plus and V Clan Collections, new “Яeverse” units are also featured here!
Click on the product logos below to check out the respective featured cards!
An iconic unit in the history of Vanguard, Salome’s return in the V series is set to bring the “Jewel Knight” archetype to greater heights!
The Jewel Knight forces intensify after this unit attacks, as you can superior call any number of Jewel Knights to rear-guard circles with units, which means you can execute another barrage of attacks! If three or more cards were called and your opponent’s vanguard is grade 3 or greater, you can even pay Soul-Blast 4 to restand this unit!
In addition, if you placed your other unit on this unit’s circle, the placed unit can attack with significantly more power and gain an additional drive!
Regardless of attack or protection, you can count on this Witch to lead you to victory!
As long as you have this unit as a vanguard or in your front row, and after your grade 3 or greater Witch vanguard attacked an opposing vanguard during the first battle of your turn, you can pay the cost to superior ride a grade 3 Witch unit from hand for a second attack!
In addition, if this unit is rode upon, you can choose between strengthening your board by calling this unit as a rear-guard, or shoring up your defense by obtaining additional Imaginary Gift: Protect!
The new oracle of the Void has descended to twist the future into its favor!
As long as you have a Himiko vanguard at the end of your turn and have activated two or more trigger effects during that turn, you can put your rear-guard(s) into soul as cost to ride this card from hand as Rest!
When this unit attacks or is attacked as a vanguard, you can Counter-Blast 1 to draw a card, and put a critical or draw trigger from soul to your field as a locked card! The more locked cards the merrier when this ability is activated, as you can activate that chosen trigger effect for each of your locked cards!
Dauntless, dark, and deadly: cue Dauntless Dominate Dragon 'Яeverse'!
If your drive check reveals a normal unit, you can lock that card on your rear-guard circle and this unit gets +10000 Power and an additional drive!
After this unit attacks, you can Soul-Blast 1 to unlock all of your locked cards and retire them, while your opponent is also forced to retire three of their rear-guards! If they did not retire enough units, they will have to remove a marker from one of their circles!
While you can potentially cycle through your deck quicker for triggers, you can also weaken your opponent’s field!
Together with its many clones, the Hyakki Vogues will swarm and overwhelm!
Regardless of whether this unit is in your deck, a vanguard, or a rear-guard, it is also regarded as “Covert Demonic Dragon, Hyakki Vogue”! During your turn, you can superior call up to three cards with the same name as this unit from your deck! You will be required to lock the same number of rear-guards as units called from this ability, so be sure to plan your resources well!
Subsequently, when your locked card gets unlocked during your end phase, you can put one of your rear-guards to the bottom of your deck, and return another to hand to prepare for the next invasion!
Arrows of divine lighting, nocked and ready to fire!
As your battle phase starts, you bind the top card of your deck if your opponent’s vanguard is grade 3 or greater! When this unit attacks, you benefit from having 3 or more bound cards put in your drop, as you can activate powerful effects according to the number of cards put, ranging from forcing your opponent to bind cards to returning cards to deck from your drop!
Did we forget to mention that this unit can swing with a base power of 17000 and 2 criticals?
Zero’s base Power may be zero, but it is nothing short of a hero!
When it attacks as a vanguard or is rode upon, you pay the cost to draw 1 and increase/reduce one of your opponent’s units to 0 Power until the end of turn, effectively forcing your opponent to use more resources to guard!
Also, when it is attacked, you can discard a grade 3 unit from to reduce the attacking unit’s critical to 0 and negate the attack!
The Queen with crimson hair and a sinister grin is now here to rule in V Premium too!
Regardless of whether this unit is a vanguard or card in soul and you have a Luquier vanguard, you can Counter-Blast 1 and lock three rear-guards to perform either of the following:
If this unit is a vanguard - you choose three Silver Thorn cards from soul to superior call them to field!
If this unit is in soul - you ride this card as Stand!
On top of that, with every locked card you have, your entire front row gets +3000!
The deadly Dudley continues to deliver its touchdowns in the Void!
When you return a rear-guard to the deck during your battle phase, you can lock one of your Stand rear-guards to give this unit +10000 Power! If your opponent’s vanguard is grade 3 or greater, you can even discard a card from hand for it to gain an additional drive!
Ensure that you have no grade 2 or less units on your field, so that you can pay the cost to search your deck and superior call a desired normal unit!
Your opponent’s fall to the relentless storm of the void begins now.
If your rear-guard attack did not hit, you can lock one of your Stand rear-guards for this unit to get +10000 Power, and retire an opponent’s rear-guard if you have a Maelstrom unit in your soul!
Meanwhile, when this unit attacks and if you are at the fourth battle of that turn or more, you can pay Counter-Blast 1 for an additional critical and drive! Not to worry if your attack doesn’t hit, as you can force your opponent to put cards from their hand or their rear-guards to their drop for each of your locked cards!
The quiet Refiarade is now ready to rock the stage with her enthusiasm!
At the end of the battle where your rear-guard attacked, if you have a Refiarude vanguard plus a rested rear-guard and all of your circles with rested rear-guards have force markers, you can Counter-Blast 2 to ride this card from hand as Stand and move all of your Force markers to your vanguard's circle!
At the end of your turn, you will be required to remove all force markers from your vanguard circle, but you get an Imaginary Gift:Force for every two markers removed, which you can use to power up your rear-guards for your next turn!
Master Beetle is back, and it is not messing around!
This aggressive unit allows you to Counter-Blast 1 and disable two opposing rear-guards of your choice by resting them, and they cannot restand during the next stand phase! If used as a vanguard, this unit can even obtain the original power of all chosen units!
When this unit attacks, you can pay the cost for this unit to get an additional drive for every three of your and your opponent’s rested rear-guards, so be sure to leave this unit’s attack for the last for a higher chance at scoring the triggers!
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Leading Jewel Knight, Salome
An iconic unit in the history of Vanguard, Salome’s return in the V series is set to bring the “Jewel Knight” archetype to greater heights!
The Jewel Knight forces intensify after this unit attacks, as you can superior call any number of Jewel Knights to rear-guard circles with units, which means you can execute another barrage of attacks! If three or more cards were called and your opponent’s vanguard is grade 3 or greater, you can even pay Soul-Blast 4 to restand this unit!
In addition, if you placed your other unit on this unit’s circle, the placed unit can attack with significantly more power and gain an additional drive!
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Benitoite Witch, YoYo
Regardless of attack or protection, you can count on this Witch to lead you to victory!
As long as you have this unit as a vanguard or in your front row, and after your grade 3 or greater Witch vanguard attacked an opposing vanguard during the first battle of your turn, you can pay the cost to superior ride a grade 3 Witch unit from hand for a second attack!
In addition, if this unit is rode upon, you can choose between strengthening your board by calling this unit as a rear-guard, or shoring up your defense by obtaining additional Imaginary Gift: Protect!
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Demise Queen, Himiko 'Яeverse'
The new oracle of the Void has descended to twist the future into its favor!
As long as you have a Himiko vanguard at the end of your turn and have activated two or more trigger effects during that turn, you can put your rear-guard(s) into soul as cost to ride this card from hand as Rest!
When this unit attacks or is attacked as a vanguard, you can Counter-Blast 1 to draw a card, and put a critical or draw trigger from soul to your field as a locked card! The more locked cards the merrier when this ability is activated, as you can activate that chosen trigger effect for each of your locked cards!
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Dauntless Dominate Dragon 'Яeverse'
Dauntless, dark, and deadly: cue Dauntless Dominate Dragon 'Яeverse'!
If your drive check reveals a normal unit, you can lock that card on your rear-guard circle and this unit gets +10000 Power and an additional drive!
After this unit attacks, you can Soul-Blast 1 to unlock all of your locked cards and retire them, while your opponent is also forced to retire three of their rear-guards! If they did not retire enough units, they will have to remove a marker from one of their circles!
While you can potentially cycle through your deck quicker for triggers, you can also weaken your opponent’s field!
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Covert Demonic Dragon, Hyakki Vogue 'Яeverse'
Together with its many clones, the Hyakki Vogues will swarm and overwhelm!
Regardless of whether this unit is in your deck, a vanguard, or a rear-guard, it is also regarded as “Covert Demonic Dragon, Hyakki Vogue”! During your turn, you can superior call up to three cards with the same name as this unit from your deck! You will be required to lock the same number of rear-guards as units called from this ability, so be sure to plan your resources well!
Subsequently, when your locked card gets unlocked during your end phase, you can put one of your rear-guards to the bottom of your deck, and return another to hand to prepare for the next invasion!
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Sealed Demon Dragon, Dungaree
Arrows of divine lighting, nocked and ready to fire!
As your battle phase starts, you bind the top card of your deck if your opponent’s vanguard is grade 3 or greater! When this unit attacks, you benefit from having 3 or more bound cards put in your drop, as you can activate powerful effects according to the number of cards put, ranging from forcing your opponent to bind cards to returning cards to deck from your drop!
Did we forget to mention that this unit can swing with a base power of 17000 and 2 criticals?
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Original Saver, Zero
Zero’s base Power may be zero, but it is nothing short of a hero!
When it attacks as a vanguard or is rode upon, you pay the cost to draw 1 and increase/reduce one of your opponent’s units to 0 Power until the end of turn, effectively forcing your opponent to use more resources to guard!
Also, when it is attacked, you can discard a grade 3 unit from to reduce the attacking unit’s critical to 0 and negate the attack!
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Great Demon Emperor, Dudley Emperor 'Яeverse'
The deadly Dudley continues to deliver its touchdowns in the Void!
When you return a rear-guard to the deck during your battle phase, you can lock one of your Stand rear-guards to give this unit +10000 Power! If your opponent’s vanguard is grade 3 or greater, you can even discard a card from hand for it to gain an additional drive!
Ensure that you have no grade 2 or less units on your field, so that you can pay the cost to search your deck and superior call a desired normal unit!
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Silver Thorn Dragon Queen, Luquier 'Яeverse'
The Queen with crimson hair and a sinister grin is now here to rule in V Premium too!
Regardless of whether this unit is a vanguard or card in soul and you have a Luquier vanguard, you can Counter-Blast 1 and lock three rear-guards to perform either of the following:
If this unit is a vanguard - you choose three Silver Thorn cards from soul to superior call them to field!
If this unit is in soul - you ride this card as Stand!
On top of that, with every locked card you have, your entire front row gets +3000!
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Detonate Singer, Refiarade "Rock"
The quiet Refiarade is now ready to rock the stage with her enthusiasm!
At the end of the battle where your rear-guard attacked, if you have a Refiarude vanguard plus a rested rear-guard and all of your circles with rested rear-guards have force markers, you can Counter-Blast 2 to ride this card from hand as Stand and move all of your Force markers to your vanguard's circle!
At the end of your turn, you will be required to remove all force markers from your vanguard circle, but you get an Imaginary Gift:Force for every two markers removed, which you can use to power up your rear-guards for your next turn!
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Blue Storm Karma Dragon, Maelstrom 'Яeverse'
Your opponent’s fall to the relentless storm of the void begins now.
If your rear-guard attack did not hit, you can lock one of your Stand rear-guards for this unit to get +10000 Power, and retire an opponent’s rear-guard if you have a Maelstrom unit in your soul!
Meanwhile, when this unit attacks and if you are at the fourth battle of that turn or more, you can pay Counter-Blast 1 for an additional critical and drive! Not to worry if your attack doesn’t hit, as you can force your opponent to put cards from their hand or their rear-guards to their drop for each of your locked cards!
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Martial Arts Mutant, Master Beetle
Master Beetle is back, and it is not messing around!
This aggressive unit allows you to Counter-Blast 1 and disable two opposing rear-guards of your choice by resting them, and they cannot restand during the next stand phase! If used as a vanguard, this unit can even obtain the original power of all chosen units!
When this unit attacks, you can pay the cost for this unit to get an additional drive for every three of your and your opponent’s rested rear-guards, so be sure to leave this unit’s attack for the last for a higher chance at scoring the triggers!
Don’t forget to check out the high rarity cards in this set too!
With wings tainted by the Void, Ramiel descends and ready to wrap up the battle!
Each time you start a battle phase with this unit as a vanguard, you can Counter-Charge 1! Be sure to have rear-guards with the same names as face up cards in your damage zone to avoid having to lock them. Then, you can force your opponent to retire a rear-guard for every two of your rear-guards, while this unit gets +20000 Power!
The battle intensifies when Ramiel 'Яeverse', where you pay the cost for it to get an additional drive, while forcing your opponent to Counter-Blast 2 - otherwise, they face having to call the same number of cards as your damage zone when guarding!
Drown your opponents in fathomless shadow with the abyss dragon corrupted by the Void!
Lock one of your “Revenger” rear-guards to give three of your “Revenger” rear-guards +5000 Power! At the end of the battle it attacked, you can pay the cost to lock up to two Standing rear-guards. Then, if you have two or more locked cards or have five damage, you can restand this unit!
Superior ride this unit over Revenger, Raging Form Dragon to attack three times in a row with your vanguard!
With the chains of restraint removed, the Salvation Roar shall echo across the lands.
At the cost of putting a grade 3 Ezel card from your hand into soul, you can choose all your grade 3 Ezel cards in your soul (except “Salvation Lion, Grand Ezel Scissors”) and this unit gets all their abilities! Combine the abilities to perform a myriad of effects, ranging from restanding to sentinel restrict and more!
In addition, if your opponent’s vanguard is grade 3 or greater and you have two or more grade 3 cards in soul, Counter-Blast 1 for an additional drive, prevent your opponent from using their vanguard’s AUTO abilities, and unlock all of your locked cards!
The abyss dragon of Nubatama born from the Void heralds a dark storm!
When this unit is superior called as a rear-guard by a Magatsu vanguard, lock all non-Magatsu rear-guards and all of your rear-guards get +5000 Power! If your opponent’s vanguard is at grade 3 or greater, you can pay the cost to perform drive checks!
If retired as a rear-guard during your opponent’s turn, you can Soul-Blast 1 to return this card to hand and drop your opponent’s hand size!
Raptor Colonel, reporting for duty!
After your rear-guards have attacked, it’s time to turn on the aggression! When it attacks, Counter-Blast 1 and retire rear-guards for this unit to get +5000 Power for every unit retired! If you retire five or more for this cost and the opponent's vanguard is grade 3 or greater, this unit can restand for another powerful swing!
Be sure to make use of allies to superior call units during your battle phase too, as such units get +5000 Power during your turn!
Dye the V Premium fight ring red with the Deadliest Beast Deity!
As long as this vanguard is Stand, you have to lock a rear-guard whenever it attacks. While this may seem undesirable, it is essential for its subsequent on-attack ability, where you unlock three of your locked cards to restand this unit!
To top it off, when this unit’s attack hits, you can Soul-Blast 1 for an additional drive, which also means more chances at the triggers!
The struggle against despair begins with the Nebula.
At the cost of Soul-Blast 1 and retiring a Star-vader unit, your opponent has to lock one of their rear-guards. If there is no rear-guard to lock, your opponent is forced to lock the top card of their deck on an open circle! Furthermore, this unit gets an additional drive if your opponent’s back row has no rear-guards!
If your opponent has a grade 3 or greater vanguard, all of your Star-vader units stand to benefit, as they each get +5000 Power for each of your opponent’s locked cards!
Veterans of Vanguard are definitely no stranger to the terror of “Demon World Marquis, Amon”; now it is back in the V series to continue from where it left off!
Amon’s simple yet unique ability forces your opponent to put cards from their hand, field, and drop into their soul! If they can't, this unit gets an additional drive! Depending on the opponent's deck, this disruption can be absolutely deadly!
To synergize with this, Amon gains bonus critical for every 6 cards in your opponent's soul! On top of that, it gains a massive power boost for every 6 cards in your soul regardless of whether it's on the vanguard circle, or on a rear-guard circle!
It’s full steam ahead as Elul makes its way into the V series with its signature pose!
At the cost of binding a card from your drop, you can superior call a Steam Maiden unit from your bind zone to your field! After your Steam Maiden rear-guard attacks, you can bind that unit to superior call a card with grade equal to the bound card +1 from your bind zone! If you called a grade 1, Counter-Charge 1!
In addition, this unit gets +1000 Power for each card you have in your bind zone, and power-ups depending on its position in the field; +3000 Power if it’s a vanguard, or +1000 Power if it’s a rear-guard!
The prison of ice from the Void’s necromancer awaits your opponent!
After your Cocytus vanguard attacks a grade 3 or greater vanguard in the first battle of the turn and if this card is in the drop, you can superior ride this unit by locking 5 of your rear-guards! Then, you unlock one of your locked cards for each grade 3 card in your soul,, and this unit gets +10000 Power!
When this unit is attacked, you can bolster its defence by retiring 3 of your rear-guards to give Cocytus 'Яeverse' 10000 power for every 10 cards in your drop until the end of the battle!
Break through your limits once again with the second wind!
After Polaris attacks, you can assign a rear-guard of your choice with this unit’s Power! Depending on the total Power of that chosen unit, you can perform different effects with Polaris:
If Power is 50000 or greater, you restand this unit!
If Power is 70000 or greater, you restand this unit, and Polaris gets +15000 Power!
To easily hit the required numbers, it is recommended to power-up your vanguard with support units and triggers first before assigning its Power to a rear-guard!
In the Void, the white lilies now reveal their bloodthirsty vines!
When it attacks, you can pay the cost to retire two of your rear-guards to call two unit cards among the top five cards of your deck!
After your Cecilia rear-guard attacked a grade 3 or greater opposing vanguard and you have this unit as your vanguard or rear-guard, you can pay the cost to lock two Stand rear-guards to restand that unit that attacked! If your front row has a locked card, you bind the rear-guard that attacked instead of restanding it, and ride the Musketeer vanguard as Stand!
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Revenger, Raging Fall Dragon "Яeverse"
Drown your opponents in fathomless shadow with the abyss dragon corrupted by the Void!
Lock one of your “Revenger” rear-guards to give three of your “Revenger” rear-guards +5000 Power! At the end of the battle it attacked, you can pay the cost to lock up to two Standing rear-guards. Then, if you have two or more locked cards or have five damage, you can restand this unit!
Superior ride this unit over Revenger, Raging Form Dragon to attack three times in a row with your vanguard!
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Cleanup Celestial, Ramiel "Яeverse"
With wings tainted by the Void, Ramiel descends and ready to wrap up the battle!
Each time you start a battle phase with this unit as a vanguard, you can Counter-Charge 1! Be sure to have rear-guards with the same names as face up cards in your damage zone to avoid having to lock them. Then, you can force your opponent to retire a rear-guard for every two of your rear-guards, while this unit gets +20000 Power!
The battle intensifies when Ramiel "Яeverse", where you pay the cost for it to get an additional drive, while forcing your opponent to Counter-Blast 2 - otherwise, they face having to call the same number of cards as your damage zone when guarding!
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Salvation Lion, Grand Ezel Scissors
With the chains of restraint removed, the Salvation Roar shall echo across the lands.
At the cost of putting a grade 3 Ezel card from your hand into soul, you can choose all your grade 3 Ezel cards in your soul (except “Salvation Lion, Grand Ezel Scissors”) and this unit gets all their abilities! Combine the abilities to perform a myriad of effects, ranging from restanding to sentinel restrict and more!
In addition, if your opponent’s vanguard is grade 3 or greater and you have two or more grade 3 cards in soul, Counter-Blast 1 for an additional drive, prevent your opponent from using their vanguard’s AUTO abilities, and unlock all of your locked cards!
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Covert Demonic Dragon, Magatsu Storm "Яeverse"
The abyss dragon of Nubatama born from the Void heralds a dark storm!
When this unit is superior called as a rear-guard by a Magatsu vanguard, lock all non-Magatsu rear-guards and all of your rear-guards get +5000 Power! If your opponent’s vanguard is at grade 3 or greater, you can pay the cost to perform drive checks!
If retired as a rear-guard during your opponent’s turn, you can Soul-Blast 1 to return this card to hand and drop your opponent’s hand size!
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Military Dragon, Raptor Colonel
Raptor Colonel, reporting for duty!
After your rear-guards have attacked, it’s time to turn on the aggression! When it attacks, Counter-Blast 1 and retire rear-guards for this unit to get +5000 Power for every unit retired! If you retire five or more for this cost and the opponent's vanguard is grade 3 or greater, this unit can restand for another powerful swing!
Be sure to make use of allies to superior call units during your battle phase too, as such units get +5000 Power during your turn!
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Deadliest Beast Deity, Ethics Buster "Яeverse"
Dye the V Premium fight ring red with the Deadliest Beast Deity!
As long as this vanguard is Stand, you have to lock a rear-guard whenever it attacks. While this may seem undesirable, it is essential for its subsequent on-attack ability, where you unlock three of your locked cards to restand this unit!
To top it off, when this unit’s attack hits, you can Soul-Blast 1 for an additional drive, which also means more chances at the triggers!
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Star-vader, Nebula Lord Dragon
The struggle against despair begins with the Nebula.
At the cost of Soul-Blast 1 and retiring a Star-vader unit, your opponent has to lock one of their rear-guards. If there is no rear-guard to lock, your opponent is forced to lock the top card of their deck on an open circle! Furthermore, this unit gets an additional drive if your opponent’s back row has no rear-guards!
If your opponent has a grade 3 or greater vanguard, all of your Star-vader units stand to benefit, as they each get +5000 Power for each of your opponent’s locked cards!
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Demon World Marquis, Amon
Veterans of Vanguard are definitely no stranger to the terror of “Demon World Marquis, Amon”; now it is back in the V series to continue from where it left off!
Amon’s simple yet unique ability forces your opponent to put cards from their hand, field, and drop into their soul! If they can't, this unit gets an additional drive! Depending on the opponent's deck, this disruption can be absolutely deadly!
To synergize with this, Amon gains bonus critical for every 6 cards in your opponent's soul! On top of that, it gains a massive power boost for every 6 cards in your soul regardless of whether it's on the vanguard circle, or on a rear-guard circle!
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Steam Maiden, Elul
It’s full steam ahead as Elul makes its way into the V series with its signature pose!
At the cost of binding a card from your drop, you can superior call a Steam Maiden unit from your bind zone to your field! After your Steam Maiden rear-guard attacks, you can bind that unit to superior call a card with grade equal to the bound card +1 from your bind zone! If you called a grade 1, Counter-Charge 1!
In addition, this unit gets +1000 Power for each card you have in your bind zone, and power-ups depending on its position in the field; +3000 Power if it’s a vanguard, or +1000 Power if it’s a rear-guard!
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Ice Prison Hades Emperor, Cocytus "Яeverse"
The prison of ice from the Void’s necromancer awaits your opponent!
After your Cocytus vanguard attacks a grade 3 or greater vanguard in the first battle of the turn and if this card is in the drop, you can superior ride this unit by locking 5 of your rear-guards! Then, you unlock one of your locked cards for each grade 3 card in your soul,, and this unit gets +10000 Power!
When this unit is attacked, you can bolster its defence by retiring 3 of your rear-guards to give Cocytus "Яeverse" 10000 power for every 10 cards in your drop until the end of the battle!
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Thorn Lily Musketeer, Cecilia "Яeverse"
In the Void, the white lilies now reveal their bloodthirsty vines!
When it attacks, you can pay the cost to retire two of your rear-guards to call two unit cards among the top five cards of your deck!
After your Cecilia rear-guard attacked a grade 3 or greater opposing vanguard and you have this unit as your vanguard or rear-guard, you can pay the cost to lock two Stand rear-guards to restand that unit that attacked! If your front row has a locked card, you bind the rear-guard that attacked instead of restanding it, and ride the Musketeer vanguard as Stand!
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Battler of the Twin Brush, Polaris
Break through your limits once again with the second wind!
After Polaris attacks, you can assign a rear-guard of your choice with this unit’s Power! Depending on the total Power of that chosen unit, you can perform different effects with Polaris:
If Power is 50000 or greater, you restand this unit!
If Power is 70000 or greater, you restand this unit, and Polaris gets +15000 Power!
To easily hit the required numbers, it is recommended to power-up your vanguard with support units and triggers first before assigning its Power to a rear-guard!
Don’t forget to check out the high rarity cards in this set too!