Cardfighter’s Column – 2016.05.20

2016/05/20 Column

2016.05.20

New Episode This Weekend!

Episode 32: Collapse of the Dragon Empire Branch

A special branch chief meeting on how to handle Ryuzu’s plot is being held at the Dragon Empire Branch under Mamoru’s leadership. As the various branch chiefs are assembling, the missing Dark Zone branch chief Enishi shows himself.

CFV Stride Gate Episode Banner (Eng sub)

Watch the latest episodes on official Cardfight!! Vanguard G YouTube Channel!

A Generation Past, Part Fünf

Author: Ronin

A Generation Past, Part Ein (Shadow Paladin, Royal Paladin, Oracle Think Tank)
A Generation Past, Part Zwei (Angel Feather, Genesis, Gold Paladin)
A Generation Past, Part Drei (Kagero, Narukami)
A Generation Past, Part Vier (Tachikaze, Murakumo, Nubatama)

Today, we venture to the nation of Zoo to find cards that have made an impact on the game! The three clans of zoo, Megacolony, Great Nature and Neo Nectar, each have unique mechanics that make their clans very interesting to play with.

Megacolony: Unrivaled Blade Rogue, Cyclomatooth

Unrivaled Blade Rogue, Cyclomatooth

Megacolony has many ways of putting the opponent’s units to rest, but none are as simple as this. It is built into the break ride’s effect, and even prevents the opponent from putting all their units – including their vanguard – to stand the next turn. Instead of requiring another vanguard, you could potentially just keep break-riding this card over itself, forcing your opponent to either replace his field and ride a card every single turn, or end up passing a turn entirely.

With the advent of Stride, preventing your opponent from placing his vanguard to stand at the start of his turn also forces him to ride a card before attempting to Stride. If he doesn’t do so, the G unit would enter in rest, and be unable to attack!

Now, if only Megacolony had their equivalent of Liberator, Holy Shine Dragon

Great Nature: Stamp Sea Otter

Stamp Sea Otter

Powerful cards come in all shapes and sizes. This one comes in the shape of an adorable otter.

Great Nature’s signature abilities grant units power at the cost of having to retire that unit at the end of the turn. This cost is entirely nullified when you use Stamp Sea Otter, since it can still be the target of those effects, but it cannot be retired due to the effects of cards. This extends to your opponent’s effects as well!


Chronojet Dragon

Eradicator, Tempest Bolt Dragon

The way this ability is written begs comparison to Resist. Stamp Sea Otter cannot be retired at all by any type of effect, friendly or otherwise. However, it can still be chosen for abilities like lock, or sent to the bottom of the deck by Chronojet Dragon and the like. While Resist prevents these single-target abilities, board-wide abilities that do not have the word “choose” in them will still affect it, but those types of effects – such as Eradicator, Tempest Bolt Dragon’s ability – would not be able to even scratch Stamp Sea Otter. While neither is strictly better than the other, Stamp Sea Otter’s certainly fits Great Nature’s style much better.

Neo Nectar: Peony Musketeer, Martina

White Lily Musketeer, Cecilia

Peony Musketeer, Martina

A card that fuels its own effect, Peony Musketeer, Martina is able to simultaneously prevent the player from running out of cards in the deck and refill their field for a reasonable cost. Basically near the middle of the game you’ll never need to play units out from your hand, which helps you to accrue a large hand advantage to guard with. On the off-chance you don’t have any more normal units to return to the deck, you can always ride another copy of Peony Musketeer, Martina and perform Legion to return trigger units to the deck, too. Such is the strength of the Legion ability!

Before Martina, there was White Lily Musketeer, Cecilia. Cecilia basically has the same type of effect as Martina, but is able to filter out 2 grade 3 cards as well as another card from the deck. Because their abilities often involve returning cards to the deck, the trigger-to-non-trigger ratio would be disrupted. While Cecilia’s ability is able to dig out more cards from the deck per use of both abilities, Martina has the advantage of Legion, as well as a base 11000 power on defence, and a minimum of 23000 power on attack against the opponent’s vanguard.

 

Next time on A Generation Past, we’ll be taking a look at the nations from Star Gate, so do stay tuned for more articles!

If you are a Cardfighter residing in the United Kingdom, you wouldn’t want to miss the 2016 CARDFIGHT!! VANGUARD UK STORE CHAMPIONSHIP CIRCUIT commencing this weekend. Check out the tournament listing here and mark the store event dates on your calendar!

Till next time!

Ronin

Ronin

The Wandering Columnist

An avid card gamer who dabbles a little in every card game he can get his hands on. Considers weakness a sin. Thinks that the weak ones should just go home.

The Cardfighter’s Column publishes every Friday, featuring Cardfight!! Vanguard news, card insights, event updates and more!
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