NEWS

DZ-BT01 Official Guide Top Banner

New Addition!

Booster Set 02 showcases three new Fated Ones from the Divinez anime: “Fated One of Zero, Blangdmire”, “Fated One of Time, Liael=Amorta” and “Fated One of Taboo, Zorga Nadir”! Like previously introduced Fated One units in Booster Set 01, these cards possess powerful Divine Skills that can only be used once per game! Displayed above are the SEC rarities of the Fated One units, with all the distinguishing characteristics that highlight their glory! These cards are simply one-of-a-kind!

Booster Set 02 showcases three new Fated Ones from the Divinez anime: “Fated One of Zero, Blangdmire”, “Fated One of Time, Liael=Amorta” and “Fated One of Taboo, Zorga Nadir”! Like previously introduced Fated One units in Booster Set 01, these cards possess powerful Divine Skills that can only be used once per game! Displayed above are the SEC rarities of the Fated One units, with all the distinguishing characteristics that highlight their glory! These cards are simply one-of-a-kind!


Dancing Princess of Elegant Flames, Justina, Avarice Wrester, Pantera the Slasher, Obligator Dragon, Fairy of Flower-nectar, Coutir, and Want to Behold That Profile, Orpha

We’re also introducing new generics across the six nations! When called from hand, if no orders were played this turn, they discard a card from hand to discard a non-Regalis Piece order from deck, and that card can be played from drop! The consistency that these cards provide in targeting orders will be a boon for many decks, as you can reduce deck space needed for orders and instead run more impactful unit cards! This is also synergistic with the RRR generics introduced in Booster Pack 11: Clash of the Heroes like “Dragritter, Lateefa”, “Forefront Knight, Teithfallt”, and “Famed Blazing Demonic Lady, Oriens”!

We’re also introducing new generics across the six nations! When called from hand, if no orders were played this turn, they discard a card from hand to discard a non-Regalis Piece order from deck, and that card can be played from drop! The consistency that these cards provide in targeting orders will be a boon for many decks, as you can reduce deck space needed for orders and instead run more impactful unit cards! This is also synergistic with the RRR generics introduced in Booster Pack 11: Clash of the Heroes like “Dragritter, Lateefa”, “Forefront Knight, Teithfallt”, and “Famed Blazing Demonic Lady, Oriens”!


Fated One of Time, Liael=Amorta

Lastly, there is the much-anticipated DSR rarity for Liael=Amorta! Once again illustrated by CLAMP, the card features Hikari Myodo from the future being embraced by the serene Liael like a guardian angel! You’ll be extremely lucky to obtain this elusive card for your Liael deck!

Back to Top

Dragon Empire Banner

Deck List for ‘Fated One of Unparalleled, Varga Dragres’

Ride Deck
Card Name
Fated One of Unparalleled, Varga Dragres
Boulder Axe Dragon
Blazember Dragon
Heated Blade, Ardart
Energy Generator
 
Main Deck
Card Name Quantity
Fated One of Unparalleled, Varga Dragres 3
Obduracy Glaive Dragon 4
Gratias Gradale 1
Dragritter, Shuura 4
Dragritter, Falhart 4
Boulder Axe Dragon 3
Impale Horn Dragon 4
Dragritter, Midhat 3
Battle Monk of Raging Flames, Rokusei 4
Guardian Monk of Raging Flames, Monju (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
Conduct Spark Dragon (Critical) 4
Burning Flail Dragon (Critical) 4
Flare Veil Dragon (Draw) 3
Blaze Maiden, Reony (Heal) 4
Spiritual King of Aquatics, Idosfaro (Over Trigger) 1
Back to Top

Battle Monk of Raging Flames, Rokusei

For Varga Dragres players, “Battle Monk of Raging Flames, Rokusei” is a strong addition to the deck! When called, it prevents your opponent from intercepting for the turn! Furthermore, when a player’s unit is retired from a front row rear-guard circle, Rokusei retires itself to draw a card! Like the other grade 1s in the deck, you can call Rokusei in the early game to rush your opponent, before shifting it to the back row as a booster when Varga Dragres is on the field.

For Varga Dragres players, “Battle Monk of Raging Flames, Rokusei” is a strong addition to the deck! When called, it prevents your opponent from intercepting for the turn! Furthermore, when a player’s unit is retired from a front row rear-guard circle, Rokusei retires itself to draw a card! Like the other grade 1s in the deck, you can call Rokusei in the early game to rush your opponent, before shifting it to the back row as a booster when Varga Dragres is on the field.

Back to Top

Deck List for ‘Dragconnector, Grhyaundra’

Ride Deck
Card Name
Dragconnector, Grhyaundra
Dragritter, Falhart
Dragritter of Flame Blade, Grhy
Child Dragon, Aundra
Energy Generator
 
Main Deck
Card Name Quantity
Dragconnector, Grhyaundra 3
Artillery Bullet of Dust Storm, Zaxis 4
Dragresonance 4
Melt Knuckle Golem 4
Dragritter, Lateefa 4
Dragritter, Falhart 4
Stealth Fiend, Shenryi 4
Dancing Princess of Elegant Flames, Justina 3
Guardian Monk of Raging Flames, Monju (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
Conduct Spark Dragon (Critical) 4
Burning Flail Dragon (Critical) 4
Blaze Maiden, Parama (Front) 3
Blaze Maiden, Reony (Heal) 4
Dragon Deity King of Resurgence, Dragveda (Over Trigger) 1
Back to Top

Child Dragon, Aundra, Dragritter of Flame Blade, Grhy, Unison Dragon, Aundra and Dragconnector, Grhyaundra

The life essence of dragons and humans bond together to produce the glorified being “Dragconnector, Grhyaundra”! When your main phase begins, Grhyaundra Rests itself to call a Grhy and Aundra card respectively from soul to the field! Additionally, Grhyaundra also gains this ability: after your Aundra rear-guard attacked, it returns both Aundra and Grhy to soul to Stand itself and empowers the front row! This deck can consistently create a strong front row to decimate your opponent’s defenses!

Both “Dragritter of Flame Blade, Grhy” and “Unison Dragon, Aundra” have abilities that allow you to ride from the ride deck without discarding a card from hand, allowing you to maintain key pieces in hand. Additionally, these cards help in the multi-attack patterns of the deck, as Grhy enables Aundra to attack from the back row with immense Power!

The life essence of dragons and humans bond together to produce the glorified being “Dragconnector, Grhyaundra”! When your main phase begins, Grhyaundra Rests itself to call a Grhy and Aundra card respectively from soul to the field! Additionally, Grhyaundra also gains this ability: after your Aundra rear-guard attacked, it returns both Aundra and Grhy to soul to Stand itself and empowers the front row! This deck can consistently create a strong front row to decimate your opponent’s defenses!

Both “Dragritter of Flame Blade, Grhy” and “Unison Dragon, Aundra” have abilities that allow you to ride from the ride deck without discarding a card from hand, allowing you to maintain key pieces in hand. Additionally, these cards help in the multi-attack patterns of the deck, as Grhy enables Aundra to attack from the back row with immense Power!


Artillery Bullet of Dust Storm, Zaxis, Melt Knuckle Golem, Dragresonance and Dragritter, Lateefa

Grhyaundra’s supporting cast includes cards like “Artillery Bullet of Dust Storm, Zaxis” and “Melt Knuckle Golem”! If Zaxis is on a front row rear-guard circle at the beginning of your battle phase, it strengthens either Grhy or Aundra and draws a card! On the other hand, Melt Knuckle Golem draws a card when placed! Both of these cards gain additional Power when Grhy or Aundra attack, allowing them to be reliable frontliners for the deck!

One of the key Orders in elevating the deck’s offense is “Dragresonance”. This order gives your vanguard the ability to empower the front row when it Stands! With Grhyaundra’s restand, you can guarantee massive Power on the front row! It can also be used in other restanding vanguard decks, like Dragonic Overlord or Varga Dragres! Pair this order with “Dragritter, Lateefa” to make use of its board building capabilities and high attacking Power!

Grhyaundra’s supporting cast includes cards like “Artillery Bullet of Dust Storm, Zaxis” and “Melt Knuckle Golem”! If Zaxis is on a front row rear-guard circle at the beginning of your battle phase, it strengthens either Grhy or Aundra and draws a card! On the other hand, Melt Knuckle Golem draws a card when placed! Both of these cards gain additional Power when Grhy or Aundra attack, allowing them to be reliable frontliners for the deck!

One of the key Orders in elevating the deck’s offense is “Dragresonance”. This order gives your vanguard the ability to empower the front row when it Stands! With Grhyaundra’s restand, you can guarantee massive Power on the front row! It can also be used in other restanding vanguard decks, like Dragonic Overlord or Varga Dragres! Pair this order with “Dragritter, Lateefa” to make use of its board building capabilities and high attacking Power!

Back to Top

Deck List for ‘Rewrite the Star, Vyrgilla’

Ride Deck
Card Name
Rewrite the Star, Vyrgilla
Shooting Star, Vyrgilla
Rising Star, Vyrgilla
Vyrgilla
Energy Generator
 
Main Deck
Card Name Quantity
Rewrite the Star, Vyrgilla 3
Gratias Gradale 1
Blast Artillery Dragon, Brachioforce 4
Dragritter, Lateefa 4
Dragritter, Falhart 2
Steel Bullet of Dust Storm, Ethan 2
Stardust Blade 4
Special Order! Mountain Roast ~Breath of the Flame Dragon~ 2
Stealth Fiend, Shenryi 4
Dragritter, Midhat 4
Guardian Monk of Raging Flames, Monju (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
Conduct Spark Dragon (Critical) 4
Burning Flail Dragon (Critical) 4
Blaze Maiden, Parama (Front) 3
Blaze Maiden, Reony (Heal) 4
Dragon Deity King of Resurgence, Dragveda (Over Trigger) 1
Back to Top

Vyrgilla, Rising Star, Vyrgilla, Shooting Star, Vyrgilla and Rewrite the Star, Vyrgilla

Introduced in the comic, Cardfight!! Vanguard Skyride, Vrygilla makes its way into the Standard format! “Rewrite the Star, Vyrgilla” can bind an enemy rear-guard and call a grade 2 ally from drop to the field during the main phase; when it attacks, it Stands a grade 2 ally! Vyrgilla focuses a lot on its grade 2 allies, so be sure to include generic grade 2 cards of the nation like Lateefa and Brachioforce!

This deck’s ride line consists of “Shooting Star, Vyrgilla” and “Rising Star, Vyrgilla”. If you have four or more rear-guards, by revealing your grade 3 Vyrgilla in your ride deck, the former gains a Critical! It also adds a grade 2 from the top seven cards of your deck to hand when rode upon! (If the grade 3 Vyrgilla was ridden, you can add a card by searching from the whole deck instead!) On the other hand, the latter gains Power for each rear-guard you have, and changes the cost for riding from the ride deck to Soul-Blast 1!

These cards encourage you to play aggressively by building your board early, so take advantage of the additional pressure provided by their abilities! It’s important to note that their abilities aren’t restricted by name, so you can consider slotting into other ride decks as well!

Introduced in the comic, Cardfight!! Vanguard Skyride, Vrygilla makes its way into the Standard format! “Rewrite the Star, Vyrgilla” can bind an enemy rear-guard and call a grade 2 ally from drop to the field during the main phase; when it attacks, it Stands a grade 2 ally! Vyrgilla focuses a lot on its grade 2 allies, so be sure to include generic grade 2 cards of the nation like Lateefa and Brachioforce!

This deck’s ride line consists of “Shooting Star, Vyrgilla” and “Rising Star, Vyrgilla”. If you have four or more rear-guards, by revealing your grade 3 Vyrgilla in your ride deck, the former gains a Critical! It also adds a grade 2 from the top seven cards of your deck to hand when rode upon! (If the grade 3 Vyrgilla was ridden, you can add a card by searching from the whole deck instead!) On the other hand, the latter gains Power for each rear-guard you have, and changes the cost for riding from the ride deck to Soul-Blast 1!

These cards encourage you to play aggressively by building your board early, so take advantage of the additional pressure provided by their abilities! It’s important to note that their abilities aren’t restricted by name, so you can consider slotting into other ride decks as well!


Stardust Blade

Vyrgilla has access to a revolutionary Ultimate Skill, “Stardust Blade”! It calls a card from the top five cards of your deck, before giving your vanguard two abilities for the rest of the turn: the first ability allows you to call a normal unit from deck when your rear-guard is retired by an enemy card ability, while the second empowers your vanguard further for each normal unit on your field and in drop! Essentially, this card helps to fills up the board, acts as a contingency against mid-battle phase disruption, and ensures a massive attack from your vanguard!

Vyrgilla has access to a revolutionary Ultimate Skill, “Stardust Blade”! It calls a card from the top five cards of your deck, before giving your vanguard two abilities for the rest of the turn: the first ability allows you to call a normal unit from deck when your rear-guard is retired by an enemy card ability, while the second empowers your vanguard further for each normal unit on your field and in drop! Essentially, this card helps to fills up the board, acts as a contingency against mid-battle phase disruption, and ensures a massive attack from your vanguard!

Back to Top

Other Cards

Dragritter, Dirgham, Flareblow Dragon, Piercing Equip Dragon, Argneas and Battle Monk of Thunderclaps, Zenshin

Gandeeva players, watch out for “Dragritter, Dirgham” and “Flareblow Dragon”, which are impactful additions to your deck! When Dirgham is called, it Soul-Blasts 1 and Energy Blasts 3 to retire an enemy rear-guard. If a card was not retired, it draws a card and gains the ability to Stand a front row rear-guard after your vanguard has attacked! This card guarantees a reliable multi-attack for Gandeeva in situations where you can’t use “Dragritter, Alfaqaar”. Dirgham also gains Boost if a normal order was played, opening up the front row for other impactful attackers! This card is also usable with Eugene, so that deck now has the potential for six attacks in a turn with two copies of Dirgham and “Assault Bullet of Dust Storm, Oswald”!

When Flareblow Dragon is called during the main phase, it retires an enemy rear-guard. If a card was not retired, it calls a grade 3 or less card from the top three cards of your deck to the field! Use this to dig through your deck and find other key pieces!

For Nirvana Jheva players, “Piercing Equip Dragon, Argneas” is a crucial Prayer Dragon to be used! When called or discarded from hand during your turn, it adds a X-overDress card in drop to hand! Use this to recycle your key X-overDress Vairina to easily set up your offense! By discarding Argneas and subsequently calling it through Jheva’s ACT ability, you can activate its effect twice during a turn! This card also generates Counter-Charge upon becoming an originalDress for your multi-attack plays!

Lastly, “Battle Monk of Thunderclaps, Zenshin” is a support card for Triumph Dragon! After boosting, it retires itself and sends a Triumph Dragon card in your soul or drop to the bottom of your deck to retire an enemy rear-guard; if you did not retire a card, Zenshin draws a card instead! Aside from the cycle to regain card advantage, this card’s ability to recycle Persona Ride copies back to the deck is immense for Triumph Dragon to consistently output pressure for following turns!

Gandeeva players, watch out for “Dragritter, Dirgham” and “Flareblow Dragon”, which are impactful additions to your deck! When Dirgham is called, it Soul-Blasts 1 and Energy Blasts 3 to retire an enemy rear-guard. If a card was not retired, it draws a card and gains the ability to Stand a front row rear-guard after your vanguard has attacked! This card guarantees a reliable multi-attack for Gandeeva in situations where you can’t use “Dragritter, Alfaqaar”. Dirgham also gains Boost if a normal order was played, opening up the front row for other impactful attackers! This card is also usable with Eugene, so that deck now has the potential for six attacks in a turn with two copies of Dirgham and “Assault Bullet of Dust Storm, Oswald”!

When Flareblow Dragon is called during the main phase, it retires an enemy rear-guard. If a card was not retired, it calls a grade 3 or less card from the top three cards of your deck to the field! Use this to dig through your deck and find other key pieces!

For Nirvana Jheva players, “Piercing Equip Dragon, Argneas” is a crucial Prayer Dragon to be used! When called or discarded from hand during your turn, it adds a X-overDress card in drop to hand! Use this to recycle your key X-overDress Vairina to easily set up your offense! By discarding Argneas and subsequently calling it through Jheva’s ACT ability, you can activate its effect twice during a turn! This card also generates Counter-Charge upon becoming an originalDress for your multi-attack plays!

Lastly, “Battle Monk of Thunderclaps, Zenshin” is a support card for Triumph Dragon! After boosting, it retires itself and sends a Triumph Dragon card in your soul or drop to the bottom of your deck to retire an enemy rear-guard; if you did not retire a card, Zenshin draws a card instead! Aside from the cycle to regain card advantage, this card’s ability to recycle Persona Ride copies back to the deck is immense for Triumph Dragon to consistently output pressure for following turns!

Back to Top

dark-states Banner

Deck List for ‘Fated One of Zero, Blangdmire’

Ride Deck
Card Name
Fated One of Zero, Blangdmire
Vacant Fang
Hollow Raptor
Cavity Maligia
Energy Generator
 
Main Deck
Card Name Quantity
Fated One of Zero, Blangdmire 3
Single Strike Shatter Colossus 4
Gratias Gradale 1
Cage of Furious Star 3
Steam Raider, Zamuug 4
Servant Falcracia 4
Black Sky Thunder Quaking Queen, Leimina 4
Evoke Alchemist 4
Steam Artist, Arwyum 3
Ridicule Disrupter (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
Swanky Enthraller (Critical) 4
Stem Deviate Dragon (Critical) 4
Diabolos Girls, Natalia (Front) 3
Gambling Juggler (Heal) 4
Hades Dragon Deity of Resentment, Gallmageheld (Over Trigger) 1
Back to Top

Cavity Maligia, Hollow Raptor, Vacant Fang and Fated One of Zero, Blangdmire

The end is nigh with the nihilistic “Fated One of Zero, Blangdmire”! Wielded by Suo Yobitsugi, this vanguard spells bad news for Akina and Rezael’s run in the Fated Clash! Upon attacking a vanguard, Blangdmire binds two or more and up to four cards from soul face down to draw a card. If four or more cards were bound, it binds two enemy rear-guards face down, and empowers itself by 5000 Power for every two face down cards in your bind zone! With a strong vanguard attack and powerful board removal, Blangdmire already proves to be quite formidable on its own!

What sets Blangdmire above all is its destructive Divine Skill. At the beginning of the guard step for its attack, if your bind zone has eight or more face down cards, this vanguard gains an extra Critical! Then, Blangdmire prevents your opponent from calling or playing sentinels from hand for the rest of the turn, and nullifies both your opponent and their vanguard’s abilities until the end of their next turn! Should your opponent have high damage, Blangdmire’s overwhelming attack pressure coupled with this Divine Skill is almost a guaranteed win! This ability nullification is also significant in crippling many decks! (Greedon loses its 7 damage lose condition, Bruce cannot perform Final Rush, Tamayura cannot confer its front row buff ability to the player, etc.)

Blangdmire’s ride line consists of “Vacant Fang” and “Hollow Raptor”, which both have similar abilities: when rode upon by their respective ride target, they put any number of grade 1 or greater cards from the top three cards of your deck to soul! If two or more were put this way, you draw a card! These cards fuel the soul needed for Blangdmire’s binding, which leads to Power gains!

The end is nigh with the nihilistic “Fated One of Zero, Blangdmire”! Wielded by Suo Yobitsugi, this vanguard spells bad news for Akina and Rezael’s run in the Fated Clash! Upon attacking a vanguard, Blangdmire binds two or more and up to four cards from soul face down to draw a card. If four or more cards were bound, it binds two enemy rear-guards face down, and empowers itself by 5000 Power for every two face down cards in your bind zone! With a strong vanguard attack and powerful board removal, Blangdmire already proves to be quite formidable on its own!

What sets Blangdmire above all is its destructive Divine Skill. At the beginning of the guard step for its attack, if your bind zone has eight or more face down cards, this vanguard gains an extra Critical! Then, Blangdmire prevents your opponent from calling or playing sentinels from hand for the rest of the turn, and nullifies both your opponent and their vanguard’s abilities until the end of their next turn! Should your opponent have high damage, Blangdmire’s overwhelming attack pressure coupled with this Divine Skill is almost a guaranteed win! This ability nullification is also significant in crippling many decks! (Greedon loses its 7 damage lose condition, Bruce cannot perform Final Rush, Tamayura cannot confer its front row buff ability to the player, etc.)

Blangdmire’s ride line consists of “Vacant Fang” and “Hollow Raptor”, which both have similar abilities: when rode upon by their respective ride target, they put any number of grade 1 or greater cards from the top three cards of your deck to soul! If two or more were put this way, you draw a card! These cards fuel the soul needed for Blangdmire’s binding, which leads to Power gains!


Steam Raider, Zamuug, Evoke Alchemist, Single Strike Shatter Colossus and Steam Artist, Arwyume

Blangdmire’s sinister allies should not be ignored, as they provide huge consistency and offensive boosts to the deck! When “Steam Raider, Zamuug” is called, it puts any number of cards from the top three cards of your deck to soul. If one or more cards were put this way, you draw a card! Zamuug also gains Power and Critical when attacking, proving to be a formidable frontline unit! There’s also “Evoke Alchemist”, which is a strong booster for Blangdmire that also restands another rear-guard and strengthens it! Using this card’s multi-attack after Blangdmire’s Divine Skill has activated will certainly decimate your opponent’s fragile defenses!

“Single Strike Shatter Colossus” and “Steam Artist, Arwyum” are also important additions to the deck! The former is one of the main attackers of the deck, moving to the soul after it gains power to deliver a powerful attack. Then, it instantly activates its second ability, binding itself face down when moved to soul by a card ability (which includes moving to soul by its own first ability!) to draw a card! This card’s cycling ability can also be taken advantage of when it is placed into soul by “Servant Falcracia” as well! On the other hand, the latter, Arwyum, Soul-Charges 1 when called. If Blangdmire is your vanguard, this ability is changed to put up to two cards from the top of the deck to soul! Arwyum’s second ability works together with Blangdmire’s Divine Skill – if your vanguard’s Critical was increased due to its Divine Skill, Arwyum retires itself to draw a card. It also forces your opponent to discard a card during their ride phase, else they are unable to ride or Stride for that turn!

Blangdmire’s sinister allies should not be ignored, as they provide huge consistency and offensive boosts to the deck! When “Steam Raider, Zamuug” is called, it puts any number of cards from the top three cards of your deck to soul. If one or more cards were put this way, you draw a card! Zamuug also gains Power and Critical when attacking, proving to be a formidable frontline unit! There’s also “Evoke Alchemist”, which is a strong booster for Blangdmire that also restands another rear-guard and strengthens it! Using this card’s multi-attack after Blangdmire’s Divine Skill has activated will certainly decimate your opponent’s fragile defenses!

“Single Strike Shatter Colossus” and “Steam Artist, Arwyum” are also important additions to the deck! The former is one of the main attackers of the deck, moving to the soul after it gains power to deliver a powerful attack. Then, it instantly activates its second ability, binding itself face down when moved to soul by a card ability (which includes moving to soul by its own first ability!) to draw a card! This card’s cycling ability can also be taken advantage of when it is placed into soul by “Servant Falcracia” as well! On the other hand, the latter, Arwyum, Soul-Charges 1 when called. If Blangdmire is your vanguard, this ability is changed to put up to two cards from the top of the deck to soul! Arwyum’s second ability works together with Blangdmire’s Divine Skill – if your vanguard’s Critical was increased due to its Divine Skill, Arwyum retires itself to draw a card. It also forces your opponent to discard a card during their ride phase, else they are unable to ride or Stride for that turn!

Back to Top

Deck List for ‘Direful Doll Master, Androld’

Ride Deck
Card Name
Direful Doll Master, Androld
Direful Doll, Griselda
Direful Doll, Serenella
Direful Doll, Tonia
Energy Generator
 
Main Deck
Card Name Quantity
Direful Doll Master, Androld 3
Direful Doll, Liberata 4
Gratias Gradale 1
Steam Gunner, Tizkar 4
Direful Doll, Provvidenza 4
Direful Doll, Griselda 3
Direful Doll, Shelby 2
Direful Doll, Pelagia 4
Purple Jeweled Beast, Almethys 2
Almajestar, Schwart=Sparda 3
Ridicule Disrupter (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
Direful Doll, Bethany (Critical) 4
Stem Deviate Dragon (Critical) 4
Diabolos Girls, Natalia (Front) 3
Direful Doll, Alexandra (Heal) 4
Spiritual King of Aquatics, Idosfaro (Over Trigger) 1
Back to Top

Steam Raider, Zamuug and Evoke Alchemist

Direful Doll players are treated to two new support units: “Direful Doll, Shelby” and “Direful Doll, Zaira”! Both cards bind themselves at the end of the battle that they were involved in, allowing Androld to reuse them for defensive purposes! When Shelby attacks a grade 3 or greater unit, it returns a Direful Doll in drop to soul to gain Power for each grade of the card put to soul. Shelby also provides board removal support by retiring an opponent rear-guard should its attack hit! In the case of Zaira, it Energy-Charges 1 after boosting, aiding in resource use with cards like “Steam Gunner, Tizkar” and “Direful Doll, Provvidenza”!

Direful Doll players are treated to two new support units: “Direful Doll, Shelby” and “Direful Doll, Zaira”! Both cards bind themselves at the end of the battle that they were involved in, allowing Androld to reuse them for defensive purposes! When Shelby attacks a grade 3 or greater unit, it returns a Direful Doll in drop to soul to gain Power for each grade of the card put to soul. Shelby also provides board removal support by retiring an opponent rear-guard should its attack hit! In the case of Zaira, it Energy-Charges 1 after boosting, aiding in resource use with cards like “Steam Gunner, Tizkar” and “Direful Doll, Provvidenza”!

Back to Top

Other Cards

Clerical Star Demonic Lady, Bifrons, Griffith Chimaera, Hardening Insight and Steam Performer, Tudya

“Clerical Star Demonic Lady, Bifrons” is a revolutionary Dark States generic, thanks to its first ability! By calling it from hand, from the top three cards of your deck, you can put a card to hand and one to soul and discard the rest! This ability digs through your deck for other key pieces and fuels your soul, and is usable for almost every deck in the nation! Bifrons’ second ability is targeted towards supporting its vanguard, Almajestar: it Soul-Blasts 1 and Energy-Blasts 3 to put an Astroea card or a Critical trigger from deck to soul, before calling a card other than itself from drop to the field! Build your board and set up soul for your other plays with “Xeno Almajestar, Astroea=Bico Masques”!

For Astroea support, there’s also “Griffith Chimaera”! When called while you have an Almajestar vanguard, it puts a card from the top two cards of the deck to hand and soul or back on top of your deck, before gaining Power! You can use this on your grade 2 turn for aggression and setting up for your future plays!

“Hardening Insight” is a grade 2 for Baromagnes players! When called, it returns two normal units in drop to the bottom of your deck and Soul-Charges 2! Hardening Insight also gains massive Power if your soul has 15 or more cards or you Soul-Charge three or more cards during a turn; this is practically achievable on the first grade 3 turn with the amount of soul accumulation that Baromagnes has!

Lastly, “Steam Performer, Tudya” is a booster for Oselargest that recycles Oselargest copies in soul or drop back to deck to send a player’s rear-guard to soul! Not only does this enable future Persona Ride turns, it also gives you the option to recycle allies back to soul for Oselargest’s superior call or rid your opponent’s board of a pesky unit!

“Clerical Star Demonic Lady, Bifrons” is a revolutionary Dark States generic, thanks to its first ability! By calling it from hand, from the top three cards of your deck, you can put a card to hand and one to soul and discard the rest! This ability digs through your deck for other key pieces and fuels your soul, and is usable for almost every deck in the nation! Bifrons’ second ability is targeted towards supporting its vanguard, Almajestar: it Soul-Blasts 1 and Energy-Blasts 3 to put an Astroea card or a Critical trigger from deck to soul, before calling a card other than itself from drop to the field! Build your board and set up soul for your other plays with “Xeno Almajestar, Astroea=Bico Masques”!

For Astroea support, there’s also “Griffith Chimaera”! When called while you have an Almajestar vanguard, it puts a card from the top two cards of the deck to hand and soul or back on top of your deck, before gaining Power! You can use this on your grade 2 turn for aggression and setting up for your future plays!

“Hardening Insight” is a grade 2 for Baromagnes players! When called, it returns two normal units in drop to the bottom of your deck and Soul-Charges 2! Hardening Insight also gains massive Power if your soul has 15 or more cards or you Soul-Charge three or more cards during a turn; this is practically achievable on the first grade 3 turn with the amount of soul accumulation that Baromagnes has!

Lastly, “Steam Performer, Tudya” is a booster for Oselargest that recycles Oselargest copies in soul or drop back to deck to send a player’s rear-guard to soul! Not only does this enable future Persona Ride turns, it also gives you the option to recycle allies back to soul for Oselargest’s superior call or rid your opponent’s board of a pesky unit!

Back to Top

Brand Gate Banner

Deck List for ‘Glanzel Rotovisor’

Ride Deck
Card Name
Glanzel Rotovisor
Wasser Rotovisor
Erde Rotovisor
Rotovisor
Energy Generator
 
Main Deck
Card Name Quantity
Glanzel Rotovisor 3
Abent Robust 4
Bullet of Creation, Pansmermia 4
Combine Rusher 3
Compassionate Mechanic 3
Nova Grapple Arena: Urban City 4
Great Sickle of White Flash, Baldareid 4
Detonation Monster, Bobalmine 3
Courteous Supporter 2
Strong-arm Conversion, Strogalmars (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
Patrol Robo, Dekarcop (Critical) 4
Cardinal Draco, Barbizonde (Critical) 4
Cardinal Draco, Enpyro (Front) 3
Cardinal Prima, Nabilem (Heal) 4
Star Dragon Deity of Infinitude, Eldobreath (Over Trigger) 1
Back to Top

Rotovisor, Erde Rotovisor, Wasser Rotovisor and Glanzel Rotovisor

The reign of robots in Brandt Gate is here with “Glanzel Rotovisor”! This vanguard focuses on the use of Arena set orders to battle it out with opponents! With three or more Arenas in the order zone, Glanzel Rotovisor empowers the front row continuously! After attacking, it Counter-Blasts 2 to draw a card and Stand rear-guards according to the number of Arenas in your order zone! If three or more were Stand this way, those allies gain even more Power! This vanguard is a callback to the classic Nova Grappler playstyle – relentless restanding to wear down enemy defenses!

This deck’s ride line of “Wasser Rotovisor” and “Erde Rotovisor” help to add Arenas from deck to hand when rode upon. In the case of Wasser Rotovisor, it can either add an Arena or a grade 3 or greater Rotovisor to hand for its ability; failing to do so, it calls itself to the field as a decent attacker!

The reign of robots in Brandt Gate is here with “Glanzel Rotovisor”! This vanguard focuses on the use of Arena set orders to battle it out with opponents! With three or more Arenas in the order zone, Glanzel Rotovisor empowers the front row continuously! After attacking, it Counter-Blasts 2 to draw a card and Stand rear-guards according to the number of Arenas in your order zone! If three or more were Stand this way, those allies gain even more Power! This vanguard is a callback to the classic Nova Grappler playstyle – relentless restanding to wear down enemy defenses!

This deck’s ride line of “Wasser Rotovisor” and “Erde Rotovisor” help to add Arenas from deck to hand when rode upon. In the case of Wasser Rotovisor, it can either add an Arena or a grade 3 or greater Rotovisor to hand for its ability; failing to do so, it calls itself to the field as a decent attacker!


Nova Grapple Arena: Urban City, Compassionate Mechanic, Courteous Supporter and Abent Robust

“Nova Grapple Arena: Urban City” is the introduced Arena for the deck! When your unit attacks, you can choose to Rest this card in your order zone to confer an ability to the attacking unit: should its attack hit, you Counter-Charge 1 or Energy Charge 2! With Glanzel Rotovisor’s high ability cost for its restanding ability, this Arena helps to replenish the resources needed to keep the offense firing on all cylinders!

Rotovisor’s crew consists of “Compassionate Mechanic” and “Courteous Supporter”! The former is a strong attacker that also draws a card and empowers another unit at the end of the battle it attacked, while the latter adds an Arena from drop or damage zone to hand to deal with situations where your Arena ends up in less-than-ideal locations!

A generic to consider for the deck is “Abent Robust! Introduced back in Booster Pack 08: Minerva Rising, this card can instantly add a copy of your Arena from deck to hand, while also being a powerful frontline unit! It’s definitely a good target to restand for Rotovisor’s ability!

“Nova Grapple Arena: Urban City” is the introduced Arena for the deck! When your unit attacks, you can choose to Rest this card in your order zone to confer an ability to the attacking unit: should its attack hit, you Counter-Charge 1 or Energy Charge 2! With Glanzel Rotovisor’s high ability cost for its restanding ability, this Arena helps to replenish the resources needed to keep the offense firing on all cylinders!

Rotovisor’s crew consists of “Compassionate Mechanic” and “Courteous Supporter”! The former is a strong attacker that also draws a card and empowers another unit at the end of the battle it attacked, while the latter adds an Arena from drop or damage zone to hand to deal with situations where your Arena ends up in less-than-ideal locations!

A generic to consider for the deck is “Abent Robust! Introduced back in Booster Pack 08: Minerva Rising, this card can instantly add a copy of your Arena from deck to hand, while also being a powerful frontline unit! It’s definitely a good target to restand for Rotovisor’s ability!

Back to Top

Deck List for “Aurora Fierce Princess, Seraph Purelight”

Ride Deck
Card Name
Aurora Battle Princess, Seraph Snow
Aurora Battle Princess, Risatt Pink
Aurora Battle Princess, Kyanite Blue
Aurora Battle Princess, Ruby Red
Energy Generator
 
Main Deck
Card Name Quantity
Aurora Battle Princess, Seraph Snow 3
Aurora Battle Princess, Tazer Lage 3
Bracing Angel Ladder 1
Aurora Battle Princess, Corner Citrus 4
Aurora Battle Princess, Cuff Spring 4
Aurora Battle Princess, Derii Violet 2
Security Upgrader 4
Blitz Staff, Muna 4
Aurora Battle Princess, Lifle Royar 4
Planet Wall Dragon (Perfect Guard) 4
Galaxy Central Prison, Galactolus 1
Patrol Robo, Dekarcop (Critical) 4
Aurora Battle Princess, Lourus Yellow (Critical) 4
Ameliorate Connector (Draw) 3
Aurora Battle Princess, Treuse Green (Heal) 4
Star Dragon Deity of Infinitude, Eldobreath (Over Trigger) 1
Back to Top

Aurora Battle Princess, Corner Citrus

“Aurora Battle Princess, Corner Citrus” adds a new dimension to the Seraph Snow deck! When called, your opponent imprisons a card from their drop in your Prison. Then, you can Energy-Blast 3 to draw a card! Aside from this on-demand imprisonment, Corner Citrus is also a powerful attacker that also restands itself when your Seraph vanguard attacks! In essence, the Seraph Snow deck finally has a new way of achieving multi-attacks aside from employing “Aurora Battle Princess, Crumple Orchid”! Combined with “Aurora Fierce Princess, Seraph Purelight”’s Power and Critical gains, this card is sure to decimate any opponent!

“Aurora Battle Princess, Corner Citrus” adds a new dimension to the Seraph Snow deck! When called, your opponent imprisons a card from their drop in your Prison. Then, you can Energy-Blast 3 to draw a card! Aside from this on-demand imprisonment, Corner Citrus is also a powerful attacker that also restands itself when your Seraph vanguard attacks! In essence, the Seraph Snow deck finally has a new way of achieving multi-attacks aside from employing “Aurora Battle Princess, Crumple Orchid”! Combined with “Aurora Fierce Princess, Seraph Purelight”’s Power and Critical gains, this card is sure to decimate any opponent!

Back to Top

Deck List for “Galactic B-Hero, Unite Dianos”

Ride Deck
Card Name
Galactic B-Hero, Unite Dianos
Galactic B-Hero, Wired Klosten
Galactic B-Hero, Architect Paseel
Galactic B-Hero, Purely Agno
Energy Generator
 
Main Deck
Card Name Quantity
Galactic B-Hero, Unite Dianos 3
Galactic B-Hero, Broad Felvis 3
Galactic B-Hero, Amass Darngia 4
Galactic B-Hero, Bold Salos 3
Galactic B-Hero, Rampart Aspida 3
Galactic B-Hero, Able Matyz 3
Galactic B-Hero, Sender Faris 3
Galactic B-Hero, Direct Foriel 2
Detonation Monster, Bobalmine 2
Planet Wall Dragon (Perfect Guard) 3
Galactic Base “A.E.G.I.S.” 4
Elementaria Sanctitude (Perfect Guard) 1
Patrol Robo, Dekarcop (Critical) 4
Cardinal Draco, Barbizonde (Critical) 4
Ameliorate Connector (Draw) 3
Alter Rate Sphere Dragon (Heal) 4
Star Dragon Deity of Infinitude, Eldobreath (Over Trigger) 1
Back to Top

Galactic B-Hero, Sender Faris and ‘Galactic B-Hero, Able Matyz

“Galactic B-Hero, Sender Faris” and “Galactic B-Hero, Able Matyz” are great supports for the deck in the current Divinez format! If your order zone has two or more Bases, both cards gain additional Power to amplify the offense! For Sender Faris, it Energy-Blasts 3 and Rests a Base in your order zone to call a scouted card to the field, setting up your board during the main phase while maintaining card advantage! (If the Base was activated manually, it would require the player to discard a card from hand.) On the other hand, Able Matyz Energy-Blasts 3 to Stand any number of Bases in your order zone when it attacks, while also Soul-Charging according to the number of Bases Stand this way! This ability resets your Bases to be used defensively while fuelling soul for your other card abilities!

“Galactic B-Hero, Sender Faris” and “Galactic B-Hero, Able Matyz” are great supports for the deck in the current Divinez format! If your order zone has two or more Bases, both cards gain additional Power to amplify the offense! For Sender Faris, it Energy-Blasts 3 and Rests a Base in your order zone to call a scouted card to the field, setting up your board during the main phase while maintaining card advantage! (If the Base was activated manually, it would require the player to discard a card from hand.) On the other hand, Able Matyz Energy-Blasts 3 to Stand any number of Bases in your order zone when it attacks, while also Soul-Charging according to the number of Bases Stand this way! This ability resets your Bases to be used defensively while fuelling soul for your other card abilities!

Back to Top

Other Cards

Great Sickle of White Flash, Baldareid, Assemblead Dragon and Progressglobe Dragon

“Great Sickle of White Flash, Baldareid” is a crucial generic card for many Brandt Gate decks! It’s a strong booster that also has great utility: after boosting, if there is a set order in your order zone, it moves to soul to add a grade two or greater unit card or a set order from the top five cards of your deck to hand! If you can set up your order zone early, using Baldareid to secure key pieces quickly will pay dividends! (There have been players who have attempted play-testing this card in Messiah decks to utilize this ability, and it will become even more consistent with the upcoming release of “Cranked Vendor” in Special Series 01: Festival Booster 2024!)

Another generic for decks to consider is “Assemblead Dragon”! When called, it can perform one of the following effects: it can add a copy of a set order that already exists in your order zone from deck to hand, or Counter-Charge 1 if you have three or more set orders of the same name! For decks that want to find multiple copies of their set orders but don’t currently have archetype-specific means to do so, this card is an option alongside Abent Robust!

We did not forget about Asturm players, as there is a new support “Progressglobe Dragon”! After boosting, if a unit was Stand by a card ability, this card retires itself to return an Asturm card in soul or drop to the bottom of the deck and Counter-Charge 1! Recycling Persona Ride copies while still being able to gain Counter-Blast resources for Asturm has never been easier!

“Great Sickle of White Flash, Baldareid” is a crucial generic card for many Brandt Gate decks! It’s a strong booster that also has great utility: after boosting, if there is a set order in your order zone, it moves to soul to add a grade two or greater unit card or a set order from the top five cards of your deck to hand! If you can set up your order zone early, using Baldareid to secure key pieces quickly will pay dividends! (There have been players who have attempted play-testing this card in Messiah decks to utilize this ability, and it will become even more consistent with the upcoming release of “Cranked Vendor” in Special Series 01: Festival Booster 2024!)

Another generic for decks to consider is “Assemblead Dragon”! When called, it can perform one of the following effects: it can add a copy of a set order that already exists in your order zone from deck to hand, or Counter-Charge 1 if you have three or more set orders of the same name! For decks that want to find multiple copies of their set orders but don’t currently have archetype-specific means to do so, this card is an option alongside Abent Robust!

We did not forget about Asturm players, as there is a new support “Progressglobe Dragon”! After boosting, if a unit was Stand by a card ability, this card retires itself to return an Asturm card in soul or drop to the bottom of the deck and Counter-Charge 1! Recycling Persona Ride copies while still being able to gain Counter-Blast resources for Asturm has never been easier!


Back to Top

Keter-Sanctuary-flag Banner

Deck List for “Fated One of Miracles, Rezael”

Ride Deck
Card Name
Fated One of Miracles, Rezael
Knight of Great Advance, Ascensior
Patrol of Gusts, Ventesta
Wings of Aspiration, Soel
Energy Generator
 
Main Deck
Card Name Quantity
Fated One of Miracles, Rezael 3
Gigantic Masher 1
Gratias Gradale 1
Divine Sister, Biscotti 2
Spiral Cutie Angel 2
Knight of Bow Streaks, Nilberis 4
Forefront Knight, Teithfallt 4
Wisdom of Beginning That Cleared The World 2
Cerrgaon 4
Obligator Dragon 4
Aerial Sage 2
Gragaon 1
Bringer of Protection, Cethlan (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
White Fang Witch, Disma (Critical) 4
Blade Feather Dragon (Critical) 4
Protection Magic, Prorobi (Draw) 3
Palpitation Angel (Heal) 4
Star Dragon Deity of Infinitude, Eldobreath (Over Trigger) 1
Back to Top

Knight of Bow Streaks, Nilberis

With “Knight of Bow Streaks, Nilberis”, Rezael becomes even stronger than ever! When called by your grade 3 or greater vanguard’s ability, Nilberis gains massive Power, so it’s an ideal revival target for Rezael’s ability! After attacking, if you have a grade 3 or greater Rezael vanguard, it Energy-Blasts 3 and moves itself to soul to draw a card, look at the top card of the deck and you can rearrange it to either on the top or bottom of your deck! With reliable card advantage and information about the top card of your deck, Rezael players can better play around with their trigger checks! (This can be relevant in guaranteeing Rezael’s Divine Skill!)

With “Knight of Bow Streaks, Nilberis”, Rezael becomes even stronger than ever! When called by your grade 3 or greater vanguard’s ability, Nilberis gains massive Power, so it’s an ideal revival target for Rezael’s ability! After attacking, if you have a grade 3 or greater Rezael vanguard, it Energy-Blasts 3 and moves itself to soul to draw a card, look at the top card of the deck and you can rearrange it to either on the top or bottom of your deck! With reliable card advantage and information about the top card of your deck, Rezael players can better play around with their trigger checks! (This can be relevant in guaranteeing Rezael’s Divine Skill!)

Back to Top

Deck List for “Fated One of Time, Liael=Amorta”

Ride Deck
Card Name
Fated One of Time, Liael=Amorta
Player of the Beautiful Chord, Elegenia
Player of the Lovely Harp, Adorphas
Player of the Olifant, Belnista
Energy Generator
 
Main Deck
Card Name Quantity
Fated One of Time, Liael=Amorta 3
Gratias Gradale 1
Divine Sister, Biscotti 3
Sword Saint of Itinerant, Idiras 4
Forefront Knight, Teithfallt 4
Wisdom of Beginning That Cleared The World 2
Cerrgaon 4
Obligator Dragon 4
Magic of Stimulants, Euphyuria 3
Gragaon 2
Bringer of Protection, Cethlan (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
White Fang Witch, Disma (Critical) 4
Blade Feather Dragon (Critical) 4
Protection Magic, Prorobi (Draw) 3
Palpitation Angel (Heal) 4
Spiritual King of Aquatics, Idosfaro (Over Trigger) 1
Back to Top

Player of the Olifant, Belnista, Player of the Lovely Harp, Adorphas, Player of the Beautiful Chord, Elegenia and Fated One of Time, Liael=Amorta

The “Fated One of Time, Liael=Amorta” travels through the fabric of spacetime to stop Blangdmire! This vanguard is used by Hikari Myodo who came from the future to prevent Akina Myodo from further participating in the Fated Clash! When attacking, Liael=Amorta binds an ally to call a copy of that card from the deck, facilitating reliable multi-attacks! But Liael=Amorta’s true purpose of crossing the boundaries of time is to protect: when put on the guardian circle, you can discard a card and return two cards in your bind zone to prevent a Fated One unit from being hit for that battle! With Liael’s consistent binding, you’ll have a way to get around sentinel restrictions! Lastly, Liael=Amorta’s Divine Skill turns back time by riding a copy of itself after attacking to generate another vanguard attack! (You can also reactivate Liael=Amorta’s first ability for another rear-guard attack!) Utilize these abilities on a Persona Ride turn to launch a barrage of overwhelming attacks at your opponent!

“Player of the Beautiful Chord, Elegenia” and “Player of the Lovely Harp, Adorphas” aid Liael=Amorta by cycling through the deck quickly! When rode upon, Adorphas draws two cards and discards a normal unit from hand; if a normal unit was not discarded, two cards are discarded instead. This can be taken advantage of by Elegenia, who returns any number of normal units in the drop zone back to deck when rode upon! It also draws a card if three or more cards were returned this way! These cards allow you to play aggressively on your grade 2 turn as well since you can recycle those allies back to deck if your opponent chooses to retire them.

“Player of the Olifant, Belnista” is the introduced Arena for the deck! When your unit attacks, you can choose to Rest this card in your order zone to confer an ability to the attacking unit: should its attack hit, you Counter-Charge 1 or Energy Charge 2! With Glanzel Rotovisor’s high ability cost for its restanding ability, this Arena helps to replenish the resources needed to keep the offense firing on all cylinders!

Rotovisor’s crew consists of “Player of the Lovely Harp, Adorphas” and “Player of the Beautiful Chord, Elegenia”! The former is a strong attacker that also draws a card and empowers another unit at the end of the battle it attacked, while the latter adds an Arena from drop or damage zone to hand to deal with situations where your Arena ends up in less-than-ideal locations!

A generic to consider for the deck is “Fated One of Time, Liael=Amorta”! Introduced back in Booster Pack 08: Minerva Rising, this card can instantly add a copy of your Arena from deck to hand, while also being a powerful frontline unit! It’s definitely a good target to restand for Rotovisor’s ability!


Sword Saint of Itinerant, Idiras, Magic of Stimulants, Euphyuria, Salvaar Dragon and Gragaon

“Sword Saint of Itinerant, Idiras” and “Magic of Stimulants, Euphyuria” are some of Liael=Amorta’s best attendants! Idiras is a strong attacker that synergizes with Liael=Amorta’s binding mechanic: when bound from the field, it draws a card and empowers Liael=Amorta’s attack! On the other hand, Euphyuria is a stable booster that recycles a copy of your unit in the drop back to deck and strengthens another ally! These cards consistently form optimal attacking columns while ensuring that you’ll never run out of allies to rely on!

Some options you can consider are “Salvaar Dragon” and “Gragaon”! The former gains massive Power if there is a copy of a card in your bind zone as any of your units, while the latter is a booster that Counter-Charges and gains extra Power! It’s good to note that Gragaon can also be used in Rezael as another form of Counter-Charge alongside Aerial Sage!

“Sword Saint of Itinerant, Idiras” and “Magic of Stimulants, Euphyuria” are some of Liael=Amorta’s best attendants! Idiras is a strong attacker that synergizes with Liael=Amorta’s binding mechanic: when bound from the field, it draws a card and empowers Liael=Amorta’s attack! On the other hand, Euphyuria is a stable booster that recycles a copy of your unit in the drop back to deck and strengthens another ally! These cards consistently form optimal attacking columns while ensuring that you’ll never run out of allies to rely on!

Some options you can consider are “Salvaar Dragon” and “Gragaon”! The former gains massive Power if there is a copy of a card in your bind zone as any of your units, while the latter is a booster that Counter-Charges and gains extra Power! It’s good to note that Gragaon can also be used in Rezael as another form of Counter-Charge alongside Aerial Sage!

Back to Top

Other Cards

Academic of Endeavoring, Effoll, Academic of Anatomization, Lectures, Ghastliness Dragon and Divine Sister, Sorbet

“Academic of Endeavoring, Effoll” and “Academic of Anatomization, Lectures” are helpful scholars for the Solrairon deck! When called, Effoll looks at the top five cards of your deck, calling two grade 3 or less units from among them to the field! Then, it also puts a normal unit in hand on top of the deck! In doing so, you can easily set up your board and the top card of your deck to reliably activate Solrairon’s divination! After Lectures has attacked, if a normal unit was revealed by Solrairon’s ability during that turn, it moves to soul to Counter-Charge 1! If Lectures was called from deck this turn, it also draws a card! This card is enabled by Solrairon and Effoll’s abilities to serve as an effective cycle that also replenishes resources!

A generic option for vanguard-centric Keter Sanctuary decks (like Youthberk and Liael=Amorta) is “Ghastliness Dragon”! When your vanguard is placed during the battle phase, it Counter-Charges 1 and empowers both itself and your vanguard to pack a greater punch!

For Sarevsael players, there is the important “Divine Sister, Sorbet”! Not only does it return Persona Ride copies from soul or drop back to deck after boosting, it also gives +10000 Power to a rear-guard!

“Academic of Endeavoring, Effoll” and “Academic of Anatomization, Lectures” are helpful scholars for the Solrairon deck! When called, Effoll looks at the top five cards of your deck, calling two grade 3 or less units from among them to the field! Then, it also puts a normal unit in hand on top of the deck! In doing so, you can easily set up your board and the top card of your deck to reliably activate Solrairon’s divination! After Lectures has attacked, if a normal unit was revealed by Solrairon’s ability during that turn, it moves to soul to Counter-Charge 1! If Lectures was called from deck this turn, it also draws a card! This card is enabled by Solrairon and Effoll’s abilities to serve as an effective cycle that also replenishes resources!

A generic option for vanguard-centric Keter Sanctuary decks (like Youthberk and Liael=Amorta) is “Ghastliness Dragon”! When your vanguard is placed during the battle phase, it Counter-Charges 1 and empowers both itself and your vanguard to pack a greater punch!

For Sarevsael players, there is the important “Divine Sister, Sorbet”! Not only does it return Persona Ride copies from soul or drop back to deck after boosting, it also gives +10000 Power to a rear-guard!

Back to Top

Stoicheia Banner

Deck List for “Fated One of Taboo, Zorga Nadir”

Ride Deck
Card Name
Fated One of Taboo, Zorga Nadir
Split the Preordained
Abyss Fishing
Disastrous Slurper
Energy Generator
 
Main Deck
Card Name Quantity
Fated One of Taboo, Zorga Nadir 3
Roaming Prison Dragon 2
Abomination of Impending Karma 2
Clouded Miasma 1
Death-inviting Black-magic 1
Gratias Gradale 1
Shadowcloak 4
Sea Rumble Brave Shooter 3
Command of Death’s Restraint 2
Tearful Malice 1
Fine Drink of Abolishment for Sins 2
Fairy of Flower-nectar, Coutir 4
Conceited Noble, Philander 2
Planar Prevent Dragon (Perfect Guard) 4
Mystiarq Habitat 1
Overcoming the Unnatural Death 1
Aspiring Maiden, Alana (Critical) 4
Abyss Temptation (Critical) 4
Frenzied Heiress (Front) 3
Elegy Pixy (Heal) 4
Source Dragon Deity of Blessings, Blessfavor (Over Trigger) 1
Back to Top

Disastrous Slurper, Abyss Fishing, Split the Preordained and Fated One of Taboo, Zorga Nadir

With the desire to continue growing stronger, Zorga ascends to the next level as “Fated One of Taboo, Zorga Nadir”! When a normal order is played, Zorga Nadir allows you to Alchemagic with a unique normal order in your bind zone! This new Alchemagic allows you to access and reuse key orders like “Overcoming the Unnatural Death or “Clouded Miasma that were put into the bind zone earlier! Zorga Nadir also Energy-Blasts 2 and binds a normal order in drop to call two cards from drop, empowering them for every unique normal order in your bind zone! As the game progresses, your allies’ Power will certainly grow larger! Lastly, when Zorga Nadir attacks a grade 3 or greater unit, its Divine Skill Stands all allies in a column! Use this together with deadly monsters like “Roaming Prison Dragon” and “Abomination of Impending Karma” to deal a lethal blow!

For Zorga Nadir’s ride line, “Abyss Fishing” and “Split the Preordained” are options to consider! When rode upon, the former reveals a unit card and a normal order from the top seven cards of your deck, adding the normal order to hand and discarding the unit card; on the other hand, the latter adds a normal order in drop to hand when ridden by a Zorga with Divine Skill! For players who already owned earlier Zorga cards, you can always opt to use Zorga’s original ride line as an alternative option to ride up to Zorga Nadir!

With the desire to continue growing stronger, Zorga ascends to the next level as “Fated One of Taboo, Zorga Nadir”! When a normal order is played, Zorga Nadir allows you to Alchemagic with a unique normal order in your bind zone! This new Alchemagic allows you to access and reuse key orders like “Overcoming the Unnatural Death or “Clouded Miasma that were put into the bind zone earlier! Zorga Nadir also Energy-Blasts 2 and binds a normal order in drop to call two cards from drop, empowering them for every unique normal order in your bind zone! As the game progresses, your allies’ Power will certainly grow larger! Lastly, when Zorga Nadir attacks a grade 3 or greater unit, its Divine Skill Stands all allies in a column! Use this together with deadly monsters like “Roaming Prison Dragon” and “Abomination of Impending Karma” to deal a lethal blow!

For Zorga Nadir’s ride line, “Abyss Fishing” and “Split the Preordained” are options to consider! When rode upon, the former reveals a unit card and a normal order from the top seven cards of your deck, adding the normal order to hand and discarding the unit card; on the other hand, the latter adds a normal order in drop to hand when ridden by a Zorga with Divine Skill! For players who already owned earlier Zorga cards, you can always opt to use Zorga’s original ride line as an alternative option to ride up to Zorga Nadir!


Abomination of Impending Karma, Fairy of Condolence, Trudeliese, Fill the Skies, O’ Brand of Corpes and Fine Drink of Abolishment for Sins

“Abomination of Impending Karma” is Zorga Nadir’s main attacker alongside “Roaming Prison Dragon”! When called, it Energy-Blasts 4 and binds a normal order in drop to gain scaling Power for every unique normal order in your bind zone! Additionally, if you have a Zorga vanguard with Divine Skill and Alchemagic was performed this turn, this card calls itself from drop and gains a Critical! To put it nicely, this card is certainly an amalgamation of offensive pressure! There’s also “Fairy of Condolence, Trudeliese”, a useful booster that also empowers another ally when boosting! Lastly, “Fill the Skies, O’ Brand of Corpses” is a new normal order for Zorga Nadir: when played, it confers your vanguard the ability to empower allies called from drop during that turn! Zorga Nadir’s board revival, Roaming Prison and Karma’s call from drop will all benefit from this order! With these cards, you won’t have to worry about the Power of your attacking columns – instead, you can focus more on having strong defenses to endure till the late game!

To aid on the defensive end, you should play “Fine Drink of Abolishment for Sins! Introduced in D-BT04, this blitz order draws a card and empowers a unit with scaling Power for every unique order card in drop and bind zone! With Zorga Nadir’s inherent scaling of normal orders in the bind zone, this blitz order easily provides massive defense to the deck!

“Abomination of Impending Karma” is Zorga Nadir’s main attacker alongside “Roaming Prison Dragon”! When called, it Energy-Blasts 4 and binds a normal order in drop to gain scaling Power for every unique normal order in your bind zone! Additionally, if you have a Zorga vanguard with Divine Skill and Alchemagic was performed this turn, this card calls itself from drop and gains a Critical! To put it nicely, this card is certainly an amalgamation of offensive pressure! There’s also “Fairy of Condolence, Trudeliese”, a useful booster that also empowers another ally when boosting! Lastly, “Fill the Skies, O’ Brand of Corpses” is a new normal order for Zorga Nadir: when played, it confers your vanguard the ability to empower allies called from drop during that turn! Zorga Nadir’s board revival, Roaming Prison and Karma’s call from drop will all benefit from this order! With these cards, you won’t have to worry about the Power of your attacking columns – instead, you can focus more on having strong defenses to endure till the late game!

To aid on the defensive end, you should play “Fine Drink of Abolishment for Sins! Introduced in D-BT04, this blitz order draws a card and empowers a unit with scaling Power for every unique order card in drop and bind zone! With Zorga Nadir’s inherent scaling of normal orders in the bind zone, this blitz order easily provides massive defense to the deck!

Back to Top

Deck List for “Sword Princess of Dream Blade, Lascaria Veleno”

Ride Deck
Card Name
Sword Princess of Dream Blade, Lascaria Veleno
Oath Upon Mother’s Sword, Lascaria
Days of Training, Lascaria
Times of Happiness, Lascaria
Energy Generator
 
Main Deck
Card Name Quantity
Sword Princess of Dream Blade, Lascaria Veleno 3
Veleno Caporegime, Erafus 3
Veleno Soldato, Grudoli 3
Veleno Famiglia, Melial 3
Effervescent Shadow Dream Blade 4
Fine Drink of Abolishment for Sins 2
Ghost Chase 1
Nectar of Sensationalism 1
Veleno Soldato, Cidiracca 4
Veleno Famiglia, Fiore 4
Honeycomb Thyreus (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
Overcoming the Unnatural Death 2
Aspiring Maiden, Alana (Critical) 4
Abyss Temptation (Critical) 4
Frenzied Heiress (Front) 3
Elegy Pixy (Heal) 4
Source Dragon Deity of Blessings, Blessfavor (Over Trigger) 1
Back to Top

Veleno Soldato, Grudoli and Veleno Soldato, Cidiracca

With their loyalty towards Lascaria assured, “Veleno Soldato, Grudoli” and “Veleno Soldato, Cidiracca” stand ready to protect! When called while you have a grade 3 or greater Lascaria vanguard, Grudoli calls a unique Veleno card from drop to the field! Additionally, it gains Boost and additional Power if you have three or more Veleno units! Together with Melial, you can easily build up your board every turn in spite of removal, supporting attackers like Erafus well!

In the case of Cidiracca, it returns to your deck at the end of your turn to put two blitz orders in drop to hand! With consistent ways of reusing key blitz orders, this card further bolsters the tanky nature of the deck!

With their loyalty towards Lascaria assured, “Veleno Soldato, Grudoli” and “Veleno Soldato, Cidiracca” stand ready to protect! When called while you have a grade 3 or greater Lascaria vanguard, Grudoli calls a unique Veleno card from drop to the field! Additionally, it gains Boost and additional Power if you have three or more Veleno units! Together with Melial, you can easily build up your board every turn in spite of removal, supporting attackers like Erafus well!

In the case of Cidiracca, it returns to your deck at the end of your turn to put two blitz orders in drop to hand! With consistent ways of reusing key blitz orders, this card further bolsters the tanky nature of the deck!

Back to Top

Other Cards

Bold Brave Shooter and Growell Dragon

Providing firepower for Flagburg decks is “Bold Brave Shooter”! If you have a Flagburg vanguard, it gains Boost and the ability to move to soul after attacking or boosting to empower another ally! This card’s ability to be a backline supporter that replenishes soul and strengthens allies is quite valuable to Flagburg.

For Cristianos players, there is “Growell Dragon” to utilize! After boosting, it retires itself to send a Cristianos card in soul or drop to the bottom of your deck and draw a card! Ensuring future Persona Ride copies is always good, as is the inherent card advantage generated!

Providing firepower for Flagburg decks is “Bold Brave Shooter”! If you have a Flagburg vanguard, it gains Boost and the ability to move to soul after attacking or boosting to empower another ally! This card’s ability to be a backline supporter that replenishes soul and strengthens allies is quite valuable to Flagburg.

For Cristianos players, there is “Growell Dragon” to utilize! After boosting, it retires itself to send a Cristianos card in soul or drop to the bottom of your deck and draw a card! Ensuring future Persona Ride copies is always good, as is the inherent card advantage generated!


Battle Siren, Eleftheria, Friendly Broccolly, Inspiring Archer, Eliana and Sure-kill! Seed Machine Gun!

Stoicheia’s selection of generic options are always a step above the rest! We have “Battle Siren, Eleftheria”, which Energy-Charges 2 when called from hand! This could be useful in Zorga Nadir due to its high Energy consumption! Furthermore, when your battle phase begins while you have a <Tear Dragon> vanguard, it gives a unit the ability to gain even more Power whenever it attacks! For decks like Flagburg and Maelstrom, use Eleftheria to target key restanding units like “Blue Artillery Dragon, Inlet Pulse Dragon”!

For token oriented decks, there’s “Friendly Broccolly”, which gains additional benefits if you have a token unit on the field – it draws a card when called from hand, while gaining continuous Power and Shield! There’s also “Inspiring Archer, Eliana”, which grants additional Power to all grade 0 allies if there is only one copy of Eliana on the board! This card can be played as early as turn 1 with Plant token generators like “Burrow Mushrooms” to facilitate an even stronger rush!

In the blitz order department, there is “Sure-kill! Seed Machine Gun!” to take advantage of! When played, it gives the attacked unit additional Power for that battle! Additionally, it confers this game-changing defensive ability to your vanguard: when your opponent’s front row unit Stands, or when a unit card is called to your opponent’s board, your vanguard gains additional Power! This blitz order bolsters your defense against multi-attack decks! In Premium, this aspect is further amplified with many decks being able to perform countless attacks in a turn: by playing this order, you can systematically shut down their offensive strikes!

Stoicheia’s selection of generic options are always a step above the rest! We have “Battle Siren, Eleftheria”, which Energy-Charges 2 when called from hand! This could be useful in Zorga Nadir due to its high Energy consumption! Furthermore, when your battle phase begins while you have a vanguard, it gives a unit the ability to gain even more Power whenever it attacks! For decks like Flagburg and Maelstrom, use Eleftheria to target key restanding units like “Blue Artillery Dragon, Inlet Pulse Dragon”!

For token oriented decks, there’s “Friendly Broccolly”, which gains additional benefits if you have a token unit on the field – it draws a card when called from hand, while gaining continuous Power and Shield! There’s also “Inspiring Archer, Eliana”, which grants additional Power to all grade 0 allies if there is only one copy of Eliana on the board! This card can be played as early as turn 1 with Plant token generators like “Burrow Mushrooms” to facilitate an even stronger rush!

In the blitz order department, there is “Sure-kill! Seed Machine Gun!” to take advantage of! When played, it gives the attacked unit additional Power for that battle! Additionally, it confers this game-changing defensive ability to your vanguard: when your opponent’s front row unit Stands, or when a unit card is called to your opponent’s board, your vanguard gains additional Power! This blitz order bolsters your defense against multi-attack decks! In Premium, this aspect is further amplified with many decks being able to perform countless attacks in a turn: by playing this order, you can systematically shut down their offensive strikes!

Back to Top

lyrical monasterio Banner

Deck List for “FL∀MMe-Glam, Rougia”

Ride Deck
Card Name
FL∀MMe-Glam, Rougia
FL∀MMe-Glam, Verte
FL∀MMe-Glam, Jauna
FL∀MMe-Glam, Bleucrea
Energy Generator
 
Main Deck
Card Name Quantity
FL∀MMe-Glam, Rougia 3
Bracing Angel Ladder 1
FL∀MMe-Glam, Verte 3
Overcoming Countless Defeats, Amducia 4
Loving Pink, Francette 4
Dazzle Bubble Paradise, Precia 4
Fly up My Heart! Purson 3
FL∀MMe-Glam, Jauna 3
Dive to Blue, Lycaris 4
Rainbow Jeweled Beast, Olpirais 1
Best Served Hot, Warmia (Perfect Guard) 3
Elementaria Sanctitude (Perfect Guard) 1
Precious Tune, Edwige (Critical) 4
Fluffy Lady, Godelieve (Critical) 4
Transparent Snowy Night, Beretoi (Draw) 3
Diva of Ataraxia, Georgina (Heal) 4
Spiritual King of Aquatics, Idosfaro (Over Trigger) 1
Back to Top

FL∀MMe-Glam, Bleucrea, FL∀MMe-Glam, Jauna, FL∀MMe-Glam, Verte and FL∀MMe-Glam, Rougia

Unleash your inner punk with the idol group FL∀MMe-Glam! During your main phase, “FL∀MMe-Glam, Rougia” calls a grade 2 or less FL∀MMe-Glam card from deck or soul to the field! Then, after it attacked while you have three or more FL∀MMe-Glam allies, it rides “FL∀MMe-Glam, Bleucrea” from soul! Bleucrea loses its AUTO abilities, but gains scaling Power according to the number of cards in both players’ damage zone! At the end of your turn, Rougia rerides from soul or drop! With a unique style of creating vanguard attacks, the dynamic duo of Rougia and Bleucrea grows stronger as both players take more damage!

“FL∀MMe-Glam, Verte” and “FL∀MMe-Glam, Jauna” are the other two members of this rambunctious group! After they have attacked while your vanguard is Bleucrea, they can retire themselves for additional benefits: Jauna Counter-Charges 1 while Verte retires an enemy ally! Both cards also contribute when rode upon as vanguards while they are part of the ride line: Jauna calls itself and Bleucrea from soul for early aggression and move themselves back to soul at the end of turn, while Verte draws two cards and returns a card from hand to the bottom of the deck to maintain card advantage!

Unleash your inner punk with the idol group FL∀MMe-Glam! During your main phase, “FL∀MMe-Glam, Rougia” calls a grade 2 or less FL∀MMe-Glam card from deck or soul to the field! Then, after it attacked while you have three or more FL∀MMe-Glam allies, it rides “FL∀MMe-Glam, Bleucrea” from soul! Bleucrea loses its AUTO abilities, but gains scaling Power according to the number of cards in both players’ damage zone! At the end of your turn, Rougia rerides from soul or drop! With a unique style of creating vanguard attacks, the dynamic duo of Rougia and Bleucrea grows stronger as both players take more damage!

“FL∀MMe-Glam, Verte” and “FL∀MMe-Glam, Jauna” are the other two members of this rambunctious group! After they have attacked while your vanguard is Bleucrea, they can retire themselves for additional benefits: Jauna Counter-Charges 1 while Verte retires an enemy ally! Both cards also contribute when rode upon as vanguards while they are part of the ride line: Jauna calls itself and Bleucrea from soul for early aggression and move themselves back to soul at the end of turn, while Verte draws two cards and returns a card from hand to the bottom of the deck to maintain card advantage!


Dive to Blue, Lycaris, Fly up My Heart! Purson and Overcoming Countless Defeats, Amducia

FL∀MMe-Glam’s support “Dive to Blue, Lycaris” and “Fly up My Heart! Purson” help to continuously recycle FL∀MMe-Glam cards in drop back to deck to be recalled next turn! When your FL∀MMe-Glam vanguard attacks, Lycaris draws a card and empowers all FL∀MMe-Glam allies! This card can be used even in the early game with Jauna’s ability when rode upon to have a strong turn 2 rush! On the other hand, Purson acts as a tanky defender for the deck with the ability to gain +10000 Shield when placed on the guardian circle at the very convenient cost of returning a FL∀MMe-Glam card from drop to bottom of deck!

Let’s not forget about “Overcoming Countless Defeats, Amducia”! When called, it adds a FL∀MMe-Glam card from the top three cards of your deck to your hand! It also supports from the back row with the ability to gain “Boost” despite being a Grade 2, so you can easily fill your front row with FL∀MMe-Glam allies like Jauna and Verte as attackers!

FL∀MMe-Glam’s support “Dive to Blue, Lycaris” and “Fly up My Heart! Purson” help to continuously recycle FL∀MMe-Glam cards in drop back to deck to be recalled next turn! When your FL∀MMe-Glam vanguard attacks, Lycaris draws a card and empowers all FL∀MMe-Glam allies! This card can be used even in the early game with Jauna’s ability when rode upon to have a strong turn 2 rush! On the other hand, Purson acts as a tanky defender for the deck with the ability to gain +10000 Shield when placed on the guardian circle at the very convenient cost of returning a FL∀MMe-Glam card from drop to bottom of deck!

Let’s not forget about “Overcoming Countless Defeats, Amducia”! When called, it adds a FL∀MMe-Glam card from the top three cards of your deck to your hand! It also supports from the back row with the ability to gain “Boost” despite being a Grade 2, so you can easily fill your front row with FL∀MMe-Glam allies like Jauna and Verte as attackers!

Back to Top

Deck List for “Fated One of Ever-changing, Krysrain”

Ride Deck
Card Name
Fated One of Ever-changing, Krysrain
Confident Aqua, Musette
Lively Navy, Tiphaine
Wonder Lavender, Ursule
Energy Generator
 
Main Deck
Card Name Quantity
Fated One of Ever-changing, Krysrain 3
Gratias Gradale 1
Innocent Orange, Annes 4
Loving Pink, Francette 4
Dazzle Bubble Paradise, Precia 3
What Color is Your Wish, Valsheblan 3
Cynical Composer, Raum 4
Smiley Smiley, Albina 2
Rainbow Jeweled Beast, Olpirais 2
Cooling Heart, Yuika 4
Soapy Splash, Riviena (Perfect Guard) 1
Musical Committee, Nicolene (Perfect Guard) 1
Best Served Hot, Warmia (Perfect Guard) 1
Elementaria Sanctitude (Perfect Guard) 1
Precious Tune, Edwige (Critical) 4
Fluffy Lady, Godelieve (Critical) 4
Snowskip, Palvi (Front) 3
Diva of Ataraxia, Georgina (Heal) 4
Mysterious Twins, Romia & Rumia (Over Trigger) 1
Back to Top

Loving Pink, Francette

“Loving Pink, Francette” is a game-changing support unit usable in Krysrain and other Lyrical Monasterio decks! When chosen by Krysrain’s effect, it strengthens Krysrain’s Power! (Ideally, you’ll target Francette with Krysrain’s ability to give 15000 Power.) When attacking, if you have three or more unique units on the field, Francette gains additional Power; if you have four or more, it returns another ally to hand at the end of the battle it attacked! This requirement can be met by many Lyrical Monasterio decks, so they gain easy access to a strong attacker that also bounces allies to build hand size and prepare for future turns!

“Loving Pink, Francette” is a game-changing support unit usable in Krysrain and other Lyrical Monasterio decks! When chosen by Krysrain’s effect, it strengthens Krysrain’s Power! (Ideally, you’ll target Francette with Krysrain’s ability to give 15000 Power.) When attacking, if you have three or more unique units on the field, Francette gains additional Power; if you have four or more, it returns another ally to hand at the end of the battle it attacked! This requirement can be met by many Lyrical Monasterio decks, so they gain easy access to a strong attacker that also bounces allies to build hand size and prepare for future turns!

Back to Top

Deck List for “#Make_A_Trend!! Kyouka”

Ride Deck
Card Name
#Make_A_Trend!! Kyouka
#Hot_Stuff, Kyouka
#Ready_To_Go, Kyouka
#First_Step, Kyouka
Energy Generator
 
Main Deck
Card Name Quantity
#Make_A_Trend!! Kyouka 3
Gratias Gradale 1
Untarnished Gold Sliver, Elsbet 2
Lyrical ShootingStarS ☆ Special Issue 4
Plenty Research, Norma 4
Blue Frontier, Arche 4
Today’s Selfie♡, Freydis 4
In Search of Limited Sweets, Mildred 4
Soapy Splash, Riviena (perfect Guard) 1
Musical Committee, Nicolene (perfect Gaurd) 1
Best Served Hot, Warmia (Perfect Guard) 1
Sturdy Sweets, Sameel (Perfect Guard) 1
Lyrical ShootingStarS (Critical) 4
Precious Tune, Edwige (Critical) 4
Fluffy Lady, Godelieve (Critical) 4
Snowskip, Palvi (Front) 3
Diva of Ataraxia, Georgina (Heal) 4
Spiritual King of Aquatics, Idosfaro (Over Trigger) 1
Back to Top

Today’s Selfie♡, Freydis, Plenty Research, Norma and Untarnished Gold Sliver, Elsbet

FL∀MMe-Glam’s support “Today’s Selfie♡, Freydis and “Plenty Research, Norma” help to continuously recycle FL∀MMe-Glam cards in drop back to deck to be recalled next turn! When your FL∀MMe-Glam vanguard attacks, Lycaris draws a card and empowers all FL∀MMe-Glam allies! This card can be used even in the early game with Jauna’s ability when rode upon to have a strong turn 2 rush! On the other hand, Purson acts as a tanky defender for the deck with the ability to gain +10000 Shield when placed on the guardian circle at the very convenient cost of returning a FL∀MMe-Glam card from drop to bottom of deck!

Let’s not forget about “Untarnished Gold Sliver, Elsbet”! When called, it adds a FL∀MMe-Glam card from the top three cards of your deck to your hand! It also supports from the back row with the ability to gain “Boost” despite being a Grade 2, so you can easily fill your front row with FL∀MMe-Glam allies like Jauna and Verte as attackers!

FL∀MMe-Glam’s support “Today’s Selfie♡, Freydis and “Plenty Research, Norma” help to continuously recycle FL∀MMe-Glam cards in drop back to deck to be recalled next turn! When your FL∀MMe-Glam vanguard attacks, Lycaris draws a card and empowers all FL∀MMe-Glam allies! This card can be used even in the early game with Jauna’s ability when rode upon to have a strong turn 2 rush! On the other hand, Purson acts as a tanky defender for the deck with the ability to gain +10000 Shield when placed on the guardian circle at the very convenient cost of returning a FL∀MMe-Glam card from drop to bottom of deck!

Let’s not forget about “Untarnished Gold Sliver, Elsbet”! When called, it adds a FL∀MMe-Glam card from the top three cards of your deck to your hand! It also supports from the back row with the ability to gain “Boost” despite being a Grade 2, so you can easily fill your front row with FL∀MMe-Glam allies like Jauna and Verte as attackers!

Back to Top

Other Cards

Spray Art, Teela, A Ballad of My Own Someday, Siska and All Smiles and a Powerful Dash! Delfina

“Spray Art, Teela” and “A Ballad of My Own Someday, Siska” are some Lyrical Monasterio generics to be considered! When called other than by a unit card’s ability, Teela bounces an enemy rear-guard to hand and forces them to return a card from hand to the bottom of their deck! This can be used to get around the protection of some units’ ability and get rid of key units on your opponent’s board! On the other hand, Siska performs one of the following abilities when called if there is only one copy of it on the field – it either draws a card if you have four or more units, or gains +10 000 Power! These conditions are easy to meet, so you can use Siska to maintain card advantage or offense depending on what the situation calls for!

For Marlean players, “All Smiles and a Powerful Dash! Delfina” is a crucial support for the deck! After boosting, it retires itself to return a Marlean card in soul or drop to your deck to add a card from drop with the same name as one of your grade 2 or greater units to hand! With Persona Ride recycling and targeted recursion, Delfina easily prepares Marlean for another offensive push next turn!

“Spray Art, Teela” and “A Ballad of My Own Someday, Siska” are some Lyrical Monasterio generics to be considered! When called other than by a unit card’s ability, Teela bounces an enemy rear-guard to hand and forces them to return a card from hand to the bottom of their deck! This can be used to get around the protection of some units’ ability and get rid of key units on your opponent’s board! On the other hand, Siska performs one of the following abilities when called if there is only one copy of it on the field – it either draws a card if you have four or more units, or gains +10 000 Power! These conditions are easy to meet, so you can use Siska to maintain card advantage or offense depending on what the situation calls for!

For Marlean players, “All Smiles and a Powerful Dash! Delfina” is a crucial support for the deck! After boosting, it retires itself to return a Marlean card in soul or drop to your deck to add a card from drop with the same name as one of your grade 2 or greater units to hand! With Persona Ride recycling and targeted recursion, Delfina easily prepares Marlean for another offensive push next turn!

Back to Top

Conclusion

With this overview about the new decks and support for existing ride lines, the Divinez series continues to shine brightly for the Standard format! Don’t miss out on the release of Booster Pack 02: Illusionless Strife, coming to stores on June 28th!

Back to Top





Back to Information TOP

back to top